v2.6.1

Details

  • Filename
    ControlORBle.jar
  • Uploaded by
  • Uploaded
    Mar 17, 2012
  • Size
    33.36 KB
  • Downloads
    244
  • MD5
    2b1e9d50023c2a0452cee31f3f6092b5

Supported Bukkit Versions

  • CB 1.2.3-R0.2

Changelog

v2.6.1

  • Added Ocelot
  • Added IronGolem
  • Added missing Snowman

v2.6

  • Fixed ender dragon experience
  • added "config.hideVirtualEXPMessage" to hide virtual experience messages
  • added "stopMonsterEXP.monsterSpawner" for stopping experience from mob spawner-spawned monsters
  • added "multipliers.monsterEXP" for multiplying experience
  • added "config.debug" to get various debug messages
  • Added "exp-set" command
    • It's very finicky, usage: "exp-set Wolf 100" <- will set wolf experience to 100

v2.5.1

  • Fixed virtualBlockExp

v2.5

  • blockExp! Breaking blocks can get you experience!?!
    • Please ignore, blockExp: Basic: 0, it is not an actual setting
    • Can be hooked by plugins...!
    • This is a test for a suggestion made on leaky, available here: Leaky 340
  • virtualBlockExp. (Need I say more?)
  • Fixes for CraftBukkit 1.1
  • New permission: orbEnhance.keepExp
  • Fixed MagmaCube experience
  • Removed debug messages

v2.4

  • Added configuration for 1.0.0 mobs
  • Added virtualPlayerEXP to config.yml

v2.3.1

  • Fix NPE

v2.3

  • Less bugs
  • More control over experience in 1.0
  • Overrides /xp usage
  • Reintroduced experience buffer (for deaths)
  • Please report all bugs!

v2.3 beta

  • Half baked experience patch for 1.0.0, no extra additions!

v2.2.1

  • Fixed dropExperience bug

v2.2

  • Fixed name Requires you to move old config to new folder! Or Remake your config.yml
  • Added more expLoss configurations
  • Added deLevel config (allows you to keep your level after death if false)
  • Added "expLossByTotal" to lose based off of total instead of level
  • Added "expBurn" (experience permanently lost upon death)

v2.1.1

  • Bug fixes for "negative" experience.

v2.1

  • Streamlined Experience Command
    • Fixed bugs when setting experience with /exp
  • Added configurable "showTotal" when using /exp
  • Added configurable (basic) death loss percentage
    • Percent loss based on current "experience to next level"
      • eg:
        • Level 2, 0 exp, 30 experience total, 30 to next level
        • Percent: 50
        • Lose 15 experience. (30*(50/100))
        • New level: 1, 5 exp, 15 experience total.
    • Will add more options later! Including "no down-level" and "lose exp based on total experience"
  • Cleaned code.
  • More Awesomeness

v2.0

v1.0

  • Players keep 100% experience on death
  • Opens up a path to new RPG usages! :o
  • Sometimes shows experience orbs that don't exist, re-join to fix. (Minecraft Bug)
    • This is very apparent for EnderDragon's!