Missing-From-Language-File error while using command "lagg performance/lagg memory" #373


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  • notnved created this issue Nov 7, 2022

    When using these two commands, this error pops up. Looked it up and no fix. I use Minecraft 1.19.2.

    lagg memory
    [10:59:02 INFO]: !Missing-From-Language-File!
    lagg performance
    [10:59:08 INFO]: !Missing-From-Language-File!

     

    Config File

    #--------------------------------------------------------------------#
    #                   ClearLag Configuration File                      #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    #                                -                                   #
    #  Here is a helpful tutorial on this configuration setup! (Updated) #
    # http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ #
    #--------------------------------------------------------------------#
    #          All possible mob names: https://goo.gl/cch8YK             #
    #--------------------------------------------------------------------#
    config-version: 20
    
    # -- 'use-internal-tps' Should clearlag just use the calculated internal TPS? (Improves accuracy)
    # -- 'language' Clearlag supports multiple languages (https://github.com/bob7l/Clearlag-Languages) translated by the community
    # -- 'use-internal-tps' Should Clearlag use Spigot's /tps? (Updated by minutes, much slower, but more accurate!)
    settings:
      language: English
      auto-update: true
      enable-api: true
      use-internal-tps: true
    
    #Controls ALL of Clearlag's broadcasting. Disabling this will disable ALL broadcasting on Clearlag
    # -- 'enabled' Should clearlag broadcast messages at all? (Example: Auto-removal, warnings, ect)
    # -- 'async' Should messages be broadcasted on another thread
    # -- 'use-permission-for-broadcasts' Should clearlag use permissions?
    # -- 'permission' What is the permission? (By default, it's bukkit's default)
    global-broadcasts:
      enabled: true
      async: false
      use-permission-for-broadcasts: false
      permission: bukkit.broadcast
    
    #Monitors your server's main thread for locking/freezing. Helps figure out what's causing lag-spikes
    # NOTE: This will outprint mostly just stacktraces. It's up to YOU to interpret the stacktrace
    # NOTE: (!Important!) Clearlag will print EVERYTHING to your Spigot/Bukkit server logs!
    # NOTE: A large 'Garbage collection time' generally means the spike was caused by the Garbage collector (Memory issue basically..)
    # -- 'enabled' Should this be enabled (Prints data to your logs, not ingame chat)
    # -- 'min-elapsed-time' How long (IN MILLISECONDS) of a server-tick constitutes a freeze/lock? I don't recommend going under ~80
    # -- 'check-interval' How often (IN MILLISECONDS) should the server be checked? Lower the number, more accurate the timings
    # -- 'follow-stack' Should Clearlag keep printing the stacktrace every time it changes (Can be very spammy)?
    # Help-> https://dev.bukkit.org/projects/clearlagg/pages/finding-the-cause-of-lag-spikes
    lag-spike-helper:
      enabled: false
      min-elapsed-time: 500
      check-interval: 100
      follow-stack: true
    
    #Limits the amount of item transfers for all the hoppers in a single chunk
    # -- 'transfer-limit' How many transfers per check interval until the hopper should be disabled
    # -- 'check-interval' In seconds, on what interval should the transfer limit be reset
    hopper-limiter:
      enabled: false
      transfer-limit: 5
      check-interval: 1
    
    #Meters your ram usage. If it goes above 'limit', run 'commands:'
    # NOTE: It's perfectly normal for your server to be using a lot of memory. The JVM's garbage collector will automatically free memory.
    # NOTE: Only use this if you have very little memory that can't support the server
    # -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount
    # -- 'interval' is how often clearlag will check your ram usage
    # -- 'commands' lists the commands that will be ran upon hitting your ram-limit
    ram-meter:
      enabled: false
      interval: 20
      ram-limit: 5000
      commands:
        - 'lagg killmobs'
        - 'lagg clear'
    
    #Configure what the '/lagg halt' command does
    # -- 'remove-entities' remove entities such as items, primed-tnt, and mobs
    # -- 'disable-natural-entity-spawning' disables the server's natural world spawning
    # -- 'halted' this section defines which actions should be halted during '/lagg halt'
    halt-command:
      remove-entities: true
      disable-natural-entity-spawning: true
      halted:
        fire: true
        fire-burn: true
        explosion: true
        decay: true
        block-fade: true
        block-form: true
        block-spread: true
        block-natural-change: true
    
