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In the rewrite, it appears the mob spawner functionality was lost.
I propose that you make it so we can set specific limits for mob spawners only, rather than only having the plugin apply to mob spawners.
I'll add a list in the config for spawn reasons to react on.
NATURAL, JOCKEY, CHUNK_GEN, SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BED, BUILD_SNOWMAN, BUILD_IRONGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING, SLIME_SPLIT, REINFORCEMENTS, CUSTOM, DEFAULT
I've added you as a tester and uploaded a version with config settings to choose what spawn reasons to cull on.
3.0.1
Add these to your config.yml
# Spawn reasons to cull on. spawn-reasons: NATURAL: true JOCKEY: true CHUNK_GEN: true SPAWNER: true EGG: true SPAWNER_EGG: true LIGHTNING: true # These are deprecated, might not work in the future. BED: true BUILD_SNOWMAN: true BUILD_IRONGOLEM: true BUILD_WITHER: true VILLAGE_DEFENSE: true VILLAGE_INVASION: true BREEDING: true SLIME_SPLIT: true REINFORCEMENTS: true CUSTOM: true DEFAULT: true
Then set everything to false except SPAWNER, see if that solves your issue.
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