CookMe
CookMe - 'Cause raw food ain't good
Version v4.0.0
Description
This plugin adds some realism and fun to your gameplay!
If you try to eat raw food a random effect will appear (controlled by percentages).
Comes with a config, permissions & commands.
Affects every configured food item!
Demonstration
Features
Control now the percentages! 0.00% means disabled!
With a percentage of 6.25% one of these effect will occur when you eat raw (or other) food
- You will get some random damage
- You will get poisoned (like a Cave Spider bite)
- Your foodbar will get poisoned
- Your hunger increases (the bar decreases ;))
- You will get confused (portal effect)
- You will get weak (not as powerful as before)
- You will get blind (black fog/smoke around your head)
- You will mine slower
- You will get slower (movement)
- Magic damage (random damage)
- Refusing of raw food
- The poison of the wither occurs
- You are unlucky
- You fly up high in the air (levitation)
- You feel a bad omen (triggers a raid when the player is in a village)
- DEATH
Additionally
- Permissions & Commands for an easy administration
- Control the time of an effect! And a cooldown, too!
- Disable vanilla poison of RottenFlesh and raw chicken
- Control the strength of an effect yourself or let the dice decide
Third party features, all of them can be disabled
Please take a look at the detailed information about bStats below!
- bStats for usage statistics
Config
# For help please refer to http://dev.bukkit.org/bukkit-plugins/cookme/
configuration: # Should permissions be used? permissions: true # Display a message when eating? messages: true # The minimum and maximum duration of the effect in seconds duration: min: 15 max: 30 # Cooldown in seconds, how long the player is safe before the next effect happens. cooldown: 30 # Should /cookme debug be enabled (modifies the food level) debug: false # Should the vanilla poison from raw chicken and rotten flesh be prevented if the player has the permission cookme.safe preventVanillaPoison: false # Should the effect strength be random or controlled from below (also called amplifier) randomEffectStrength: true # The percentage for each effect. Make sure all together are exactly 100! 0 means disabled! effects: damage: 6.25
death: 6.25
venom: 6.25
hungervenom: 6.25
hungerdecrease: 6.25
confusion: 6.25
blindness: 6.25
weakness: 6.25
slowness: 6.25
slowness_blocks: 6.25
instant_damage: 6.25
refusing: 6.25
wither: 6.25
levitation: 6.25
unluck: 6.25
bad_omen: 6.25 # Put a number here for the strength of an effect, only used when randomEffectStrength is false effectStrength: venom: 8 hungervenom: 8 confusion: 8 blindness: 8 weakness: 8 slowness: 8 slowness_blocks: 8 instant_damage: 8 wither: 8 levitation: 8 unluck: 8
bad_omen: 8 # Add your own stuff here, IDs are supported, too! food: - BEEF
- CHICKEN
- PORKCHOP
- ROTTEN_FLESH
- MUTTON
- RABBIT
- COD
- SALMON
- PUFFERFISH
Commands & Permissions
If the config value permission is set to false, all people can use the commands!
If no permission system is found, all commands are for OPs only! (as long as permissions is set to true)
Of course the console can use the commands, too!
Node: cookme.safe
Description: No effects will appear, if a player has got this permission
/cookme reload
Node: cookme.reload
Description: Reloads the config
/cookme help
Node: cookme.help
Description: Displays the help
/cookme set <effect> <percentage>
Node: cookme.set.<effect>
Description: Sets the percentage for the specified effect
/cookme enable permissions
Node: cookme.enable.permissions
Description: Enables the permissions!
/cookme enable messages
Node: cookme.enable.messages
Description: Enables the messages!
/cookme disable permissions
Node: cookme.disable.permissions
Description: Disables the permissions! ALL players can use the commands!
/cookme disable messages
Node: cookme.disable.messages
Description: Disables the messages!
/cookme set cooldown <value>
Node: cookme.cooldown
Description: Sets the cooldown value in seconds
/cookme set duration min <value>
Node: cookme.duration
Description: Sets the minimum duration value in seconds
/cookme set duration max <value>
Node: cookme.duration
Description: Sets the maximum duration value in seconds
/cookme debug
Description: If debug is enabled, reduces food level and all effects for testing usage
Of course you can use something like cookme.* or cookme.enable.*
Downloads/Source Code/Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
(Latest dev builds/bleeding edge builds) - - Dev builds from Jenkins
(Source code hosted on Github) - - Source Code
Future Plans (a.k.a. ToDo)
- None at the moment
Known Bugs
- None at the moment
Changelog
Version 4.0.0
- updates bStats version
- raises API version to 1.18
- various code refactorings
Version 3.0.4
- updates bStats version
- lowers API version back to 1.14
Credits
@nisovin for his awesome code for effects :)
Thanks to MatthewEnderle for the improved logo on the bukkit-dev site!
