2.2.3 b333


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    Apr 6, 2013
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Supported Bukkit Versions

  • CB 1.5.1-R0.1


Version 2.2.3 b333

  • See compare for full changelog
  • Added dynamic group update task
  • Added tab-completion override for invisible players
  • /ignore -l now shows whether or not you're ignoring someone if your list is empty.
  • Player data now properly persists in all cases.

Version 2.2.1 b311

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  • Added /prefix [player] [value]
  • Added /suffix [player] [value]
  • Fixed NPE when player has no data in players.yml

Version 2.2 b306

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  • Updated to 1.3.2-R2.0
  • Merged pull request for chat format optimization from Wolvereness
  • Channels can now have their own specific formats
  • Public channels do not add names to their member list
  • Persistence will no longer through NPEs and CMEs if things go awry
  • Nicknames now properly persist

Version 2.1.1 b252

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  • Updated to AsyncPlayerChatEvent and Bukkit 1.3.1-R1.0
  • Fixed a few possible concurrency issues since the Async update
  • Added a few optimizations to event handlers
  • Mute is no longer default TRUE
  • plugin.yml node templates now default to false properly
  • Multiple default channels can now be set

Version 2.1 b244

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  • Improved persistence of member, admin and auto-join lists
  • Fixed output from /part and /join
  • Fixed /invite, should no longer create a member entry every time you invite someone
  • /ch list now works from the console

Version 2.1 b239

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  • Added /mute for players and channels.
  • Fixed managers not properly handling object retrievals
  • Fixed /chat reload. Doesn't suck anymore.
  • /invite now has error checking, and it works.
  • Fixed possible NPE on ChatPlayer.parseSelf()
  • /invite now properly outputs details to the sender and the invitee.
  • Whispers are now logged.
  • New config.yml options: plugin.prefixOnJoin and plugin.prefixOnQuit, values of true/false.
  • Players can no longer target channels they're not on.

Version 2.1 b230

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  • Release worthy build, finally!
  • Fixed a few tiny issues, including...
  • Player data now persists properly
  • Targets can no longer be set for channels you're not in
  • No more memory leaks for servers with low tick rates!
  • Fixed invalid text characters: $, \ and &
  • Implemented more commands, including in-game channel and group settings
  • Fixed op_fallback

Version 2.0 b220

  • Long awaited 2.0 release candidate! I'm working as quickly as I can to get everything up to date and working properly for 1.2.5+
  • Implemented a few extra commands for setting group options from in-game. Type /chat group for info.
  • Added some new IRC features, which are incomplete and shouldn't be used unless you're comfortable with bugs!

Version 1.1.0 b101

  • Switched to normal chat events; channels should still work
  • Fixed world change event
  • Fixed Factions interaction - now uses normal Factions tag insertion (configure in plugins/Factions/conf.json)

Version 1.1.0 b90

  • Fixed MV requirement
  • Removed factions dependencies and removed factions hooking; implementing new way of dealing with it.
  • Fixed some other stuff.

Version 1.1.0 b88

  • Recommended for b1597+ (MC 1.0.0)
  • Changed finalName in pom

Version 1.1.0 b70

  • Updated internal permissions handling for groups
  • Fixed multiple groups with op status glitch
  • Tested and compiled against Bukkit build 1566

Version 1.0.10 b52

  • It actually works now.

Version 1.0.10 b48

  • Quick update to CommandHandler latest version
  • Added chat logging
  • Updated to MV2.2 API; legacy versions will NO LONGER work.

Version 1.0.9 b39

  • Quick fix to group tracking

Version 1.0.9 b38

  • Whispers no longer require quotations for multiple word messages
  • AFK messages no longer overwrite standard messages
  • Added %afk description in config.yml

Version 1.0.8 b37

  • Fixed possible null pointer during channel messages

Version 1.0.7 b36

  • Added CommandHandler validation; requires v1.0 or better now (conflicts will be mentioned in server.log)
  • Added real-time group updates for permissions changes
  • Added confirmation message to /chatsuite reload

Version 1.0.5 b34

  • Fixed $ (dollar sign) breaking chat
  • Removed !node for checking chat formats in-game

Version 1.0.4 b30

  • Fixed Faction coloring
  • Fixed possible ZipException because I'm dumb
  • Moved to JDK1.5 from 1.6

Version 1.0.3 b26

  • Added faction coloring
  • Fixed default channel settings
  • Minor code cleanup

Version 1.0.3 b24

  • Added Heroes support; plugin now parses a player's hero class in chat with the variable %h

Version 1.0.3 b23

  • Cleaned up a bunch of code
  • Changed plugin.yml's command from /cs to /chatsuite, and cleaned up the aliases
  • Consolidated commands into a recognizable and uniform layout

Version 1.0.3 b22

  • Added /cs debug, /cs reload, /cs locale, and /cs version, each with corresponding chatsuite.[command] permission nodes.
  • Plugin now registers group names to chatsuite.groups.[groupname], where each groupname corresponds to its name in config.yml
  • Fixed default permissions

Version 1.0.2

  • Added Factions support, via the variable %f in the configuration file.
  • beta release

Version 1.0.1

  • Fixed deprecated Multiverse method getMVWorlds()
  • Minor bug fixes, command implementation

Version 1.0

  • Initial github commit
  • alpha release