v1.04

Details

  • Filename
    CityWorld.jar
  • Uploaded by
  • Uploaded
    Jul 22, 2012
  • Size
    321.06 KB
  • Downloads
    672
  • MD5
    603fae795844523f676782bf86ca6408

Supported Bukkit Versions

  • CB 1.2.5-R4.0
  • 1.2.5

Changelog

  • Added World generated as Nether automagically makes everything destroyed
  • Still working on TheEnd based worlds... it will be cool trust me :-)
  • Added decayed options for buildings, roads and nature
  • Fixed the crosswalks so they appear when they should
  • Fixed the disappearing radio town shacks (still happens but rarer)
  • Added streetnames... no it isn't customizable right now but might be soon
  • Fixed the tree distribution, more randomness and trees
  • Added city and road radius for folks who want a single city surrounded by nature
  • Made the stairs in the mineshafts a little less rickety looking
  • Added alcoves to the mineshafts to make the spawners and chests less obvious
  • Removed the silverfish from the sewers and mineshafts... yike!, that was a bad idea!
  • Oops, sometimes the vertical mineshafts go down beyond the bedrock... double yike!, that was even a worse idea!
  • Fixed a buggaboo that made the bunkers plots clear out too much rock and not generate caves correctly
  • Incorporated support for Tekkit material types base on initial work by gunre/adept
  • If options are used, I put in some sanity checks to make sure all the plots are actually filled with something

A bit slow at the initial population but once everything is "populated" then all is good