Banner
Feel free to use this banner!! :)
Statistics (from bStats)
Donations
If you really like my plugin, you can if you want make a donation via PayPal!
Donation chain: -> I receive some money -> Buy coffee -> Work longer -> Faster Updates -> Your benefit!
There is a button on top of this page :)
I'm accepting bitcoins, too! :)
Address: 1NnrRgdy7CfiYN63vKHiypSi3MSctCP55C
License
This plugin is released under the MIT license!
Information about the data usage collection bStats
Disabling bStats
The file ./plugins/bStats/config.yml
contains an option to opt-out.
The following data is read and sent to https://bstats.org and can be seen under https://bstats.org/plugin/bukkit/CookMe
- Your server's randomly generated UUID
- The amount of players on your server
- The online mode of your server
- The bukkit version of your server
- The java version of your system (e.g. Java 8)
- The name of your OS (e.g. Windows)
- The version of your OS
- The architecture of your OS (e.g. amd64)
- The system cores of your OS (e.g. 8)
- bStats-supported plugins
- Plugin version of bStats-supported plugins
- List of enabled foods
A new update with lots of internal fixes has been uploaded. Did yo know that CookMe is already over ten years old? :)
For reference, 3.0.2 and 3.0.3 support only 1.15, if you play 1.14 please stick to v3.0.1
A new update for Bukkit 1.14 compatibility has just been released. Enjoy!
Minecraft Role Play :D
hi, this plugin is great, I've been using it for long time!
CAn you pls check this error?
thanks!
In reply to resoluciones:
In reply to xGh0sTkiLLeRx:
In reply to resoluciones:
In reply to xGh0sTkiLLeRx:
In reply to resoluciones:
Is there anyone who would like to see this plugin ported to Sponge?
After nearly 1 year a new version is awaiting approval :)
@DBurgdorf
Should work fine.
Still need to look into the issue from below.
Is this compatible with 1.6.2, or do I need to look at dev builds? (I couldn't get to the dev build page just now when I tried.)
I may say this problem was /cookme reload with certainty. It very different chance that I feel between not doing reload command and doing reload command.
<<And the other problem about hungervenom effect >>
: I am eating raw_chicken(Stack was than 2) with mouse-right-click pressed then suppose when I eat 1 chicken, I undergo hungervenom while continuous time. If in succession I will eat 1 raw_chicken with mouse-right-click pressed since while ago, hungervenom effect (type e,) lasts but hunger bar doesn't decrease.(I assume, please check it.)@xGh0sTkiLLeRx Yes, yesterday I experience frequent death message with 0.0 of death chance setting and 0.5 of death chance setting
<<Comment >>
Oh.. I'm sorry. I don't understand this phenomenon yesterday.:Reload command problem?(I was playing to experience whether work well about each chance with server turned on).. or I may have wrong setting or config.yml.bak file problem(??...) . I replay eating raw_food today. but, not often death message(0.5 percent chance).@Wbfw
The message was hard to understand, but even with 0.0 of death chance you die sometimes?
Will check this
It seem to have problem that "death-percent". I set death-percent to 0.5. but, It's often. That time, I think that It's my fortune. So, I set death-percent to 0.0. But, What..; death-meesage often display.; Please update it. I t experience so, I assume that because condition disorder being filed up in eating raw food It cause.
@Q2Lummox
Well normally I have some tact, guess it was one of those stressy ColorMe question days, where users were asking all the same all the time ;)
Nothing against you & sorry if the comment was a bit harsh :)
@sehrgut42
Yes, this would be possible, however would require some rewrite to make each food controllable.
I might address this suggestion in the next major version (2.0, no ETA; don't know when I've got time).
Feel free to fork me on GitHub and send me some Pull Requests ;)
I was just reading about the PlayerItemConsumeEvent, because I'm looking for a plugin that does almost what you've done here. In fact, it looks like your underlying code probably couldn't help but support what I was hoping for.
Would it be possible to generalize this plugin into applying arbitrary effects to arbitrary consumables? I'm imagining a syntax like OtherDrops, which might allow giving Golden Apples a suite of effects (potentially combined, rather than exclusive), changing the effects of eating zombie meat, and maybe making pork worth more hunger points than steak (because there's very little reason other than villager trading to raise pigs).
Anyway, I was thinking I'd have to code it up myself (and I'm bad with Java), when I found this. It looks like you probably have already written the engine that such a plugin could be based on. Would you consider that for your next version?