CraftConomy
CraftConomy is a simple, lightweight and yet very effective economy handling plugin. It provides a very easy API for the developer to use. Manage your whole server in-game money with this plugin! Lottery, Shops, Payments, Killing reward, Anything! Your imagination is the only limit you can encounter!
Latest version: 3.3. Compatible with Craftbukkit 1.8 (1.7.9 too!)
- Download
- Found a bug? Have a suggestion?
- GitHub
- irc.spi.gt #craftconomy
- Javadoc
- Documentation
- Translations
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Features:
- Simplicity: This plugin is a simple drag & drop to use with a in-game setup wizard!
- Multiple data storage: Choose between a vast array of data storage for your player data (Currently only SQLite/MySQL but more to come!)
- Multi-World support (Have different balance between worlds)
- Multi-Currency support
- Bank support
- PayDay support
- Convert from iConomy / BoseEconomy / Essentials / Feconomy (Dev build)!
- Very fast!
- Supported by Vault!
- And much much more!
Todo
- Add the Interest system
Update Checking
This plugin utilizes Gravity's update checker to notify when a new version of the plugin is out, it will not automatically download the new version. It also notifies the admins that a new plugin version is available. This can be enabled ordisabled in the config.yml. To disable update-checking, set updates.check-for-updates to false. To disable admin notifying, set updates.notify-admin to false.
Metrics Collection
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Suggestions for 3.0
/money or /bal shows their balance in that world, if enabled, and not all worlds. Fix faction bank handling Allow wildcard support for give (*) so you could give all players money, such as payday does.
Thanks,
xDrapor
Greatman? I get the same error.
I get the same error.
@theFlaxbeard
Can you try this version http://jenkins.thebigdigmc.info/job/Craftconomy/5/artifact/target/Craftconomy-2.3.5-SNAPSHOT.jar ? Your version looks wierd. Be sure that you have latest SpoutPlugin also.
http://pastebin.com/n67XxCBS
Did I have to set up my own mysql server manually?
@theFlaxbeard
Need more than that to help. Logs?
I get a mysql error when I boot CraftConomy and can't access my account.
@greatman321
Lol, erm. Wow xD i only have 2gb D: thanks :P
@TruDan97
Never really checked (32gb ram ftw :p ). Ill check tonight when im home.
@greatman321
I shall try this now.
Also, just wondering, would you mind letting me know how much resources Jenkins uses? I am planning on using it, but i only have 300mb ram left availible on my server to use up :P
Edit:
This build works, thanks! :D
@TruDan97
Run the before latest dev-build. It should have that issue fixed.
I'm planning to do guides with v3
Hey, i have an issue. Whenever i run the command /money i get this error:
Think its an array loop, and your looping too far through the array?
Also, i found the config quite confusing to setup at first, so you may wish to create a guide for this at some point.
Also, what does System.Interest.EndMax do?
@Bluehog4u
Will be added in V3 ;)
Awesome, using this reduced our overhead greatly.
Got a request - Can you add the ability in the config to NOT display minor
And the ability to hide the world
So instead of "World:4 dollars 3 coins" it instead can be just displayed "4.03 dollars"
@greatman321
Yes! Thank you so much! If you need any coding related help, I'd be glad to assist you, when I have the time! But you're probably better than me at economy related stuff.
A complete rewrite is currently in progress!
What is expected from Craftconomy3: New code really easier to read/debug Faster (Hopefully) Loadable both on Bukkit and Spout server!
API side: Bank and Normal accounts are merged together. Banks will be prefixed bank: in the table
Another issue, you should set a max amount, due to Java restrictions, of I believe 1 trillion? Some accounts we're bugged after Economy abuse, Internal errors, I'll see if I can post a stack trace for you to work off.
@Burnalots
@xDrapor
Will check in the following days the fix for this.
@Burnalots
Thanks by the way, that helped :)
Hm, any reason why Faction Banks would bug with this?