World:
## This is a creative world? This option will not do anything if "ChangeGameMode" is false.
Creative: false
## Should this world be ignored by this plugin? It means any protection will work.
Exclude: false
## ChangeGameMode, If true, this plugin will handle the gamemode per world,
## So if you set Creative to true, your gamemode will be Creative, if false will be Survival in that world.
## To bypass this, add the permission "CreativeControl.World.Keep"
ChangeGameMode: false
## Obs: Use Block ID Only, ID:DATA is not supported yet, [] means the list is empty
BlackList:
## Commands, Every command who start with what have defined here, e.g /sell hand, will be blocked to use with creative.
Commands: /buy, /sell, /logout
## BlockPlace, Creative players will be unable to place those blocks
BlockPlace: 8, 9, 10, 11, 46, 51, 52, 79
## BlockBreak, Creative players will be unable to break those blocks
BlockBreak: []
## ItemUse, Creative players will be unable to use those Items, this means right/left click
ItemUse: 259, 326, 327, 384, 385, 389
## ItemInteract, Creative payers will be unable to interact with those Items/Blocks, this means right click only
ItemInteract: 23, 54, 58, 61, 62, 84, 116, 117, 130, 145
## Inventory, Creative players will be unable to have those items in their inventory
Inventory: []
## EconomySign, List here, the first line of all signs that creative players will be unable to interact with.
## Obs: DONT INCLUDE [] or color codes, ONLY letter from A to Z or Numbers!, use _ for spaces! LOWER CASE ONLY!
EconomySigns: buy, sell, trade
## To any option in "MiscProtection" Works, Events.MiscProtection has to be "true" in config.yml.
MiscProtection:
## NoTNTExplosion, if true, TNT placed by creative players will not explode.
NoTNTExplosion: false
## IceMelt, if true, ICE placed by creative players will not melt
IceMelt: false
## LiquidControl, if true, liquids placed by creative players will not flow [CPU INTENCIVE]
LiquidControl: false
## Fire, if true, Blocks placed by creative players will not burn.
Fire: false
BlockProtection:
## WorldEdit, if true, blocks generated by WorldEdit will also not drop when breaked.
WorldEdit: false
## OwnBlocks, if true, Blocks placed by creative players will be protected, and just the owner will be able to break it, but when this block is breaked, he also not drop
OwnBlocks: false
## NoDrop, if true, Blocks placed by creative players will not drop when breaked
## NoDrop use less resources than OwnBlocks.
NoDrop: true
## Explosions, if true, Creative blocks [NoDrop and OwnBlocks] Will be protected against explosions
## When NoDrop is activated, the explosion will not drop creative blocks,
## If OwnBlocks is activated, the explosion will be cancelled.
Explosions: false
## CreativeOnly, if true, only creative players area ble to break creative blocks. [REQUIRE NoDrop or OwnBlocks Activated]
CreativeOnly: false
## Pistons, if true, Creative blocks [NoDrop and OwnBlocks] Will be protected against pistons.
## If this is false, when a piston push a block, he will be unprotected.
Pistons: false
## BlockAgainst, if true, the OwnBlock protection will check if the block against is protected
BlockAgainst: false
## CheckAttached, if true, attached blocks like torches will be protected, disable this to save cpu
CheckAttached: false
## inverted, if true, the exclude list will work as a include list, so, the block will only be protected if he is listed here.
inverted: false
## exclud, Blocks listed here, will be ignored on NoDrop/OwnBlocks protections, more blocks you list here, better will be the performance.
exclude: 0, 8, 9, 10, 11
Preventions:
##ItemDrop, if true, Creative players will be unable to drop items
ItemDrop: true
##ItemPickup, if true, Creative players will be unable to pickup items
ItemPickup: true
## PvP, if true, Creative players will be unable to attack other players
PvP: true
## Mobs, if true, Creative players will be unable to attack mobs
Mobs: false
## Eggs, if true, Creative players will be unable to use Monster/Chicken eggs.
Eggs: true
## Target, if true, Creative players will not be target by mobs
Target: false
## MobsDrop, if true, when a creative player kills an mob, will not drop items/exp
MobsDrop: true
## IronGolem, if true, prevent Creative players from creating Iron Golems
IronGolem: true
## SnowGolem, if true, prevent Creative players from creating Snow Golems
SnowGolem: true
## Wither, if true, prevent Creative players from creating Wither
Wither: true
## ClearDrops, if true, when a Creative player die, the drops will be removed [E.g on /suicide]
ClearDrops: true
## Enchantments, if true, Creative players will be unable to enchant items. [Useless if InvInteract is true]
Enchantments: true
## MineCartStorage, if true, Creative players will be unable to use chest/furnaces in minecarts [Set to false if InvInteract is true]
MineCartStorage: true
## BreakBedRock, if true, Creative players will be unable to break the 'bottom' of the world
BreakBedRock: true
## InvInteract, if true, Creative players will be unable to interact with any type of inventory.
InvInteract: true
## Bonemeal, if true, Creative players will be unable to use Bone meal.
Bonemeal: true
## InteractVillagers, if true, Creative players will be unable to interact with villagers.
InteractVillagers: true
## PotionSplash, if true, Creative players will be unable to use potions
PotionSplash: true
## ItemFrame, if true, Creative players will be unable to use itemframes
ItemFrame: true
## VehicleDrop, if trus, This plugin will try to prevent minecarts and boats created by creative player to drop!
VehicleDrop: true
## VehicleLimit, set a limit of how much vehicles a creative player can create without destroying the old one
VehicleLimit: -1
## StackLimit, set the limit of amount per item that a creative player can have
StackLimit: 1
## InventoryOpen, if true, Creative players will be unable to open any inventory apart from the creative inventory.
InventoryOpen: false