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Pastebin link to your Config (I will ignore your ticket if it doesn't contain this): I don't have a paste bin but here's the config: <<<code>>> {{{#--------------#
<<code>>
spawn-limiter: enabled: true interval: 15 monsters: 300 animals: 300
check: world-filter: - this_world boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter:
limit: enable-limit: true max: 1000 check-interval: 60 broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!' world-filter: - this_world broadcast-removal: true boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter:
What steps will reproduce the problem? 1. Spawn an armor stand and wait it will disappear before the call for clear lag. 2. Spawn a polar bear it will also disappear
What is the expected output? What do you see instead? The entity should remain until clear lag calls for the clearing.
What version of the product are you using? The latest snapshot.
Do you have an error log of what happened? It doesn't generate an error.
I can't read the config you posted. Upload it to pastebin or hashbin.
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