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What is the issue?New Attribute System
When trying to add a new attribute to an object such as generic.movementSpeed I manage to do everything correctly (Following http://www.minecraftwiki.net/wiki/Player.dat_Format) and save the object, but when I try to look at the item it seems to reset. Here's what I did
(Diamond boots in slot 0)
/nbtplayer mecd inventorycd 0newcompound tagcd tagnewlist AttributeModifierscd AttributeModifiersnewcompoundcd 0newstring Name (insert whatever)newstring AttributeName generic.movementSpeednewdouble Amount 2newint Operation 0newlong UUIDMost (random numbers)newlong UUIDLeast (random numbers)saveexit
Now it works if I don't change slots via scrollwheel or open my inventory, but If I do the item loses any new attributes. Help?
That's odd, I'm thinking it might be a problem with the UUIDs. The mechanism of the plugin works the same for everything so it's nothing I can fix. If the minecraft code finds tags that don't seem right, it'll just erase them. It might just be something that's not ironed out yet on the client side.
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