Corruption-2.2
Details
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FilenameCorruption.jar
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Uploaded by
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UploadedMay 29, 2013
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Size214.90 KB
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Downloads866
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MD59b21ed7b96947490ab3148a1044fdc99
Supported Bukkit Versions
- 1.5.2
Changelog
2.2:
This build has known bugs and is incompatible with Bukkit 1.6.1 or higher
Added Features
- Added the option to use the custom name feature in minecraft 1.5. This includes the ability to use health/maxhealth and a healthbar in the name. For more info on how to configure this, go here. Here's what it looks like by default.
- Added the OnDeath activation condition for some abilities, if an ability doesn't support it and someones specifies it, Corruption will notify the console.
- Added the Command ability, now you can make a Corrupted issue a command. Use {PLAYER} in the command to use targeted commands.
- Added biome restrictions support. You can now specifiy the biomes a boss can spawn in. This feauture is disabled by default, but can be enabled by setting 'EnableBiomes' to true in config.yml
- Added a /cor version command to check the current version of the plugin (cor.version is needed to use it)
- Improved the API, for more info, visit: http:erackron.github.io/Corruption/
Fixes
- Fixed a bug where Corruption would lose track of bosses in unloaded chunks
- Fixed a bug that would allow bosses of the same type not to spawn when the previous option wasn't supposed to spawn
- Fixed a bug in the Snare ability
Improvements
- Using /cor reload now updates all existing bosses with the new data and removes bosses that no longer exist in the config. (e.g. after renaming them)
- The help command now only shows the commands for which you have the required permission.
2.1.2:
Added Features
- Added the ReloadAfterUpdating node to the global config (config.yml) file.
Fixes
- Fixed Armor Pierce console error (fixes this problem)
2.1.1:
Added Features
- Heroes support (please provide feedback in the form of a ticket)
Fixes
- Armor Pierce fixed (fixes this problem)
Improvements
- The /cor stats <player> command now uses the formatted boss names instead of the internal ones.
2.1:
Added Features
- Added a Snare ability, which surrounds the player with cobweb. The cobweb can be made indestructible in the ability configuration.
- Added a 'Return to sender' immunity for ghasts.
- Made the activation conditions for abilities configurable
Fixes
- Fixed some bugs
- Vastly improved the speed and efficiency of the stats command. (Thanks bm01 for letting us use your solution)
- The armour of a boss is now finally working. Up till now, the damage a boss' armour absorbed was not taken into account, so bosses with armour will now be significantly harder to kill.
- Updated to use the latest mcMMO API. If an incompatible mcMMO version (everything prior to: 1.4.00-beta3-b1612) is enabled, the extra mcMMO exp will be disabled.
Improvements
- Changed the plugin name to Corruption
- Improved the autoupdater, it should be (a bit) faster now.
2.0:
To avoid errors with the setMaxHealth, you have to have at least CB 1.4.6-R0.3
- Add support for Baby Zombies, (Baby) Villager Zombies and Wither Skeletons.
- Use the setMaxHealth() method and update actual LivingEntity health
- Add support for boss health regeneration
- Automatic updater (using dev.bukkit.org), use /lab update install to install the latest version, if necessary
- Added option (in config.yml) to disable update checking on startup, you can still check for updates using /lab update check
- Configure immunities per boss
- Configure which MagicSpells spells affect bosses
- Automatic config updater
- Fixed occasional NullpointerException in bomb ability, the Bomb ability now tries to find a valid block close to the player. (thanks to bm01)
- Multiple bosses of the same EntityType can now spawn in a world
- Added per boss immunities
- Added the option to use the boss stats as absolute values instead of multipliers
- Added an ability assignation chance (thanks to bm01)
- Added a radius for ability executing
- Added possibility to grant extra mcMMO xp for hitting bosses
- Added proper Wither support
- Added teleport ability (thanks to bm01)
- Added option to make PigZombie bosses angry
- Added function to set absolute health for bosses
- Added option to check the size of Slime/MagmaCube bosses
- Removed deprecated API, as already advised in the last version, use the new one that is already present in v1.7.0.
1.7.0:
To use the custom armour, you have to have at least CB 1.4.5-R1.0
- Enable/disable MagicSpells spells on bosses
- (Configurable) armour support for bosses including enchantments (screenshot)
- Added LightningAura ability. A boss strikes everyone within a certain radius with lightning
- Fixed ignore command
1.6.6:
- Added API
1.6.5:
- Added {BOSSNAME} option to messages in the config to get the bossname properly. (BossName#1 would be displayed as 'Boss Name' to a user)
- Added 'Bomb' ability
- Changed 'Slow' ability into a generic 'Potion' ability which can even target the boss itself
- Added customisable message if a boss uses an ability (configurable for each ability)
- Readded the max spawn level/height option
- Added a cooldown for all abilities
- Made the Lab Viewer message customisable
- Made the message if a boss has a negative health customisable
- Changed the probability option from the chance a mob gets an ability to the chance a boss successfully uses an ability. (Will be readded but probably with a different name)
- Changed deprecated spawnCreature method to spawnEntity
- Fixed Utility.isNear method (which checks if two locations are near each other) to support multiple worlds
- Tiny slimes that split from a medium slime won't become a boss.
1.6.0 (By bm01):
- Added abilities
- Rewrote the boss managing system
- Rewrote config processing