ClearLagg
Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.
- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable
Command | Description | Permission |
---|---|---|
/lagg clear | (Clears entities) | lagg.clear |
/lagg check [world1 world2...] | (Counts all entities) | lagg.check |
/lagg reload | (Reloads schedulers/config) | lagg.reload |
/lagg killmobs | (Kills mobs) | lagg.killmobs |
/lagg area <radius> | (Removes entities within given radius) | lagg.area |
/lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
/lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
/lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
/lagg admin | (Manage clearlag's modules) | lagg.admin |
/lagg gc | (Attempt to free memory) | lagg.gc |
/lagg tps | (View current TPS) | lagg.tps |
/lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
/lagg | (Shows helpful page) |
lagg.help |
Name | Description | Link |
---|---|---|
SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/
Hey there. I got a problem. The players on my Server don't get the Warning. I'm using Spigot 1.8.8. Got someone the same issue?
I have problem clear lagg remove Citizens and to get them back I need to tp them back to me
@bob7l
Thanks for your fast reply! I've had this problem since 1.8.something so I'm not really sure either. All I know is I can visually see the hologram armorstands go away on unloading, we are going to add a reload command to holograms to see if that may bring them back after they go away at least
@TruSyfer
The unloadchunks command fires a unloadchunk event before unloading the chunk so i'm not sure how Clearlag could cause them to be removed. It's possible Spigot is a bit bugged atm with chunk unloaded via API.
For clearlagg I use /lagg unload chunks and it deletes holograms, would there be any way to get a fix for that or would I need to go to the holograms creator?
Very useful plugin, this helped tackle lag issues many times :D
@bob7l
I'm using build 29 on the Jenkins. Spigot version Spigot-c55900f-9af379f 1.10
I changed my config to disable auto-removal and only have mob-breeding-limiter and mobegg-limiter enabled.
But every few minutes it gives the Warning Ground items will be removed in X seconds! message. It then removes all ground items and displays the message. I even edited that message and it doesnt effect the plugin. I tried /lagg reload and restarting the server. Nothing worked.
Is there a way to silence the messages?
JUST to report last build is working good on spigot 1.10
CraftBukkit version git-Spigot-6016ac7-10c10b3 (MC: 1.10) (Implementing API version 1.10-R0.1-SNAPSHOT)
ClearLag v2.9.1
TY
@Vivi_Coral
Looks like you're running a development build of Clearlag. SaveDeathDrop does NOT support the development builds because I've once again changed the internal code.
@bob7l
Hi bob. I've put a comment on http://dev.bukkit.org/bukkit-plugins/clearlag-savedeathdrops/#comments as it's erroring on 1.10.
Please take a look when possible :)
@Renzotoms
Disable projectile removing
@Renzotoms
you really want they using "auto-fishing" hack to up mcmmo fishing skill ? cause on a natural fishing action the player just will have fishing issue one time when clearlag clean entities ;-] and he can just use the fishingrod again.
Please, when it clear fishing rod hooks (I mean, when players fishing fish), what I must do, to stop it?
@bob7l
i test it on CraftBukkit version git-Spigot-6016ac7-10c10b3 (MC: 1.10) (Implementing API version 1.10-R0.1-SNAPSHOT) it worked perfectly
@iReeskenz
It should work fine for 1.10?
Hi, could you update for 1.10 please? :)
@bob7l
Working now, TY so muth!
@comonier
bukkit.broadcast permission