Corruption-2.1
Details
-
FilenameCorruption.jar
-
Uploaded by
-
UploadedFeb 22, 2013
-
Size197.22 KB
-
Downloads605
-
MD5502f3dbc7328872c2c36aecf7c25dbef
Supported Bukkit Versions
- 1.4.7
Changelog
2.1:
Added Features
- Added a Snare ability, which surrounds the player with cobweb. The cobweb can be made indestructible in the ability configuration.
- Added a 'Return to sender' immunity for ghasts.
- Made the activation conditions for abilities configurable
Fixes
- Fixed some bugs
- Vastly improved the speed and efficiency of the stats command. (Thanks bm01 for letting us use your solution)
- The armour of a boss is now finally working. Up till now, the damage a boss' armour absorbed was not taken into account, so bosses with armour will now be significantly harder to kill.
- Updated to use the latest mcMMO API. If an incompatible mcMMO version (everything prior to: 1.4.00-beta3-b1612) is enabled, the extra mcMMO exp will be disabled.
Improvements
- Changed the plugin name to Corruption
- Improved the autoupdater, it should be (a bit) faster now.
2.0:
To avoid errors with the setMaxHealth, you have to have at least CB 1.4.6-R0.3
- Add support for Baby Zombies, (Baby) Villager Zombies and Wither Skeletons.
- Use the setMaxHealth() method and update actual LivingEntity health
- Add support for boss health regeneration
- Automatic updater (using dev.bukkit.org), use /lab update install to install the latest version, if necessary
- Added option (in config.yml) to disable update checking on startup, you can still check for updates using /lab update check
- Configure immunities per boss
- Configure which MagicSpells spells affect bosses
- Automatic config updater
- Fixed occasional NullpointerException in bomb ability, the Bomb ability now tries to find a valid block close to the player. (thanks to bm01)
- Multiple bosses of the same EntityType can now spawn in a world
- Added per boss immunities
- Added the option to use the boss stats as absolute values instead of multipliers
- Added an ability assignation chance (thanks to bm01)
- Added a radius for ability executing
- Added possibility to grant extra mcMMO xp for hitting bosses
- Added proper Wither support
- Added teleport ability (thanks to bm01)
- Added option to make PigZombie bosses angry
- Added function to set absolute health for bosses
- Added option to check the size of Slime/MagmaCube bosses
- Removed deprecated API, as already advised in the last version, use the new one that is already present in v1.7.0.
1.7.0:
To use the custom armour, you have to have at least CB 1.4.5-R1.0
- Enable/disable MagicSpells spells on bosses
- (Configurable) armour support for bosses including enchantments (screenshot)
- Added LightningAura ability. A boss strikes everyone within a certain radius with lightning
- Fixed ignore command
1.6.6:
- Added API
1.6.5:
- Added {BOSSNAME} option to messages in the config to get the bossname properly. (BossName#1 would be displayed as 'Boss Name' to a user)
- Added 'Bomb' ability
- Changed 'Slow' ability into a generic 'Potion' ability which can even target the boss itself
- Added customisable message if a boss uses an ability (configurable for each ability)
- Readded the max spawn level/height option
- Added a cooldown for all abilities
- Made the Lab Viewer message customisable
- Made the message if a boss has a negative health customisable
- Changed the probability option from the chance a mob gets an ability to the chance a boss successfully uses an ability. (Will be readded but probably with a different name)
- Changed deprecated spawnCreature method to spawnEntity
- Fixed Utility.isNear method (which checks if two locations are near each other) to support multiple worlds
- Tiny slimes that split from a medium slime won't become a boss.
1.6.0 (By bm01):
- Added abilities
- Rewrote the boss managing system
- Rewrote config processing
Armor Pierce doesn't work and gives errors.