CookMe
CookMe - 'Cause raw food ain't good
Version v4.0.0
Description
This plugin adds some realism and fun to your gameplay!
If you try to eat raw food a random effect will appear (controlled by percentages).
Comes with a config, permissions & commands.
Affects every configured food item!
Demonstration
Features
Control now the percentages! 0.00% means disabled!
With a percentage of 6.25% one of these effect will occur when you eat raw (or other) food
- You will get some random damage
- You will get poisoned (like a Cave Spider bite)
- Your foodbar will get poisoned
- Your hunger increases (the bar decreases ;))
- You will get confused (portal effect)
- You will get weak (not as powerful as before)
- You will get blind (black fog/smoke around your head)
- You will mine slower
- You will get slower (movement)
- Magic damage (random damage)
- Refusing of raw food
- The poison of the wither occurs
- You are unlucky
- You fly up high in the air (levitation)
- You feel a bad omen (triggers a raid when the player is in a village)
- DEATH
Additionally
- Permissions & Commands for an easy administration
- Control the time of an effect! And a cooldown, too!
- Disable vanilla poison of RottenFlesh and raw chicken
- Control the strength of an effect yourself or let the dice decide
Third party features, all of them can be disabled
Please take a look at the detailed information about bStats below!
- bStats for usage statistics
Config
# For help please refer to http://dev.bukkit.org/bukkit-plugins/cookme/
configuration: # Should permissions be used? permissions: true # Display a message when eating? messages: true # The minimum and maximum duration of the effect in seconds duration: min: 15 max: 30 # Cooldown in seconds, how long the player is safe before the next effect happens. cooldown: 30 # Should /cookme debug be enabled (modifies the food level) debug: false # Should the vanilla poison from raw chicken and rotten flesh be prevented if the player has the permission cookme.safe preventVanillaPoison: false # Should the effect strength be random or controlled from below (also called amplifier) randomEffectStrength: true # The percentage for each effect. Make sure all together are exactly 100! 0 means disabled! effects: damage: 6.25
death: 6.25
venom: 6.25
hungervenom: 6.25
hungerdecrease: 6.25
confusion: 6.25
blindness: 6.25
weakness: 6.25
slowness: 6.25
slowness_blocks: 6.25
instant_damage: 6.25
refusing: 6.25
wither: 6.25
levitation: 6.25
unluck: 6.25
bad_omen: 6.25 # Put a number here for the strength of an effect, only used when randomEffectStrength is false effectStrength: venom: 8 hungervenom: 8 confusion: 8 blindness: 8 weakness: 8 slowness: 8 slowness_blocks: 8 instant_damage: 8 wither: 8 levitation: 8 unluck: 8
bad_omen: 8 # Add your own stuff here, IDs are supported, too! food: - BEEF
- CHICKEN
- PORKCHOP
- ROTTEN_FLESH
- MUTTON
- RABBIT
- COD
- SALMON
- PUFFERFISH
Commands & Permissions
If the config value permission is set to false, all people can use the commands!
If no permission system is found, all commands are for OPs only! (as long as permissions is set to true)
Of course the console can use the commands, too!
Node: cookme.safe
Description: No effects will appear, if a player has got this permission
/cookme reload
Node: cookme.reload
Description: Reloads the config
/cookme help
Node: cookme.help
Description: Displays the help
/cookme set <effect> <percentage>
Node: cookme.set.<effect>
Description: Sets the percentage for the specified effect
/cookme enable permissions
Node: cookme.enable.permissions
Description: Enables the permissions!
/cookme enable messages
Node: cookme.enable.messages
Description: Enables the messages!
/cookme disable permissions
Node: cookme.disable.permissions
Description: Disables the permissions! ALL players can use the commands!
/cookme disable messages
Node: cookme.disable.messages
Description: Disables the messages!
