This plugin enables other Clojure plugins on CraftBukkit. This doesn't do much on its own except open up a clojure REPL and add some sample commands.

See for most up to date instructions on how to use this plugin.

Also, be sure to look at the wiki for more in-depth instructions on all the moving parts:

cljminecraft has two specific goals:

  • Open up support for other clojure plugins on Bukkit
  • Provide convenience functions to make writing plugins more idiomatic to clojure.

The first objective is accomplished within the class and the cljminecraft.core namespace. It will take care of calling the [plugin].core/start function, passing in the Bukkit plugin object for local plugin state handling.

The second objective is accomplished by the various other namespaces in clj-minecraft. I'm keeping the structure fairly flat and concise so that one can write idiomatic code for 80% of the plugin code.


Install the mod

Download the latest server mod build from or build it yourself by cloning the repo and `lein uberjar`

Copy the jar into the Bukkit plugin folder and fire up your server. Once started, it should have opened a REPL port, by default on port 4005.

If all you wanted was to enable clojure plugins on your server, you're done. If you want to write some code, read on.

Write some code

From now on, you will need leiningen installed - see

On your command shell, run:

lein repl :connect 4005

Now you have an active connection to push code onto the server, let's try some stuff (the part before => is the REPL prompt...):

user=> (in-ns 'cljminecraft.core)
 #<Namespace cljminecraft.core>

cljminecraft.core=> (ev/find-event "break")
("painting.painting-break-by-entity" "hanging.hanging-break" "painting.painting-break" "entity.entity-break-door" "hanging.hanging-break-by-entity" "player.player-item-break" "block.block-break")

;;; block.block-break looks good.. lets see what we can get out of it
cljminecraft.core=> (ev/describe-event "block.block-break")
#{"setExpToDrop" "isCancelled" "getEventName" "setCancelled" "getExpToDrop" "getPlayer" "getBlock"}

;; Cool, getBlock looks like I can use it..
cljminecraft.core=> (defn mybreakfn [ev] {:msg (format "You broke a %s" (.getBlock ev))})

cljminecraft.core=> (ev/register-event @clj-plugin "block.block-break" #'mybreakfn)

;; Test breaking a block, I get a crazy message, let's make that more sane
cljminecraft.core=> (defn mybreakfn [ev] {:msg (format "You broke a %s" (.getType (.getBlock ev)))})

And that's a quick taste of interactive development.. The Rabbit hole goes rather deep :) enjoy.

Roll your own mod

Once you've got the cljminecraft mod installed on bukkit and you've played a bit with the REPL, you might want to build your own fully capable plugin:

lein new cljminecraft yourplugin

This will create a subfolder called yourplugin with the basics needed to get started, with some sample configuration in src/config.yml and the plugin.yml already setup under src/plugin.yml, ready to roll.

cd yourplugin
lein jar
cp target/*.jar /path/to/bukkit/plugins/

Start up your Bukkit server and go, by default, you'll see a message when you place a sign and there will be a command '/yourplugin.random' which does a dice roll. Very exciting stuff!

Remember to update your details in the plugin.yml and files - and very importantly, commit to github to share with the world.

Time to hack away.


Please see the project description there for the up to date changelog.


A huge thanks to aiscott and basicsensei for their contributions to clj-minecraft!

Please feel free to fork and make pull requests if you want to contribute, I love code contributions - it makes the whole project that much more well rounded. On that note, we're desperately needing documentation, so if you're keen to contribute to the wiki, let me know.


Copyright (C) 2012 Deon Moolman

Distributed under the Eclipse Public License, the same as Clojure.


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