CatchYou Mobcatcher
CatchYou Mobcatcher
Because of some mayor bugs and missing time, to fix it right no, is this resource DISCONTINUED for now. Maybe I have time to fix it later. But not at the moment. Sorry!
What's this? A rare mob! Wouldn't it be nice to be able to take the mob with you? That's exactly what you can do now. CatchYou gives you an item that gives you a spawnegg of the mob when you click on the mob with the item. Or wouldn't it be great to turn an common mobspawner into a wither skeleton mobspawner? Of course, this is also possible with a spawnegg.
CatchYou gives you a mob catcher, with which you can transform any mob into a corresponding spawnegg (if exists a spawnegg from the mob). In addition, it impresses with its simple configuration and should not be missing on any server.
You can choose which item should be used as Mobcatcher, which mobs are catchable and in which worlds the Mobcatcher can be used. You can also define, which Spawneggs could be spawned again and in which world spawneggs working.
CatchYou gives you a mob catcher, with which you can transform any mob into a corresponding spawnegg (if exists a spawnegg from the mob). In addition, it impresses with its simple configuration and should not be missing on any server.
You can choose which item should be used as Mobcatcher, which mobs are catchable and in which worlds the Mobcatcher can be used. You can also define, which Spawneggs could be spawned again and in which world spawneggs working.
CatchYou also looking if a mob is allready tamed or is within a WorldGuard Protection or a GriefPrevention Claim.
Was ist das? ein seltener Mob. Wäre es jetzt nciht nice, den Mob mitnehmen zu können? Genau das kannst du jetzt. CatchYou gibt dir ein Item, mit dem du ein Spawnei des Mobs erhälst, wenn du den Mob mit dem item anklickst. Oder wäre es nicht grpßartig, einen gewöhnlchen Mobspawner zu einem Witherskelett-Mobspawner zu machen? Natürlich geht auch das mit einem Spawnei.
CatchYou gibt dir einen Mobcatcher, mit dem du jedes beliebige Mob in ein ensprechendes Spawnei verwandeln kannst (sofern es von dem Mob ein Spawnei gibt). Darüber hinaus besticht es durch seine einfache Konfiguration und sollte auf keinem Server fehlen.
Du kannst wählen, welches Item als Mobcatcher benutzt werden soll, welche Mobs fangbar und in welchen Welten die Mobcatcher benutzt werden können. Außerdem kannst du einstellen, welche Spawneier wieder platziert werden können und in welchen Welten Spawneier funktionieren.
CatchYou achtet auch darauf, ob ein Mob bereits gezähmt ist oder sich in einer Worldguard Protection oder einem GriefPrevention Claim befindet.
Commands
/catchyou <Amount> Gives you a catchitem
Permissions
catchyou.item: description: Grants you access to the /catchyou command catchyou.catching: description: Grants you access to use Catch-Items catchyou.spawning: description: Allowing you to spawn mobs from Spawn-Eggs
catchyou.yml
