Classic Bonemeal v1.1 Special
Details
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FilenameClassicBonemeal.jar
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Uploaded by
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UploadedMay 4, 2013
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Size11.62 KB
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Downloads698
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MD5c92d7a8b507913b8c6f0aa5dac6fea26
Supported Bukkit Versions
- CB 1.5.2-R0.1
Changelog
This is a custom version.
By default, this operates just as the previous versions have; however, this version can be customized. Inspired by:
So on my server, I have two types of bonemeal (they're both "white dye", but with different damage values). One was just "plain" bonemeal, and the other was "super" bonemeal, and the super one was meant for use in crafting only, but 1.5's bonemeal nerf gave me a new idea for this plugin. Would it be possible to (in a config.yml file) have a "nerfed" bonemeal, one that this plugin doesn't touch, and a "classic" bonemeal, one that this plugin restores? Here's what the config.yml could look like... (removed) Meaning that bonemeal with a damage value of 31, with this plugin installed, will grow plants the old way, and all other bonemeals of any other damage value will grow plants the new (and weak) way.
Config
- extra.debug - enable/disable console logging
- general.usedamagevalue - use the added feature
- extra.damagevalue - damage value to be used
white dye with a damage value of extra.damagevalue will grow the old (fast) way
Seriously, you don't need this version. Just use the previous version...