ConquestiaMobs
Plugin Description:
This plugin was created to add a leveling system to mobs, where their health and damage would scale with their level. I designed it to be as lightweight and configurable as possible. So you will notice in the config file that almost every setting is on a per-world level, if my plugin isn't configurable enough for you let me know. I would be more than happy to make it even more configurable. Works extremely well with HealthBars and mob health plugins. Feel free to post any suggestions or problems I would love to help or potentially add a new feature!
Features:
- Level System: Configurable per world. You choose which worlds to have a level system in!
- Health System - Configurable per world, works nicely with most mob-health modifying plugins including Heroes, SkillAPI, and MobArena. Can be *removed by setting health multiplier to 0. Forumla: originalHealth + (originalHealth*level*modifier). For example a level 10 mob with 20 health originally, and a world health multiplier of 0.2 will have 60 health.
- Damage System - Configurable per world, still a work in progress, easily enabled | disabled. In the process of fully configuring to work nicely with ItemLoreStats.
- MobArena compatible: Works with or without mob arena, easily disabled if you have mob arena and want it left alone. Has the option of increasing mob level per wave.
Config Help
Permissions
Commands
Future
Set Up:
Drag and drop ConquestiaMobs.jar into your plugins folder and restart/start your server up. Upon initial first startup some default config is generated including two spawn points for every world you have enabled. This can be removed or edited as you would like.
IF USING SPIGOT
Change attribute.maxHealth.max from 2048 to 1000000000000 or something higher.
If you get a "health must be between x and 2048 then change the setting in spigot.
This plugin is no longer maintained here. Check my spigot page. https://www.spigotmc.org/resources/conquesita-mobs.21307/
Awesome update :D Just wondering if it would be possible to add a feature to change default mob names and colour, atm we can only change the level tags
As for a suggestion, using color codes based on a range of levels. For example, their names could be white from level 1-10. Then after a defined number, say, 11, it becomes yellow. And so on.
Whenever I kill an entity, I get this error on console. Something to do with SkillAPI and EXP, which makes me unsure if it is caused by your plugin. http://pastebin.com/UjNmMYVB
@KryptonCaptain
I really want to add the ability for mobs it is just very hard as I would have to build against every server variant. And I have no experience with server types aside from spigot and bukkit. Maybe over the summer I will look into it. And yes
Really liking this plugin - but sad that it doesn't work with modded mobs, as I want to use it on my modded 1.7.10 server, and there are no mods that offer the function this has. Version 217/219 have great functionality and config options (since I can't use 3.0 and up because it errors out on endermites not existing in 1.7. yeah, I'm not super experienced with plugins over mods), and aside from being unable to white/blacklist certain mobs.
Also wondering if in the top section of the config, does removing a world name from under "Worlds:" disable it?
Very cool plugin! :D
@Kamikazifrosty
Just following up, I spoke to the developer, received a jar to work with and have began adding compat for that plugin.
@Kamikazifrosty
Create a ticket for it, and I shall :)
Please add support for RPG Player Leveling Exp
https://www.spigotmc.org/resources/rpg-player-leveling.11096/
thank you
Going live. Twitch name Ferrago.
http://dev.bukkit.org/bukkit-plugins/conquestiamobs/files/29-cqmobs-3-0/
I am adding last finishing touches to the plugin. I will post it and start streaming.
@ferrago
Nice. Well if your name is ferrago on Twitch I'm following you.
@doitliketyler
I looked at the source code for legend quest, he is using minecraft xp orbs for the experience so it should be comparable. I will be doing a twitch stream or something this weekend (Friday or Saturday I'm not sure which) where I will be helping out with any questions, we can test it out then if you'd like. And I will be writing fixes live during the stream, so if anything isn't working it could be fixed quickly.
@ferrago
Ah ok...well it doesn't explicitly say the levels are vanilla anywhere in the LegendQuest documentation so I just made the assumption that it wasn't and I noticed an update saying you were adding support for Heroes/SkillAPI awhile back and was like "hey...add LegendQuest too".
@doitliketyler
Has CqMobs not worked for LegendQuest? It appears legend quest uses vanilla dropped xp to handle their xp. So the vanilla system should have worked for it.
@ferrago
Ahh ok. I hope it makes the team before the weekend but regardless I look forward to trying out the new update. Thanks for all you hard work thus far.
@doitliketyler
McMMO still needs to be added as well. I have never worked with them so I'm not familiar, this base release is really meant for a starter to make sure everything I've done so far works. I will look into legend quest and if I have time before this weekend I will try and put something in for you.
Hey @ferrago
I requested support for LegendQuest last year (the ticket is still there) but noticed that it wasn't added to the Experience System. Any particular reason why? Is it going to be added?
Update:
Special Event Weekend!!!
Beta will be released this weekend. Initial features are:
Initial tests show 130% speed improvement over CqMobs 2
Also if anyone wants to live chat with me while they test out the plugin, ask questions, make suggestions, or just chat I will be having a live stream for anyone who wishes to attend.