CrackShot (Guns)
Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2, but servers above 1.9 are not fully supported due to a Minecraft 1.9 bug that interferes with projectile collisions at close range.
Live Demo
Visit jectile.com for zombie survival and genuine Call of Duty in Minecraft.
Specialties
Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issue
Minecraft visual bug:
- Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Help plz :3
[INFO] [CrackShot] 'ENTITY_IRON_GOLEM_ATTACK-1-2-0' of weapon 'Carbine' contains either an invalid number or sound!
[INFO] [CrackShot] 'ENTITY.ZOMBIE.ATTACK_DOOR_WOOD-1-2-0' of weapon 'Carbine' contains either an invalid number or sound!
I tried to put different sounds from different sites, but it fails. What to do?
Version - 1.12.2
Are there any correct sounds for this version?
Is it possible to use the "CustomModelData" tag to texture guns in 1.14.4 right now?
When I try to give a gun to @p or @a for example it says "No Player Named @p (or @a) was found"
anyway to fix this?
I am using this plugin in 1.14.4
In reply to fattykatplayz:
The plugin doesnt support these vanilla selectors.
Does anyone know how to set a weapon to a damaged item?
For example the config would have:
Item_Type: 270~20
For a damaged wooden pickage. Unfortunately this currnetly spits out an error.
In reply to checked01:
I dont think thats possible at the moment.
Is it possible to stop CrackShot weapons from breaking item frames and paintings? Is it posible to stop this? Thanks in advance.
In reply to atheorytwitch:
use projectile-type: energy
Will this be updated to 1.14?
In reply to PersonBelowRocks:
it works for 1.14
how do i get the resorse pack
In reply to lastsurvivor89:
I made a resource pack for this a while back:
https://www.planetminecraft.com/texture_pack/crackshot-guns/
In reply to lastsurvivor89:
there is none
how do i create a place to place C4 and defuse the C4 and win the game ?
In reply to vamcrizer:
thats not possible. Use a different plugin for it
im using 1.13, I cant use crackshot guns in other plugins because following the steps in the FAQ using the ID 294~10 is not identifying it and wont let me spawn it in. I have tried with both the Tilde and the Colon
In reply to LadyHaley:
You can't use the data-id anymore in 1.13. You have to use the new flattened material-id.
So your 294~10 is actually golden_hoe~10 or minecraft:golden_hoe~10.
You're going to have to change the the numerical data-ids, to materials-ids.
Attention!
We can't shoot guns that are using white(&f) color code in "Item_Name" in 1.13.2.
it would be cool a skin-to-arms system
What is the texture pack