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I tried to disable auto removal in the world "spawn". So I added "spawn" to the world-filter. Unfortunately items in the world "spawn" are getting deleted anyway. What can I do?
Unable to reproduce your bug. Post the config
Here is the config:
#--------------------------------------------------------------------## ClearLag Configuration File ##--------------------------------------------------------------------## Configure to your liking, reload the config by tying: /lagg reload ## - ## Here is a helpful tutorial on this configuration setup! (Updated) ## http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ ##--------------------------------------------------------------------## All possible mob names: https://goo.gl/cch8YK ##--------------------------------------------------------------------#settings: auto-update: false config-version: 11 enable-api: true
#Limits the amount of item transfers for all the hoppers in a single chunk# -- 'transfer-limit' How many transfers per check interval until the hopper should be disabled# -- 'check-interval' In seconds, on what interval should the transfer limit be resethopper-limiter: transfer-limit: 5 check-interval: 1
#Meters your ram usage, if it goes above 'limit', run 'commands:'# -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount# -- 'interval' is how often clearlag will check your ram usage# -- 'commands' lists the commands that will be ran upon hitting your ram-limitram-meter: enabled: false interval: 20 ram-limit: 5000 commands: - 'lagg killmobs' - 'lagg clear' - 'lagg gc'
#This limits how fast a user can move by walking or flying in a single tick (20 ticks a second)#I HIGHLY recommend you use this on servers with increased player-speed/fly to prevent chunk overload# -- 'move-max-speed' Max speed on foot# -- 'fly-max-speed' Max speed while flyingplayer-speed-limiter: enabled: false move-max-speed: 0.7 fly-max-speed: 0.8
#Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)#When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server# -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'# -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'mob-breeding-limiter: enabled: false max-mobs: 6 check-radius: 15
#Should clearlag purge logs under /logs when the server starts?# -- 'days-old' means how many days old can the log be to be deletedlog-purger: enabled: false days-old: 3
#What type of entities SHOULD NOT be removed while doing /lagg area?area-filter: - Itemframe - Minecart - Wolf - Villager - Horse - ARMOR_STAND
#Should clearlag reset the config, or attempt to update your config on updates# -- 'force-update' is whether or not clearlag will reset your config with a newer version# -- settings this to false will make clearlag update your config rather then resettingconfig-updater: force-update: false
#This limits the mob egg spawners so players cannot "overload" the server with them# -- 'check-radius' is the radius clearlag will check for nearby entities# -- 'max-mobs' is how many entities may be in the radius before the spawning is blockedmobegg-limiter: enabled: false check-radius: 8 max-mobs: 5
#Disable new chunk generation, or just put a cap on how many can load at once.#May cause many bugs with Spigot 1.8+, not recommended!# -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks# -- !UNSTABLE ON SPIGOT BUILDS!chunk-limiter: enabled: false limit: 6000 create-new-chunks: true
#This modifies the view range of entities# -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save# -- If it's too high, expect bugs / lots of lagmob-range: enabled: false zombie: 30 skeleton: 30 creeper: 20
#How long should items/Mobs be left on the ground# -- live-time's go by ticks (20 ticks a second)live-time: enabled: false interval: 10 mobtimer: true itemtimer: true arrowtimer: true arrowkilltime: 15 moblivetime: 600 itemlivetime: 240
#This option disallows the placement of too many tnt-minecarts# -- 'radius' is the radius clearlag will check for TNT-Minecartstnt-minecart: enabled: false max: 2 radius: 6
#This option reduces global dispenser fire rate# -- 'time' is in millisecondsdispenser-reducer: enabled: false time: 100
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag# -- 'check-radius' is the radius clearlag will check for primed TNT# -- 'max-primed' is the max primed TNT within the radius allowed before clearlag begins to removetnt-reducer: enabled: false check-radius: 5 max-primed: 3
#This option reduces fire spread rate# -- 'time' is in millisecondsfirespread-reducer: enabled: false time: 2000
#How many entities should one chunk be allowed to hold?# -- 'entities' lists all the entities that will be counted# and possibly removed.chunk-entity-limiter: enabled: false limit: 10 entities: - Squid - Zombie - Skeleton - Creeper - Chicken - Pig - Sheep - Cow - Horse # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
