clean-chunk #51


  • New
  • Defect
Open
Assigned to bob7l
  • _ForgeUser9909002 created this issue Jan 10, 2015

    What steps will reproduce the problem?
    1.Have 80 skeletons in one chunk
    2.clean-chunk: true
    3.limit: 40

    What is the expected output? What do you see instead?
    That clean-chunk does its work.

    What version of the product are you using?
    2.7.2

    Do you have an error log of what happened?
    No errors

    Please provide any additional information below.
    clean-chunk doesn't work...

  • _ForgeUser9909002 added the tags New Defect Jan 10, 2015
  • bob7l posted a comment Jan 10, 2015

    clean-chunk isn't a clearlag option?

  • _ForgeUser9909002 posted a comment Jan 10, 2015

    Oh, it might've been an old config then.

    But whatever, the limit doesnt work...

    1. How many entities should one chunk be allowed to hold? chunk-entity-limiter: enabled: true limit: 40

    I had 80 skeletons on one tile...

  • _ForgeUser9909002 posted a comment Jan 27, 2015

    Any fix yet?

  • bob7l posted a comment Jan 30, 2015

    /lagg reload is bugged. So if you used that in testing it's ur issue.

    Anywho. I can't reproduce this bug. It's possible the skeletons walked into the chunk rather then spawned inside it.


    Edited Jan 30, 2015

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