CraftConomy
CraftConomy is a simple, lightweight and yet very effective economy handling plugin. It provides a very easy API for the developer to use. Manage your whole server in-game money with this plugin! Lottery, Shops, Payments, Killing reward, Anything! Your imagination is the only limit you can encounter!
Latest version: 3.3. Compatible with Craftbukkit 1.8 (1.7.9 too!)
- Download
- Found a bug? Have a suggestion?
- GitHub
- irc.spi.gt #craftconomy
- Javadoc
- Documentation
- Translations
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Features:
- Simplicity: This plugin is a simple drag & drop to use with a in-game setup wizard!
- Multiple data storage: Choose between a vast array of data storage for your player data (Currently only SQLite/MySQL but more to come!)
- Multi-World support (Have different balance between worlds)
- Multi-Currency support
- Bank support
- PayDay support
- Convert from iConomy / BoseEconomy / Essentials / Feconomy (Dev build)!
- Very fast!
- Supported by Vault!
- And much much more!
Todo
- Add the Interest system
Update Checking
This plugin utilizes Gravity's update checker to notify when a new version of the plugin is out, it will not automatically download the new version. It also notifies the admins that a new plugin version is available. This can be enabled ordisabled in the config.yml. To disable update-checking, set updates.check-for-updates to false. To disable admin notifying, set updates.notify-admin to false.
Metrics Collection
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
@locker1145
https://greatmancode.com/display/CRAFTCONO/Permissions
i'm running craftbukkit 1.8.3 in opensuse 13.2 with vault, Chestshop, and Craftconomy (also whoRegenerationand myportals)
when i run ccsetup, i get to the first line where i type ccsetup database <mysql/h2> - it SEEMS to run fine, but nothing else is working. when i try to run any other commands it tells me it can't while setup is running
i tried installing mariadb and using my own sql, but that doesn't seem to make a difference.
please let me know if i need to provide more info before someone can point me in the right direction
EDIT
So i realized that < / > notation is for a choice. Feel dumb now.
Next question;
i've got the setup finished, i created accounts for all my players, i gave them money.. but when they type /money it says permission denied. help? users can buy/sell from stores i create, but they have no other functionality... the config.yml doesn't seem to have any permissions, am i looking in the wrong spot?
Hello i need help for convert boseconomy to craftconomy thanx
@InsaneShottz
same issue here!
- a fixed in the dev?-Is there a way to convert from h2 to mysql?
I have read the documentation page thoroughly, but couldn't find such things...
If there isn't, is there a way to at least reduce the lag spike caused on Player Join?
Here's a link to my spigot timing results: http://timings.aikar.co/?url=10975322
@crysis992 https://oss.sonatype.org/content/repositories/snapshots/com/greatmancode/craftconomy3/3.2.2-SNAPSHOT/
When will the Dev Build Server be fixed?
Just curious, the plugin says it does lottery but I cant find anything in the docs on how to do that?
Could you add support for ChestShop? The shops aren't working and ChestShop says its an error with CraftConomy.
seems like the "money log" cmd does not work.
I have this error importing fe Accounts: http://pastebin.com/xDrYrg0n
Great to see that the bank error was fixed :).
Is it possible to setup chestshops with banks?
This plugin can import accounts from "Fe-Economy" 0.7 SNAPSHOP? even the server's in offline mode? because i try updating "Fe" but have problems with UUIDs on cracked servers :( Thanks and regards
I am getting errors when trying to list bank accounts and trying to delete them. I have tried versions 3.2 and 3.2.1.
Example: http://pastebin.com/f2Uqnwqn
This has also appeared in console: http://pastebin.com/cKTGQc0M
Everything else is working fine.
Hey it would be nice for /bank to have withdraw limits based on the amount deposited. It would be useful for people to have a fair bank system so that they can deposit their money but be secured from people withdrawing everything from that bank. Ive seen a system like this in GriefPrevention where you can only sell claim blocks that have been bought so that you can't make easy money over time. It would be a nice feature to have!
I have another idea that instead of making a whitelist type bank there could be two simple commands that flag if the bank is open or closed. (open meaning everyone can use) (closed meaning only the owner can use) Only downside I can see to this is if many people store there money in the bank and the owner decides to make it closed then the money will be stolen. Unless it is made that when the bank is set to closed, all deposited money is returned.
Reply when you get a chance! :D
Hi, first I would like to say that this plugin is great!
Just one small issue though, factions come up in /money top, and instead of the faction name, the faction UUID comes up. I would appreciate if there was something that can make only players be listed, thank you!
Here's a pic, no error logs.
http://puu.sh/gT8R7/b89f60b10b.png
Thx.
I still have a bank error on the dev build you posted:
http://pastebin.com/dT6RKBuq
@erik1988
https://oss.sonatype.org/content/repositories/snapshots/com/greatmancode/craftconomy3/3.2.2-SNAPSHOT/craftconomy3-3.2.2-20150121.235545-4.jar
I need to do a fancy page about dev builds now :P
I noticed that the dev builds are red. Any reason not to use them?
I also still have issues with the /bank command, it does not work and produce error in console.