    #This limits how fast a user can move by walking or flying in a single tick (20 ticks a second)
    #I HIGHLY recommend you use this on servers with increased player-speed/fly to prevent chunk overload
    #You may also use Spigot's internal speed limiters to achieve the same goal if present on your version (better performance)
    # -- 'move-max-speed' Max speed on foot
    # -- 'fly-max-speed'  Max speed while flying
    player-speed-limiter:
      enabled: false
      move-max-speed: 0.7
      fly-max-speed: 0.8
    
    #Set the age of specific items when they're first spawned so they naturally despawn faster, or slower then others
    #Recommended for servers with a lot of item-entities consisting mostly of useless items (Such as stone)
    #Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
    # -- 'items' Lists the material names of the entities with their spawn-age (In seconds)
    item-spawn-age-setter:
      enabled: false
      items:
        stone: 240
        grass: 240
        cobblestone: 240
        log: 240
        stone_axe: 240
        stone_pickaxe: 240
        stone_sword: 240
        wooden_axe: 240
        wooden_pickaxe: 240
        wooden_sword: 240
        rotten_flesh: 240
        gravel: 240
        dirt: 240
        leather: 200
        sand: 240
        bone: 240
        beef: 240
        chicken: 160
        rabbit: 240
        salmon: 240
        cactus: 210
        wool: 180
        arrow: 160
        PORKCHOP: 240
        potato: 240
        RED_TULIP: 240
    
    #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
    #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
    # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
    # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
    mob-breeding-limiter:
      enabled: false
      max-mobs: 6
      check-radius: 15
    
    #Should clearlag purge logs under /logs when the server starts?
    # -- 'days-old' means how many days old can the log be to be deleted
    log-purger:
      enabled: false
      days-old: 3
    
    #What type of entities SHOULD NOT be removed while doing /lagg area?
    area-filter:
        - Itemframe
        - Minecart
        - Wolf
        - Iron_Golem
        - Cat
        - Villager
        - Horse
        - ARMOR_STAND
    
    #Should clearlag reset the config, or attempt to update your config on updates
    # -- 'force-update' is whether or not clearlag will reset your config with a newer version
    # -- settings this to false will make clearlag update your config rather then resetting
    config-updater:
      force-update: false
    
    #This limits the mob egg spawners so players cannot "overload" the server with them
    # -- 'check-radius' is the radius clearlag will check for nearby entities
    # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
    mobegg-limiter:
      enabled: false
      check-radius: 8
      max-mobs: 5
    
    #Disable new chunk generation, or just put a cap on how many can load at once.
    #May cause many bugs with Spigot 1.8+, not recommended!
    # -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks
    # -- !UNSTABLE ON SPIGOT BUILDS!
    chunk-limiter:
      enabled: false
      limit: 6000
      create-new-chunks: true
    
    #This modifies the view range of entities
    # -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save
    # -- If it's too high, expect bugs / lots of lag
    mob-range:
      enabled: false
      zombie: 30
      skeleton: 30
      creeper: 20
    
    #How long should items/Mobs be left on the ground
    # -- live-time's go by ticks (20 ticks a second)
    live-time:
      enabled: false
      interval: 10
      mobtimer: true
      itemtimer: true
      arrowtimer: true
      arrowkilltime: 15
      moblivetime: 600
      itemlivetime: 240
    
    #This option disallows the placement of too many tnt-minecarts
    # -- 'radius' is the radius clearlag will check for TNT-Minecarts
    tnt-minecart:
      enabled: false
      max: 2
      radius: 6
    
    #This option reduces global dispenser fire rate
    # -- 'time' is in milliseconds
    dispenser-reducer:
      enabled: false
      time: 100
    
    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    # -- 'check-radius' is the radius clearlag will check for primed TNT
    # -- 'max-primed' is the max primed TNT within the radius allowed before clearlag begins to remove
    tnt-reducer:
      enabled: false
      check-radius: 5
      max-primed: 3
    
    #This option reduces fire spread rate
    # -- 'time' is in milliseconds
    firespread-reducer:
      enabled: false
      time: 2000
    
