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What steps will reproduce the problem?1.Have 80 skeletons in one chunk2.clean-chunk: true3.limit: 40
What is the expected output? What do you see instead?That clean-chunk does its work.
What version of the product are you using?2.7.2
Do you have an error log of what happened?No errors
Please provide any additional information below.clean-chunk doesn't work...
clean-chunk isn't a clearlag option?
Oh, it might've been an old config then.
But whatever, the limit doesnt work...
I had 80 skeletons on one tile...
Any fix yet?
/lagg reload is bugged. So if you used that in testing it's ur issue.
Anywho. I can't reproduce this bug. It's possible the skeletons walked into the chunk rather then spawned inside it.
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