CraftConomy
CraftConomy is a simple, lightweight and yet very effective economy handling plugin. It provides a very easy API for the developer to use. Manage your whole server in-game money with this plugin! Lottery, Shops, Payments, Killing reward, Anything! Your imagination is the only limit you can encounter!
Latest version: 3.3. Compatible with Craftbukkit 1.8 (1.7.9 too!)
- Download
- Found a bug? Have a suggestion?
- GitHub
- irc.spi.gt #craftconomy
- Javadoc
- Documentation
- Translations
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Features:
- Simplicity: This plugin is a simple drag & drop to use with a in-game setup wizard!
- Multiple data storage: Choose between a vast array of data storage for your player data (Currently only SQLite/MySQL but more to come!)
- Multi-World support (Have different balance between worlds)
- Multi-Currency support
- Bank support
- PayDay support
- Convert from iConomy / BoseEconomy / Essentials / Feconomy (Dev build)!
- Very fast!
- Supported by Vault!
- And much much more!
Todo
- Add the Interest system
Update Checking
This plugin utilizes Gravity's update checker to notify when a new version of the plugin is out, it will not automatically download the new version. It also notifies the admins that a new plugin version is available. This can be enabled ordisabled in the config.yml. To disable update-checking, set updates.check-for-updates to false. To disable admin notifying, set updates.notify-admin to false.
Metrics Collection
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
http://pastebin.com/ehDmXjmU
@Drehverschluss
Hello! Could you provide your configuration file please (You can put in your password fields)
http://pastebin.com/PKCFPH4z
Hey people i have a problem with setting um the mysql database and converting the iConomy database.
@Perfk
It is planned to add more stuff in formatting. Atm it shows 150.30 Dollar.
Can you add so players can have like 1 dollar 2 cents?
"[money] world: 150:00 dollar 30 cents" would be awesome.
@styn123
Simply don't use any permission nodes. All the nodes are by default only ops.
how to change that only ops can use? plz tell me!
Latest Dev build have the payday feature!
@greatman321
BOSEconomy has a custom payday feature which allows you to set paydays to each group.
Example:
Member < Name
type: wage < Wage or Tax
disabled false < Disabled or not
master < Who pays them, if set to none means nobody
onlineMode true < Must be online to count the time for the payday
bracketInterval 1h < Payday every hour
value 50.0 << wage
members { MadGod_Mugi 1 << Is the multiple, if set to 2, the player gets 2x the amount.
I suggest you put the payday option in another config file so that it wont mess up with the general config.
@greatman321
Will test it out. See if it works :O
@TeamAss
This version have the Payday system on the default currency!: http://jenkins.thebigdigmc.info/job/Craftconomy/76/artifact/target/Craftconomy-1.0.0-SNAPSHOT.jar
@TeamAss
Those 2 features are planned ;)
Great Plugin! Just what Asscraft wanted. but just that.. Can you currency converters? Such that when a player goes into another region with another currency, they type a command which they can convert their current money to the other currency. Kinda like a exchange rate. Exchange rate can be set via config.
Also can you add salary/tax? like BOSEcon where u stay in the server and u get payday etc? If this plugin has those features, if would be perfect!