    #How many entities should one chunk be allowed to hold?
    # -- 'entities' lists all the entities that will be counted
    #     and possibly removed.
    chunk-entity-limiter:
      enabled: false
      limit: 10
      entities:
        - Squid
        - Zombie
        - Skeleton
        - Creeper
        - Chicken
        - Pig
        - Sheep
        - Cow
        - Horse
      # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
    
    #A per-entity chunk limiter. Very useful to limiting useless mobs like squid, but not zombies
    # -- 'entity-limits' lists all the entities, their filters, and 'limit' to specify their limit
    #    to be removed/culled
    # -- 'passive-purger' Enables random checking of chunks to see whether they're exceeding limits.
    # -- Useful for when you want to prevent lag exploiting
    # -- 'passive-cleaning-enabled' Enables the passive-purger
    # -- 'check-interval' How often (in ticks, 50MS) should chunks be checked
    # -- 'chunk-batch-size' How many chunks at once should be checked
    per-entity-chunk-entity-limiter:
      enabled: false
      entity-limits:
        - Squid limit:1
        - Zombie limit:2
        - Skeleton limit:2
        - Creeper limit:2
        - Chicken limit:3
        - Pig limit:5
        - Sheep limit:5
        - Cow limit:5
        - Horse limit:3 !hasName
        - Villager limit:4
        - Arrow limit:4 inGround
        - Rabbit limit:2
        - PufferFish limit:2
        - Silverfish limit:2
        - TROPICAL_FISH limit:2
        - COD limit:2
        - DOLPHIN limit:2
        - Bat limit:1
        - Armorstand limit:10
      passive-cleaner:
        passive-cleaning-enabled: false
        check-interval: 20
        chunk-batch-size: 100
    
    #How many mobs should be allowed to spawn globally
    # -- 'interval' is the check interval check the current spawn amounts
    spawn-limiter:
      enabled: false
      interval: 15
      mobs: 300
      animals: 300
    
    #Meters your TPS, if it goes to low, run the commands you wrote below!
    # -- 'interval' is how often tps-meter will check the TPS
    # -- 'tps-trigger' is at what TPS the commands will be ran at
    # -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed
    # -- 'commands' lists what commands will be executed when tps-tigger is reached
    # -- 'recover-commands' lists what commands will be executed when tps-recover is reached
    # -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs
    # -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers
    # -- 'broadcast-enabled' defines whether or not tps-meter should broadcast
    tps-meter:
      enabled: true
      trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures'
      recover-broadcast-message: '&6[ClearLag] &aThe server is no longer overloaded!'
      broadcast-enabled: false
      interval: 15
      tps-trigger: 14.0
      tps-recover: 19.0
      commands:
        - 'lagg killmobs'
        - 'lagg clear'
        - 'lagg halt on'
      recover-commands:
        - 'lagg halt off'
    
    #This is /lagg killmobs, put what you DON'T want removed!
    # -- 'remove-named', when FALSE entities with custom names will NOT be removed
    # -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs
    kill-mobs:
       remove-named: false
       mob-filter:
       - Villager
       - Wolf
       - Iron_Golem
    #  - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test"
    #  - Zombie hasName <- This entity will be filtered if it HAS a name
       - ARMOR_STAND
       - Horse
    
    #This nerfs mob-spawners (Natural and player-made)
    #-------------------------------------------------
    #This goes by chunks rather then spawners. This is to prevent
    #a large buildup of mob-spawners within a small region to "bypass"
    #your set limit. It also allows for keys to be generated more easily
    #increasing the performance
    # -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner
    # -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove
    # --  the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)
    mobspawner:
      enabled: false
      max-spawn: 4
      remove-mobs-on-chunk-unload: true
    
    #Dont use if you have CB++ or Spigot!
    item-merger:
      enabled: false
      radius: 6
    