/cookme set cooldown <value>
Node: cookme.cooldown
Description: Sets the cooldown value in seconds
/cookme set duration min <value>
Node: cookme.duration
Description: Sets the minimum duration value in seconds
/cookme set duration max <value>
Node: cookme.duration
Description: Sets the maximum duration value in seconds
/cookme debug
Description: If debug is enabled, reduces food level and all effects for testing usage
Of course you can use something like cookme.* or cookme.enable.*
Downloads/Source Code/Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
(Latest dev builds/bleeding edge builds) - - Dev builds from Jenkins
(Source code hosted on Github) - - Source Code
Future Plans (a.k.a. ToDo)
- None at the moment
Known Bugs
- None at the moment
Changelog
Version 4.0.0
- updates bStats version
- raises API version to 1.18
- various code refactorings
Version 3.0.4
- updates bStats version
- lowers API version back to 1.14
Credits
@nisovin for his awesome code for effects :)
Thanks to MatthewEnderle for the improved logo on the bukkit-dev site!
Banner
Feel free to use this banner!! :)
Statistics (from bStats)
Donations
If you really like my plugin, you can if you want make a donation via PayPal!
Donation chain: -> I receive some money -> Buy coffee -> Work longer -> Faster Updates -> Your benefit!
There is a button on top of this page :)
I'm accepting bitcoins, too! :)
Address: 1NnrRgdy7CfiYN63vKHiypSi3MSctCP55C
License
This plugin is released under the MIT license!
Information about the data usage collection bStats
Disabling bStats
The file ./plugins/bStats/config.yml
contains an option to opt-out.
The following data is read and sent to https://bstats.org and can be seen under https://bstats.org/plugin/bukkit/CookMe
- Your server's randomly generated UUID
- The amount of players on your server
- The online mode of your server
- The bukkit version of your server
- The java version of your system (e.g. Java 8)
- The name of your OS (e.g. Windows)
- The version of your OS
- The architecture of your OS (e.g. amd64)
- The system cores of your OS (e.g. 8)
- bStats-supported plugins
- Plugin version of bStats-supported plugins
- List of enabled foods
Is this plugin still active and working? I'd really like to use it to add another lair of realisim on my server
@LordKainzo
Yes you would be the only one know think this. I specifically made it from a 50-50 of cooked and raw beef. Thanks
@Tealk123
Normally the starvation should to that. If your hunger/food bar goes to 0. You will start to die.
Is it possible to add that you die if you was hungry?
@Hayden06
Yes. I will look into it.
However the cooldown should prevent multiple effects...
Please support me here, to have a better way to handle the plugin!
Instead of instant eating...
https://bukkit.atlassian.net/browse/BUKKIT-280
Bug, sort of. When players feed raw meat to their dogs (or whatever), they accidently eat some themselves because eating it is instant on mouse click. Unlike cooked food where it takes a moment to chew and actually eat it. It has also caused players to accidently eat several pieces of food because of this...
@LordKainzo
Possible. Use the item section for it and add the data value after the item number.
@LordKainzo
Err, not really :P
The picture on this plugin looks like a burnt penis. Am i the only one to notice this?
any chance you can add a confusion effect from drinking potions like mundane or just water it would be great for rpg servers >_>
@MatthewEnderle
Wow, thank you! Looks ways better than mine! :)
Edit: Added!
@xGh0sTkiLLeRx
Hello, I was kinda bored lately and in between drawing random cats in Photoshop, I cam across your plugin and wanted to redo the Image to a much higher quality. This image has no definite visible line between the textures. and it is in PNG format too. Thanks for Looking.
@rebel24
Updated. Enjoy
@rebel24
So what exactly isn't working anymore?
@xGh0sTkiLLeRx
Because many people will want to update sooner than later to keep their servers running. I try to keep my server as up to date as possible. If plugin authors don't update then I have to disable their plugin till they do, Ruining the experience for some players ...
@rebel24
Why?
R5 is not yet released as a recommend build.
I do not have to support unsupported builds.
If you believe it's an error, feel free to create a ticket.
Update for R5 please!
@xGh0sTkiLLeRx
Amazing! Works great!
@foreverlastd
Update released. Including cooldown
@foreverlastd
Finally I figured out how to do a cooldown! :)
Expect a release soon!
@xGh0sTkiLLeRx
That'd be great. That way I'm not overloading my players with negative effects for their food choices. :)
Another thing I'd like to see if it's possible or not; some sort of time delay before it starts said effect? The problem I had was I right clicked on my oven to cook meat and it instantly took negative effect. Not sure if it's possible for effects to happen after eating has occurred (or during) like rotten flesh does by default?