Config Key | Description | Default Value |
worlds | The worlds where Chunk Claiming is enabled. | -world |
protectSwitches | Switch and Button protection. Pressure Plates are always public. | true |
protectContainers | Chest and Furnace Protection. | true |
mobsForCredits | Let players use spawn eggs for credits in ChunkClaim worlds. | true |
startCredits | Credits players get when they spawn the first time. | 11 |
creditsPerHour | Number of credits players get per hour. | 3 |
maxCredits | Max credits a player can get | 50 |
mindModBlocks: | How many blocks players have to place to make a chunk permanent. Don't set this too high, it will cause lag. | 10 |
autoDeleteDays: | Number of days before empty chunks get resetted. | 2 |
nextToForce: | Players can only claim chunks next to their existing ones (NOT RECOMMENDED) | false |
regenerateChunk: | The plugin forces the map generator to regenerate a chunk when it goes public. Disable this if you use custom maps! | true |
# ChunkClaim Configuration File
worlds:
- world
protectSwitches: true
protectContainers: true
mobsForCredits: true
startCredits: 11
creditsPerHour: 3
maxCredits: 50
mindModBlocks: 10
autoDeleteDays: 2
nextToForce: false
regenerateChunk: true
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Is it possible to disable that pistons must be in a claim to work?