    #Auto-removal options
    # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
    # -- NOTE: The below 'remove' section applies to this remover!
    # -- NOTE: Putting the interval to low will cause issues!
    # -- NOTE: To disable "warnings", set it to "warnings: []"
    # -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default)
    #
    #        !==[ All string values MUST be inside '']==!
    #
    # -- 'remove-entities' lists what entities should be REMOVED on removal
    # -- 'warnings' list warnings to be given out at specified times
    # -- 'item-filter' What ground-items should NOT be removed during removal
    # -- 'remove-entities' What entities SHOULD be removed during removal
    auto-removal:
      enabled: false
      broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
      broadcast-removal: false
      autoremoval-interval: 460
      world-filter:
      # - this_world <-This world will be ignored during removal!
      boat: false
      falling-block: true
      experience-orb: true
      painting: false
      projectile: false
      item: true
      itemframe: false
      minecart: false
      primed-tnt: true
      item-filter:
      # - Stone <-This item-id will be ignored during removal!
      # - Grass
      remove-entities:
        - Arrow onGround
        - Snowball
        - Egg
        - Fireball
        - Boat !isMounted
        - Minecart !isMounted
        - MINECART_TNT
      # - cow <- This mob-type will be REMOVED during removal!
      # - MINECART_MOB_SPAWNER
      # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
      # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
      # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
      warnings:
            - 'time:400 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'
            - 'time:440 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'
    
    #What should be removed during /lagg clear, nearly the same thing as auto-removal
    command-remove:
      world-filter:
      # - this_world <-This world will be ignored during removal!
      broadcast-removal: false
      boat: true
      falling-block: true
      experience-orb: true
      painting: false
      projectile: true
      item: true
      itemframe: false
      minecart: true
      primed-tnt: true
      item-filter:
      # - Stone <-This item-id will be ignored during removal!
      # - Grass
      remove-entities:
      # - cow <- This mob-type will be REMOVED during removal!
      # - MINECART_MOB_SPAWNER
      # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
      # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
      # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
    
    #Very very old, but still works. Just specifies a global entity limit. I'd recommend 'custom-trigger-removal' instead
    # -- 'max' max entities allowed before the entity removal is activated
    limit:
      enabled: false
      max: 1000
      check-interval: 60
      broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
      world-filter:
      # - this_world <-This world will be ignored during removal!
      broadcast-removal: true
      boat: true
      falling-block: true
      experience-orb: true
      painting: false
      projectile: true
      item: true
      itemframe: false
      minecart: true
      primed-tnt: true
      item-filter:
      # - Stone
      # - Grass <-This item-id will be ignored during removal!
    
    
    # Create your own custom removal stuff!
    # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
    # -- NOTE: The below 'remove' section applies to this remover!
    # \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/
    # >    READ FOR HELP -> https://dev.bukkit.org/projects/clearlagg/pages/config-setup <- READ FOR HELP    <
    # /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\
    custom-trigger-removal:
      enabled: false
      triggers:
        trigger1:
          trigger-type: tps-trigger
          run-interval: 5
          tps-trigger: 14.0
          tps-recover: 19.0
          jobs:
            command-executor:
              commands:
                - 'lagg killmobs'
                - 'lagg clear'
                - 'lagg halt'
              recover-commands:
                - 'lagg halt'
            entity-clearer:
              execute-job-time: 120
              warnings:
                - 'time:60 msg:&4[ClearLag] &cEntities/drops will be purged in &7+remaining &cseconds!'
                - 'time:100 msg:&4[ClearLag] &cEntities/drops will be purged in &720 &cseconds!'
                - 'time:110 msg:&4[ClearLag] &cEntities/drops will be purged in &710 &cseconds!'
              world-filter:
              # - world <-This world will be ignored during removal
              removeEntities:
                - item
                - zombie !hasName
                - skeleton !hasName
                - pig !hasName
                - cow !hasName
        trigger2:
          trigger-type: entity-limit-trigger
          run-interval: 25
          limit: 200
          world-filter:
            # - world <-This world will be ignored during checking
          entity-limits:
            - zombie
            - skeleton
            - enderman
          jobs:
            entity-clearer:
              world-filter:
              # - world <-This world will be ignored during removal
              remove-entities:
                - zombie
                - skeleton
                - enderman

     

  • notnved added the tags Defect New Nov 7, 2022
  • vinciuz99 posted a comment Jul 24, 2023

    I also just encountered this problem (Minecraft Paper 1.20.1, ClearLag v3.2.2).
    News about how to fix this?


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