v2.2.0.1

Details

  • Filename
    CreativeParkour.jar
  • Uploaded by
  • Uploaded
    Jul 1, 2016
  • Size
    246.08 KB
  • Downloads
    256
  • MD5
    1a99dfcd519ce852aee6d2e6b67a8f14

Supported Bukkit Versions

  • 1.10
  • 1.9
  • 1.8

Changelog

This update fixes a bug that breaks the new ghost mode on 1.10 servers.

Version 2.2:
This is CreativeParkour's second anniversary update, thanks to all the users of this plugin! :)
CreativeParkour is only compatible with Spigot.

  • Added players ghosts, like in Mario Kart! They are saved when players reach the end of a parkour, players can choose several ghosts that will be displayed as transparent players when they start the parkour. This feature requires ProtocolLib.
    Ghosts can also be synchronized with creativeparkour.net in downloaded or shared maps.
  • The real WorldEdit wand can be used during map creation (was a beta feature before). Many usual WorldEdit commands can securely be used to build parkour maps. Available commands are wand, toggleeditwand, pos1, pos2, set, undo, redo, clear, replace, copy, cut, paste, hollow, center, naturalize, walls, faces, smooth, count, cyl, hcyl, sphere, hsphere, pyramid, hpyramid, flip, rotate, stack. Contact me if you want other commands.
  • Three types of player visibility now exist: visible, transparent and invisible. Use the yellow item in your inventory when playing a map. This feature requires ProtocolLib.
  • Player visibility can be changed when testing an unpublished parkour map.
  • Players no longer collide when playing parkour.
  • Reduced by about 20% amount of data when downloading maps from creativeparkour.net.
  • Added memory dump every 90 minutes (can be changed with "memory dump interval" in configuration.yml).
  • The "creativeparkour.play" permission is now child of "creativeparkour.create".
  • Improved the way CreativeParkour players are counted for statistics.
  • Fixed various bugs.
  • Improved some messages.

Make sure to report any problem, and contact me for any question or idea!