CrackShot (Guns)
Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Live demo
Visit jectile.com for zombie survival and genuine Call of Duty in Minecraft.
Specialties
Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
- How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
- I configured my permissions file. How come players can still use all weapons?
- I modified the configuration. Why don't the weapons show up anymore?
- Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
- Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
- Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
- Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
@Shampaggon
Fixed it! Totally not your fault! Sorry. My nocheatplus was disabling reach attacks. It thought it was using the hackso no damage was done. Could you possibly make guns usable with nocheatplus? Cuz I really dont want hackers but also need your guns to do damage, I also cannot turn off the check for reach or hackers will ue reach hacks to kill people! Its a viscous cycle! COuld you ?
Also! Feel free to join my server! Your a great plugin dev and if you wana see how it turned out on my minez come on and play with my usual 30+ player rate! IP: MineZ.Onetick.ca:27010
@Yomsthebomb
How can I possibly know if you're doing something wrong if you haven't given me anything to look at?
Edit: I'm guessing the weapon fires arrows. Go on the wiki and read about Projectile_Type.
@Shampaggon
Hey! I just uploaded your plugin to my server and realized the damage on guns is very low. I have stuff like snipers set to 20 for projectile damage and still it takes 3 headshots to kill zombies and like 20 to kill someone in iron armour! Am I doing somethign wrong or do I need to just set the damage to massive amount?
There is a request. Will it allow the setting of the gun which all made to somewhere? The kinds of the gun increase if I do so it and think that it is fun.
Guys this plugins is just f*g awsome, is it possible to set an id for each weapon, so i can give them with classsign(http://dev.bukkit.org/server-mods/classsign/) ?
@Shampaggon
hey mate can you add support for items with meta id's for example color dye?
@chakyl
Where did I say the Explosions module works only for grenades?
It works for all four. I'll update the wiki for clarification.
Can you make the Explosions module read from any projectile type, not just grenades?
WOW! I've been waiting for a good gun plugin for a long time. This is great!
@BenRush
Thank you for bringing that to my attention. I'll be redesigning the logo. The knobs were originally added and then rotated 45° so that the cross-hairs wouldn't resemble Target!
@EncryptedCurse
Thx
@ritipinheiro
Wow, I have no idea, maybe reading the description might tell you.
@BenRush
LOL
LOL you used gamekiss logo... create your own..
Why the snowballs dont go to target but kill the target ?
@Shampaggon
Wow, your good! I love you already! Well done sir! I look forward to using your plugin for a long time! Once my server is updated and I have tweaked the guns to my liking you can join my server and check it out! I have over 17 unique guns in PvPgun which I will not be suiting up with all your features!
@Yomsthebomb
Sure, that can be arranged.
If you want a quick solution for the time being, you can enable the enchantment-check using the Enchantment_To_Check node, which will convert any matching item with the specified enchantment upon use. Of course, this would only work if your chest plugin supports enchanted items.
This may be alot to ask but could you make it so that every item is the gun you choose? Like lets say I want my wood hoe to ALWAYS be a pistol with the name and lore and such. So even when spawned, crafted, or found in respawning chests It would be the same? This would help me immensely as I run a DayZ server that uses respawning chests. And whenever the chest respawns it reverts the "gun" back to the original item, which I have set to a hoe. Maybe make an option, Make-All-Item-Guns: true . or something like that! :P Would be much appreciated! keep up your great work! The guys who made PvPgun have been so innactive its nice to see someone stepping up and filling the gap with even better functionality!
@kahlilnc
Because older macs can't update to Java 7, nor XP (I think).
Because some people have no choice? Some older macs for example, cannot update to Java 7.