CloneMe
CloneMe
You want to build symetrical buildings twice or four times as fast? Look no more, this plugin is for you. Developped in an underground basement by canadian monkeys, this plugin brings you clones that will copy exactly every action you do.
Video Presentation
Note : The stair rotation bug is already fixed in the the latest build. This video was recorded a week ago before many changes.
Video of possible usage outside building things
How does it work?
Each time you create a clone, you provide it parameters that will be different from the original you.
- You can give them a different name with the n: parameter. Ex: n:Boblennon
- You can do a mirrored effect with the m: parameter. Ex: m:north
- You can do a translated effect with the x: y: and z: parameters. Ex: x:5 z:-7
- You can do a rotation effect with the r: parameter. Ex: r:90
"HELP I cannot see my clones!"
You will need Citizens 2 to run this plugin
Permissions
Should work with Permissions 2, 3, PEX, Superperms... At the moment the only permission node is "CloneMe.use". OPs won't have it unless their permission give them.
List of commands
[] means optional parameter while <> means obligated
Supposedly working commands :
- /cloneme add [x:0] [y:0] [z:0] [m:north/west/south/east] [n:name] [r:90/180/270] - Adds a clone
- /cloneme stop [name] - Removes all your clones or the clones of the player provided
- /cloneme stopall - Removes everyones clones
Future commands
- /cloneme modify <id> [x:0] [y:0] [z:0] [m:north/west/south/east] [n:name] [r:90/180/270] - Modifies a clone
- /cloneme remove <id> - Removes one of you clones
- /cloneme list [name] - Lists your clones.
- /cloneme players - Lists all players using clones.
- /cloneme ready - Start up your clones (They appear when you add them)
- /cloneme pause - Pauses your clones
- /cloneme save <name> - Save a template of your clone setup. NOT YET IMPLEMENTED
- /cloneme load <name> - Load a template of clones. NOT YET IMPLEMENTED
- /cloneme reload - Reloads the plugin. NOT YET IMPLEMENTED
Version History
Version 0.7
- Now using NPCs for clones instead of flowers from Citizens, requires build version 2.0.7 build 731 and up to work! Download it from HERE
- Implemented new commands
- List <name> - Lists your clones or that player's clones
- Modify <id> <param> - Modify one of your clones
- Players - Lists all the players using clones
- Remove <id> - Removes a specific clone
- Fixed stop <name> to be case insensitive
- Clones will now auto despawn after 15 minutes of a player being offline. When the player logs back on, the time is removed.
@zachbora
I've asked the creator of Builder for Citizens2 to replicate the functionality of this plugin and he is interested
So i wonder if you...
I always really liked this plugin so i'd love to see it back in one form or another
Update?
Hey, im having trouble using this plugin, can someone make a tutorial to help?
Duplicating blocks, Like a boss.
i reconize that build
http://pastebin.com/W0qNZEXh
Attempted to add a clone after removing NPCCreatures (for various reasons) and got the above errors.
Last issue was my oversight, but it still worked with the version of NPCCreatures that I had posted. Corrected itself, although I'm still unsure of what was going on.
Gah can you make a quick 1 minute demo? I can't quite figure out how to use the clones yet :P I can get them into existence, but they always seem to go in the wrong direction.
@AvariceSyn
For the Towny problem, I would check with them. The clones as per se players, just like you. It could be a bug from Towny doing this. I don't really have power over what chat messages you receive.
I could check their code later (if it's open source) to spot what causes this.
@AvariceSyn
If you look at the Version History for 1.3, it says "Updated to NPCCreatures v1.4". You are using "NPCCreatures v1.302 found". Update NPCCreatures and it should work.
Can't seem to get this to work. Neither Clones nor Clone actions show.
There are no errors, NPCCreature is present.
CB Ver: 1.2.5 R1.0 2012-04-20 19:15:20 [INFO] [CloneMe] Enabling CloneMe v0.3 2012-04-20 19:15:20 [INFO] [CloneMe] NPCCreatures v1.302 found 2012-04-20 19:15:20 [INFO] [CloneMe] v0.3 enabled
Also, if you have a clone and are using Towny, any time a player enters a town they will see the Town name in chat multiple times any time that they look around or move.
I did a F*ing big building with this in like 5-10 minutes!!! OMG THANKS!
:)
This looks. Amazing!
Awesome plugin! :P
Pretty much finished with a compatible build. Just need to fix something tonight.
@Dude832
I'll try to update it this weekend, I intend on doing another video soon and I'll need it myself.
When will you update it to 1.2.5?
Very nice plugin!
Totally gonna use it on my server then.
@TheBoomer
NPCCreatures which this plugin depends on actually already added a color to NPC names. I remove it by code because if we add anything to the NPC name it won't show the skin (Unless spout blah blah idk).
It will however be a config in the future. Same for permissions.
Throw in some permissions to limit the number of clones allowed, ie so that some users can have only 1 clone and others can have up to 3
and this has potential to be a kick-butt donor-level reward feature.Will the clone-actions be logged by tools like logblock / hawkeye as the playername, clonename, environment, or not at all?
Can clonenames be other playernames from the server, which may cause some troubles esp if able to log that name? Could there be a setting to force prepending "C_" to the clonename or something like that?
@Gaurav1234
That's beyond the scope of this plugin but I did think about maybe your clones telling random funny stuff like
"Ugh I'm tired!" "Why are you forcing us to do this" "I'd rather be sleefing"