Corruption-2.1.2

Details

  • Filename
    Corruption.jar
  • Uploaded by
  • Uploaded
    Mar 7, 2013
  • Size
    200.48 KB
  • Downloads
    1,600
  • MD5
    5290f26cf24a6c129fcc4a7f1fdd026f

Supported Bukkit Versions

  • 1.4.7

Changelog

2.1.2:
Added Features

  • Added the ReloadAfterUpdating node to the global config (config.yml) file.

Fixes

2.1.1:
Added Features

  • Heroes support (please provide feedback in the form of a ticket)

Fixes

Improvements

  • The /cor stats <player> command now uses the formatted boss names instead of the internal ones.

2.1:
Added Features

  • Added a Snare ability, which surrounds the player with cobweb. The cobweb can be made indestructible in the ability configuration.
  • Added a 'Return to sender' immunity for ghasts.
  • Made the activation conditions for abilities configurable

Fixes

  • Fixed some bugs
  • Vastly improved the speed and efficiency of the stats command. (Thanks bm01 for letting us use your solution)
  • The armour of a boss is now finally working. Up till now, the damage a boss' armour absorbed was not taken into account, so bosses with armour will now be significantly harder to kill.
  • Updated to use the latest mcMMO API. If an incompatible mcMMO version (everything prior to: 1.4.00-beta3-b1612) is enabled, the extra mcMMO exp will be disabled.

Improvements

  • Changed the plugin name to Corruption
  • Improved the autoupdater, it should be (a bit) faster now.

2.0:
To avoid errors with the setMaxHealth, you have to have at least CB 1.4.6-R0.3

  • Add support for Baby Zombies, (Baby) Villager Zombies and Wither Skeletons.
  • Use the setMaxHealth() method and update actual LivingEntity health
  • Add support for boss health regeneration
  • Automatic updater (using dev.bukkit.org), use /lab update install to install the latest version, if necessary
  • Added option (in config.yml) to disable update checking on startup, you can still check for updates using /lab update check
  • Configure immunities per boss
  • Configure which MagicSpells spells affect bosses
  • Automatic config updater
  • Fixed occasional NullpointerException in bomb ability, the Bomb ability now tries to find a valid block close to the player. (thanks to bm01)
  • Multiple bosses of the same EntityType can now spawn in a world
  • Added per boss immunities
  • Added the option to use the boss stats as absolute values instead of multipliers
  • Added an ability assignation chance (thanks to bm01)
  • Added a radius for ability executing
  • Added possibility to grant extra mcMMO xp for hitting bosses
  • Added proper Wither support
  • Added teleport ability (thanks to bm01)
  • Added option to make PigZombie bosses angry
  • Added function to set absolute health for bosses
  • Added option to check the size of Slime/MagmaCube bosses
  • Removed deprecated API, as already advised in the last version, use the new one that is already present in v1.7.0.

1.7.0:
To use the custom armour, you have to have at least CB 1.4.5-R1.0

  • Enable/disable MagicSpells spells on bosses
  • (Configurable) armour support for bosses including enchantments (screenshot)
  • Added LightningAura ability. A boss strikes everyone within a certain radius with lightning
  • Fixed ignore command

1.6.6:

  • Added API

1.6.5:

  • Added {BOSSNAME} option to messages in the config to get the bossname properly. (BossName#1 would be displayed as 'Boss Name' to a user)
  • Added 'Bomb' ability
  • Changed 'Slow' ability into a generic 'Potion' ability which can even target the boss itself
  • Added customisable message if a boss uses an ability (configurable for each ability)
  • Readded the max spawn level/height option
  • Added a cooldown for all abilities
  • Made the Lab Viewer message customisable
  • Made the message if a boss has a negative health customisable
  • Changed the probability option from the chance a mob gets an ability to the chance a boss successfully uses an ability. (Will be readded but probably with a different name)
  • Changed deprecated spawnCreature method to spawnEntity
  • Fixed Utility.isNear method (which checks if two locations are near each other) to support multiple worlds
  • Tiny slimes that split from a medium slime won't become a boss.

1.6.0 (By bm01):

  • Added abilities
  • Rewrote the boss managing system
  • Rewrote config processing