ClearLagg
Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.
- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable
Command | Description | Permission |
---|---|---|
/lagg clear | (Clears entities) | lagg.clear |
/lagg check [world1 world2...] | (Counts all entities) | lagg.check |
/lagg reload | (Reloads schedulers/config) | lagg.reload |
/lagg killmobs | (Kills mobs) | lagg.killmobs |
/lagg area <radius> | (Removes entities within given radius) | lagg.area |
/lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
/lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
/lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
/lagg admin | (Manage clearlag's modules) | lagg.admin |
/lagg gc | (Attempt to free memory) | lagg.gc |
/lagg tps | (View current TPS) | lagg.tps |
/lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
/lagg | (Shows helpful page) |
lagg.help |
Name | Description | Link |
---|---|---|
SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/
Announcements don't work in 1.12
In reply to Forge_User_46601871:
In reply to Bailyn_hall:
In reply to Forge_User_46601871:
In reply to Forge_User_46601871:
Thank you SO much for finally updating this plugin. I've been having a hard sweat with trying to get older versions to still work properly in newer versions of MC and it is literally one of the most important plugins for servers with a non-infinite amount of RAM.
Inconsistent use of your plugin name. Is it ClearLagg or ClearLag? Files are with one "g", overview shows two and description has one "g".
In reply to bob7l:
In reply to smmmadden:
How are named the skeleton horses and zombie horses for filter them in
kill-mobs:
remove-named: false
mob-filter:
Thanks
In reply to bigsmileling:
Citizens compatibility seems to be a bit off again - Is broken in the 2.9.3 update and newer I think. If you '/lagg unloadchunks' all your NPCs vanish till they are reloaded via command/restart - on 2.9.0 it doesn't effect them.
how do you update?
In reply to Forge_User_95826450:
Thanks for the update :)
I have a problem.. the config keeps getting reset after restart and there are absolutely no config mistakes.
In reply to MehBoss:
Is it possible to deactivate the auto-removal broadcast?
When i set broadcast-removal to false only the Removal Message is broadcasted but not the Countdown Messages.
Any Idea?