v2.97

Details

  • Filename
    CityWorld.jar
  • Uploaded by
  • Uploaded
    Jul 14, 2014
  • Size
    757.49 KB
  • Downloads
    4,143
  • MD5
    4e2acd38e875555628d0d4f10f0efc2b

Supported Bukkit Versions

  • CB 1.7.9-R0.1
  • CB 1.7.2-R0.3

Changelog

  • Tested against Minecraft 1.7.2/1.7.10, Bukkit 1.7.2/1.7.9.
  • Massive refactor to make CityWorld 1.7.x happy, I hope I found all the regressions. There isn’t a code file that didn’t change in someway.
  • Isolated the magic values that are going away soon into a class called BlackMagic, this should make it easier to do the next update
  • Due to numerous problems I have replaced the custom tree delegates
  • I have removed all of the Tekkit specific code, it was causing a number of problems. I know it doesn’t sound possible but this increases the likelihood that CityWorld will work with Tekkit since it now doesn’t attempt to anything “clever”
  • House roofs have been improved
  • Farms now include every crop possible, including a few manually created ones
  • A lot more foliage types (both trees and plants)
  • Isolated buildings and cisterns should now be working again
  • Added snowmen to SnowDune world and foliage to SandDune
  • Decay now does not include debris that cannot be stack nicely (no more thin glass or carpet hanging about)
  • Revamped bunkers and added an official but camouflaged way to get into them
  • Added a way for server operators to know when a special lot is generated. Take a look at the output logs.
  • Bunkers and tunnels play better with each other
  • Started to work on a new world style called Astral but stopped to get this release out
  • Still no furniture in the Houses, Bunkers or Sheds, sorry

A bit slow at the initial population but once everything is "populated" then all is good