#How many mobs should be allowed to spawn globally# -- 'interval' is the check interval check the current spawn amountsspawn-limiter: enabled: false interval: 15 mobs: 300 animals: 300
#Meters your TPS, if it goes to low, run the commands you wrote below!# -- 'interval' is how often tps-meter will check the TPS# -- 'tps-trigger' is at what TPS the commands will be ran at# -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed# -- 'commands' lists what commands will be executed when tps-tigger is reached# -- 'recover-commands' lists what commands will be executed when tps-recover is reached# -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs# -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers# -- 'broadcast-enabled' defines whether or not tps-meter should broadcasttps-meter: enabled: false trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures' recover-broadcast-message: '&6[ClearLag] &aThe server is no longer overloaded!' broadcast-enabled: false interval: 15 tps-trigger: 14.0 tps-recover: 19.0 commands: - 'lagg killmobs' - 'lagg clear' - 'lagg halt' recover-commands: - 'lagg halt'
#This is /lagg killmobs, put what you DON'T want removed!# -- 'remove-named', when FALSE entities with custom names will NOT be removed# -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobskill-mobs: remove-named: false mob-filter: - Villager - Wolf# - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test"# - Zombie hasName <- This entity will be filtered if it HAS a name - ARMOR_STAND - Horse
#This nerfs mob-spawners (Natural and player-made)#-------------------------------------------------#This goes by chunks rather then spawners. This is to prevent#a large buildup of mob-spawners within a small region to "bypass"#your set limit. It also allows for keys to be generated more easily#increasing the performance# -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner# -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove# -- the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)mobspawner: enabled: false max-spawn: 4 remove-mobs-on-chunk-unload: true
#Dont use if you have CB++ or Spigot!item-merger: enabled: false radius: 6
#Auto-removal options# -- warnings works like this; time = the time warning should be given, msg = warning message at that time# -- NOTE: The below 'remove' section applies to this remover!# -- NOTE: Putting the interval to low will cause issues!# -- NOTE: To disable "warnings", set it to "warnings: []"# -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default)## !==[ All string values MUST be inside '']==!## -- 'remove-entities' lists what entities should be REMOVED on removal# -- 'warnings' list warnings to be given out at specified timesauto-removal: enabled: true broadcast-message: '&6[UltimateAntiLag] &aEntfernte Einheiten: +RemoveAmount' broadcast-removal: false autoremoval-interval: 460 world-filter: - spawn boat: true falling-block: true experience-orb: true painting: false projectile: true item: true itemframe: false minecart: true primed-tnt: true item-filter: # - 264 # - 444 <-This item-id will be ignored during removal! remove-entities: # - cow <- This mob-type will be REMOVED during removal! # - MINECART_MOB_SPAWNER # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds) # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name warnings: - 'time:400 msg:&4[UltimateAntiLag] &cWarnung: Herumliegende Items werden in &7+remaining &cSekunden entfernt!' - 'time:440 msg:&4[UltimateAntiLag] &cWarnung: Herumliegende Items werden in &7+remaining &cSekunden entfernt!'
#What should be removed during /lagg clearcommand-remove: world-filter: # - this_world <-This world will be ignored during removal! broadcast-removal: false boat: true falling-block: true experience-orb: true painting: false projectile: true item: true itemframe: false minecart: true primed-tnt: true item-filter: # - 222 <-This item-id will be ignored during removal! # - 265 remove-entities: # - cow <- This mob-type will be REMOVED during removal! # - MINECART_MOB_SPAWNER # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds) # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
limit: enabled: true max: 1000 check-interval: 60 broadcast-message: '&6[UltimateAntiLag] &aLimit erreicht, entfernte Einheiten: +RemoveAmount' world-filter: # - this_world <-This world will be ignored during removal! broadcast-removal: true boat: true falling-block: true experience-orb: true painting: false projectile: true item: true itemframe: false minecart: true primed-tnt: true item-filter: # - 264 # - 232 <-This item-id will be ignored during removal!
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