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Please help! My hopper minecart keep disapearing doing the Clear Lagg! :(
My config:#--------------------------------------------------------------------## ClearLag Configuration File ##--------------------------------------------------------------------## Configure to your liking, reload the config by tying: /lagg reload ## - ## Here is a helpful tutorial on this configuration setup! ## http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ ##--------------------------------------------------------------------## All possible mob names ## http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ ##--------------------------------------------------------------------#settings: auto-update: true enable-signs: true config-version: 1 disable-waterlife: true keep-spawn-in-memory: true enable-api: true#What type of entities SHOULD NOT be removed while doing /lagg area?area-filter: - Itemframe - Painting - Wolf - Villager - Horse
#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!config-updater: force-update: false#This limits the mob egg spawners so players cannot "overload" the server with them# -- 'check-radius' stands for the radius clearlag will check for nearby entities# -- 'max-mobs' is how many entities may be in the radius before the spawning is blockedmobegg-limiter: enabled: false check-radius: 8 max-mobs: 5#Disable new chunk generation, or just put a cap on how many can load at once.# -- THIS DOES NOT WORK WITH 1.6.4!chunk-limiter: enabled: false limit: 6000 create-new-chunks: true#This modifies not only the view of the mobs, but will also simplify how they spawn# -- Lower it is, the better your entity tick will be# -- If it's too high, expect bugs / lots of lagmob-range: enabled: false zombie: 30 skeleton: 30 creeper: 20#How long should items/Mobs be left on the ground# -- Goes by secondslive-time: enabled: false interval: 10 mobtimer: true itemtimer: true arrowtimer: true arrowkilltime: 15 moblivetime: 600 itemlivetime: 240#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)# -- This will also respect cancelations, unlike minecraft's native codecustom-mobspawner: enabled: false#How many times should clearlag attempt to find a safe location for the mob to spawn max-tries: 50#(In seconds) how often should clearlag try to spawn mobs? interval: 30#This is the radius around the player radius: 30#This is the radius FROM the player (in blocks!) radius-from: 7#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks) mob-radius: 1010#Should we keep trying to spawn a mob if a clear location isn't found forcespawn: false#4 = nighttime, what light level should mobs spawn in lightlevel: 4#Chance mobs will have armor/sword, 1 being diamond every time armor-chance: 30 mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) - zombie 5 - skeleton 3 - creeper - enderman animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) - pig 4 - sheep 1 - cow 6 - chicken 2#This option disallows the placement of too many tnt-minecartstnt-minecart: enabled: true max: 2 radius: 6#This option reduces global dispenser ratedispenser-reducer: enabled: false time: 100#This option reduces the explosions of mass amounts of tnt, and reduces tnt lagtnt: tnt-reducer: false#This option reduces fire spread ratefirespread-reducer: enabled: false time: 2000#How many entities should one chunk be allowed to hold?chunk-entity-limiter: enabled: false limit: 40spawn-limiter: enabled: false interval: 15 monsters: 300 animals: 300#Meters your TPS, if it goes to low, run the commands you wrote below!tps-meter: enabled: false interval: 15 tps-trigger: 14.0 commands: - 'lagg killmobs' - 'lagg clear'#This is /lagg killmobs, put what you DON'T want removed!kill-mobs: disable-build-wither: false mob-filter: - Villager - Wolf - Horse#This takes care of mob spawnersmobspawner: enabled: false max-spawn: 4#No longer bugged! -- Dont use if you have CB++ or Spigot!item-merger: enabled: false radius: 6#Auto-removal options# -- warnings works like this; time = the time warning should be given, msg = warning message at that time# -- NOTE: The below 'remove' section applies to this remover!# -- NOTE: Putting the interval to low will cause issues!auto-removal: broadcast-message: '&6[marcus0415]:&r &aRemoved +RemoveAmount Entities!' broadcast-warning: true enable-scheduler: true autoremoval-interval: 460 warnings: - time:400 msg:&4[marcus0415]:&r Alle ting vil blive fjernet om &7+ sekunder! - time:440 msg:&4[marcus0415]:&r Alle ting på jorden vil blive fjernet om &7+remaining &csekunder!#What should be removed during an auto-removalremove: world-filter: - this_world broadcast-removal: true boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: false primed-tnt: true MINECART_HOPPER: false arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266 mobs: # - cow # - hopper-minecart#What should be removed during /lagg clearcommand-remove: world-filter: - this_world broadcast-removal: false boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: false MINECART_HOPPER: false hopper-minecart: false primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266 mobs: # - cow # - hopper-minecartcheck: world-filter: - this_world boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266 mobs: creature: true animals: true monster: truelimit: enable-limit: false max: 1000 check-interval: 60 broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!' world-filter: - this_world broadcast-removal: true boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266
<p>A video of what happens...</p>
This is happening to me as well, with minecart set to false in the autoremoval part.
Will fix it in the new update
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