ChunkRetard

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

ChunkRetard

Aggressively rearranges chunks sent by the server in order to fill in areas nearest to the player first, and limits the outgoing speed of chunks to a configurable rate. This plugin is aimed towards servers hosted on connections that have a low outbound capacity but still have a good enough end-to-end delay to handle several players connected at once.

Features

  • Sends chunks slower to avoid saturating the connection.
  • Sends chunks in the best order for your players.

You have a server, but the upstream capacity isn't too hot and your players scream "lag!" whenever someone logs in or uses a portal, either of which will trigger the server to push an enormous number of chunk packets over the connection all at once and causing momentary intolerable lag for all your players.

ChunkRetard reduces the rate at which these large chunk packets are sent, while letting other packets through so the server remains responsive from the perspective of your users. It also rearranges the chunks into a more efficient order for transmission, so that players aren't left hanging in air while land in the distance slowly fills in.

Commands

/crbf [BurstFrequency]
Set or show the burst frequency.
/crppb [PacketsPerBurst]
Set or show the packets per burst.
/crdebug
Toggle debugging output to console.
/crbypass
Toggle observance of bypass list.

Permissions

Currently only an OP can change settings. As this plugin affects bandwidth consumption and the wrong settings can effectively make the server unreachable from remote by saturating the uplink, this is probably for the best.

Configuration

See Configuration


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