CommandsEX Beta 1.60


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    Jun 5, 2012
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    1.12 MB
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Supported Bukkit Versions

  • CB 1.2.5-R3.0


This is a standard feature-packed release with a few bugfixes, none of them critical.

  • added /balance command to check your balance easily

  • added /explode command to effectivelly kill a player and make a TNT-like mess around him :)

  • added /smite command to kill a player with lightning!

  • added /setrank and /setmyrank commands to assign groups to players

  • added /remrank and /remmyrank commands to remove players from groups

  • added a simple /info command, which will display message set up in config

  • added /motd command that will re-display the Message Of The Day to player

  • added more aliases to the /inv command, so it does no longer clash with inventory plugins

  • added bypass permission for bans (cex.bypass.ban), disallowing the banning of players with this permission (i.e. admins and staff)

  • added possibility to create Message of the Day (MOTD) per user group

  • homes, spawn and warps now remember pitch and yaw (e.g. where you look at) when you set them

  • messages to invisible players will end up as if they were undelivered to the sender

  • players going invisible players will optionally generate a fake quit message and a fake join message when they become visible again

  • invisible players will not appear in list of all players anymore (i.e. the TAB-list)

  • invisible player are now notified of their ongoing invisibility after joining the server

  • fixed unmuting of online player being case-sensitive (is case-insensitive now)

  • fixed XMPP join message bypass

  • fixed errors on player quitting when no Promotions (playtime or economy) are set

  • fixed errors on player join when no startup kits are defined

  • fixed muting of players when first player gets muted (he wasn't being muted first, only on 2nd try)

  • fixed last position saving for the /back command

  • reverted old configuration handling, since the new one did not work as expected

Command words (regexes matching against the chat which execute commands) run the commands before the chat message is broadcast, instead of afterward. The commands are still run in response to what you say in chat, it just doesn't seem like it...