CrackShot (Guns)
Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Live demo
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Specialties
Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
- How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
- I configured my permissions file. How come players can still use all weapons?
- I modified the configuration. Why don't the weapons show up anymore?
- Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
- Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
- Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
- Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
doesn't work for 1.12 :(
Is this retarded bug with shaking hand when shooting fixed? Is this that "Minecraft 1.9 bug that interferes with projectile collisions at close range." thing and its fixed by now? Or am I only one considering as a problem? How can you people play with that? Important: I mean when you use right click to shoot. I always set plugin this way cuz in my opinion it's just stupid that every time you shoot you have to punch air with your gun. Please help can This be fixed somehow?
Greetings, ladies and gentlemen. As of 2017-07-27 04:42AM, I post this comment to tell you that I have adjusted the config so that the gun sounds work on 1.9+
Click here to be redirected to the config.
ดีมาก
Good
I get this error when I try to use the command /shot config reload
this started happening after I upgraded to spigot 1.12, I hope bugs like this dont spell the end for this plugin
[23:43:12] [Server thread/INFO]: RobotnikMan issued server command: /shot config reload
[23:43:12] [Server thread/ERROR]: null
org.bukkit.command.CommandException: Unhandled exception executing command 'shot' in plugin CrackShot v0.98.4
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) ~[minecraft_server.jar:git-Spigot-7228328-d603539]
at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:141) ~[minecraft_server.jar:git-Spigot-7228328-d603539]
at org.bukkit.craftbukkit.v1_12_R1.CraftServer.dispatchCommand(CraftServer.java:644) ~[minecraft_server.jar:git-Spigot-7228328-d603539]
at net.minecraft.server.v1_12_R1.PlayerConnection.handleCommand(PlayerConnection.java:1385) [minecraft_server.jar:git-Spigot-7228328-d603539]
at net.minecraft.server.v1_12_R1.PlayerConnection.a(PlayerConnection.java:1220) [minecraft_server.jar:git-Spigot-7228328-d603539]
at net.minecraft.server.v1_12_R1.PacketPlayInChat.a(PacketPlayInChat.java:45) [minecraft_server.jar:git-Spigot-7228328-d603539]
at net.minecraft.server.v1_12_R1.PacketPlayInChat.a(PacketPlayInChat.java:1) [minecraft_server.jar:git-Spigot-7228328-d603539]
at net.minecraft.server.v1_12_R1.PlayerConnectionUtils$1.run(SourceFile:13) [minecraft_server.jar:git-Spigot-7228328-d603539]
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [?:1.8.0_121]
at java.util.concurrent.FutureTask.run(FutureTask.java:266) [?:1.8.0_121]
at net.minecraft.server.v1_12_R1.SystemUtils.a(SourceFile:46) [minecraft_server.jar:git-Spigot-7228328-d603539]
at net.minecraft.server.v1_12_R1.MinecraftServer.D(MinecraftServer.java:747) [minecraft_server.jar:git-Spigot-7228328-d603539]
at net.minecraft.server.v1_12_R1.DedicatedServer.D(DedicatedServer.java:405) [minecraft_server.jar:git-Spigot-7228328-d603539]
at net.minecraft.server.v1_12_R1.MinecraftServer.C(MinecraftServer.java:678) [minecraft_server.jar:git-Spigot-7228328-d603539]
at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:576) [minecraft_server.jar:git-Spigot-7228328-d603539]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_121]
Caused by: java.lang.UnsupportedOperationException
at com.google.common.collect.UnmodifiableIterator.remove(UnmodifiableIterator.java:46) ~[minecraft_server.jar:git-Spigot-7228328-d603539]
at org.bukkit.craftbukkit.v1_12_R1.inventory.RecipeIterator.remove(RecipeIterator.java:51) ~[minecraft_server.jar:git-Spigot-7228328-d603539]
at com.shampaggon.crackshot.CSMinion.clearRecipes(CSMinion.java:75) ~[?:?]
at com.shampaggon.crackshot.CSDirector.onCommand(CSDirector.java:449) ~[?:?]
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) ~[minecraft_server.jar:git-Spigot-7228328-d603539]
... 15 more
Is There Some Way you Can Shoot Particles? Such as Using the Energy Projectile type as a projectile or something? Cause I want something Besides Snowballs or Arrows/Eggs Etc. But Something Like particles. The energy Hurts anything In its radius and such but it is Invis. Anyone?
In reply to SpookyWalrus8:
In reply to ChillerKraft:
ADD THE FORUMS!!
anyone know how to make the guns hurt the dragon?
In reply to ChillerKraft:
//cancelled
how to install in crackshot plus?
In reply to sonwil42:
In reply to Lyle930123:
No, it has new line characters.
Hello i was wondering how i can spawn in say the Spas-12 Because when i do /crackshot give RandomRhinoYT spas-12 and it doesn't work plz help? I don't have a Curse account
In reply to Forge_User_61218609:
In reply to ChillerKraft: