Permissions
CommandRank.*: Gives access to all CommandRank permissions except CommandRank.exclude.
CommandRank.Admin: Allows you to use the CommandRank admin commands.
- CommandRank.Reload: Allows you to reload the config.
- CommandRank.createSign: Allows the creation of a RankUp sign.
CommandRank.User: Allows you to use all of the CommandRank user commands.
- CommandRank.useSign: Allows the use of the default RankUp sign.
- CommandRank.getRank: Allows RankUp with the /acceptrules command
- CommandRank.Kill.*: Gives the four permissions below.
- CommandRank.Kill.Killer: With this permission the plugin will notice when you kill somebody with the node CommandRank.Kill.Victim.
- CommandRank.Kill.Victim: With this permission the plugin will notice when you were killed by somebody with the node CommandRank.Kill.Killer.
- CommandRank.Kill.List: Allows you to list your kills with /Crkills.
- CommandRank.Kill.ShowKD: With this permission the /crkills command will show your kills/deaths.
- CommandRank.SignRank.*: Gives access to the three SignRank examples.
- CommandRank.SignRank.Prisoner: Allows to use the prisoner RankUp sign.
- CommandRank.SignRank.Builder: Allows to use the builder RankUp sign.
- CommandRank.SignRank.Admin: Allows to use the admin RankUp sign.
- CommandRank.StoreTime: With this node, the plugin will store your onlineTime.
- CommandRank.Time: Allows you to see your onlineTime.
- CommandRank.AutoTimeRankUp: AutoTimeRankUp if player is new and config allows AutoTimeRankUp.
- CommandRank.Password: Allows you to enter a password
CommandRank.exclude: Excludes the player of RankUps
Hey can u guys send me a config file that only the Admins can make signs
what file do u add the permissions
@sethallery
Any permission plugin you want. I use bPermissions to handle multiworld easily, though PermissionsEX is another popular one.
My concern is regarding inheritance Guest has all the basic commands for the server and isGroup.Guest
Player the next rank up inherits perm nodes from Guest, and thus inherits isGroup.Guest as well as isGroup.Player
just curious if that's by design or something I need to somehow work around