v2.97
Details
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FilenameCityWorld.jar
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Uploaded by
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UploadedJul 14, 2014
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Size757.49 KB
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Downloads4,143
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MD54e2acd38e875555628d0d4f10f0efc2b
Supported Bukkit Versions
- CB 1.7.9-R0.1
- CB 1.7.2-R0.3
Changelog
- Tested against Minecraft 1.7.2/1.7.10, Bukkit 1.7.2/1.7.9.
- Massive refactor to make CityWorld 1.7.x happy, I hope I found all the regressions. There isn’t a code file that didn’t change in someway.
- Isolated the magic values that are going away soon into a class called BlackMagic, this should make it easier to do the next update
- Due to numerous problems I have replaced the custom tree delegates
- I have removed all of the Tekkit specific code, it was causing a number of problems. I know it doesn’t sound possible but this increases the likelihood that CityWorld will work with Tekkit since it now doesn’t attempt to anything “clever”
- House roofs have been improved
- Farms now include every crop possible, including a few manually created ones
- A lot more foliage types (both trees and plants)
- Isolated buildings and cisterns should now be working again
- Added snowmen to SnowDune world and foliage to SandDune
- Decay now does not include debris that cannot be stack nicely (no more thin glass or carpet hanging about)
- Revamped bunkers and added an official but camouflaged way to get into them
- Added a way for server operators to know when a special lot is generated. Take a look at the output logs.
- Bunkers and tunnels play better with each other
- Started to work on a new world style called Astral but stopped to get this release out
- Still no furniture in the Houses, Bunkers or Sheds, sorry
A bit slow at the initial population but once everything is "populated" then all is good