# Catchitem Configuration # For a list of materials you can see this reference: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html # Note!!! The names are case sensitive. Also not all Materials can be used as CatchItem. Itemmaterial: 'EGG' Itemname: '§6CatchYou Mobcatcher' Itemlore: '§cRRightclick a mob to catch it' # Worlds, in which Mobs can be catched Catchworlds: - world - world_nether - world_the_end # Worlds, in which the Mobs can be spawned with Spawneggs Spawnworlds: - world - world_nether - world_the_end # Catchable Mobs # Names are case-sensitive. # A list of of all actual entities can be found here: # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html # Uncomment to activate mobs. EnabledMobs: - BAT - MUSHROOM_COW - CAT - CHICKEN - COW - DOLPHIN - DONKEY - HORSE - LLAMA - MULE - OCELOT - PANDA - PARROT - PIG - POLAR_BEAR - RABBIT - SHEEP - SQUID - TRADER_LLAMA - TURTLE - VILLAGER - WANDERING_TRADER - WOLF - BEE # - TROPICAL_FISH # - PUFFERFISH # - SALMON # - BLAZE # - CAVE_SPIDER # - COD # - CREEPER # - DROWNED # - ELDER_GUARDIAN # - ENDERMAN # - ENDERMITE # - EVOKER # - FOX # - GHAST # - GUARDIAN # - HUSK # - MAGMA_CUBE # - PHANTOM # - ZOMBIFIED_PIGLIN # - ZOGLIN # - PIGLIN # - HOGLIN # - STRIDER # - PILLAGER # - RAVAGER # - SHULKER # - SILVERFISH # - SKELETON # - SKELETON_HORSE # - SLIME # - SPIDER # - STRAY # - VEX # - VINDICATOR # - WITCH # - WITHER_SKELETON # - ZOMBIE # - ZOMBIE_VILLAGER # Here are all spawn eggs, that can be spawned # Uncomment to activate. Names are case-sensitive # And yes Mushroom is written here MOOSHROOM correctly Spawneggs: - BAT_SPAWN_EGG - MOOSHROOM_SPAWN_EGG - CAT_SPAWN_EGG - CHICKEN_SPAWN_EGG - COW_SPAWN_EGG - DOLPHIN_SPAWN_EGG - DONKEY_SPAWN_EGG - FOX_SPAWN_EGG - HORSE_SPAWN_EGG - LLAMA_SPAWN_EGG - MULE_SPAWN_EGG - OCELOT_SPAWN_EGG - PANDA_SPAWN_EGG - PARROT_SPAWN_EGG - PIG_SPAWN_EGG - POLAR_BEAR_SPAWN_EGG - RABBIT_SPAWN_EGG - SHEEP_SPAWN_EGG - SQUID_SPAWN_EGG - TRADER_LLAMA_SPAWN_EGG - TURTLE_SPAWN_EGG - VILLAGER_SPAWN_EGG - WANDERING_TRADER_SPAWN_EGG - BEE_SPAWN_EGG - WOLF_SPAWN_EGG # - TROPICAL_FISH_SPAWN_EGG # - PUFFERFISH_SPAWN_EGG # - SALMON_SPAWN_EGG # - BLAZE_SPAWN_EGG # - CAVE_SPIDER_SPAWN_EGG # - COD_SPAWN_EGG # - CREEPER_SPAWN_EGG # - DROWNED_SPAWN_EGG # - ELDER_GUARDIAN_SPAWN_EGG # - ENDERMAN_SPAWN_EGG # - ENDERMITE_SPAWN_EGG # - EVOKER_SPAWN_EGG # - GHAST_SPAWN_EGG # - GUARDIAN_SPAWN_EGG # - HUSK_SPAWN_EGG # - MAGMA_CUBE_SPAWN_EGG # - PHANTOM_SPAWN_EGG # - ZOMBIFIED_PIGLIN_SPAWN_EGG # - ZOGLIN_SPAWN_EGG # - PIGLIN_SPAWN_EGG # - HOGLIN_SPAWN_EGG # - STRIDER_SPAWN_EGG # - PILLAGER_SPAWN_EGG # - RAVAGER_SPAWN_EGG # - SHULKER_SPAWN_EGG # - SILVERFISH_SPAWN_EGG # - SKELETON_SPAWN_EGG # - SKELETON_HORSE_SPAWN_EGG # - SLIME_SPAWN_EGG # - SPIDER_SPAWN_EGG # - STRAY_SPAWN_EGG # - VEX_SPAWN_EGG # - VINDICATOR_SPAWN_EGG # - WITCH_SPAWN_EGG # - WITHER_SKELETON_SPAWN_EGG # - ZOMBIE_SPAWN_EGG # - ZOMBIE_VILLAGER_SPAWN_EGG
Everything is fine and works fine in 1.16.1 Very nice, only the following problem, once the plugin is active, you can not get into any lore. And they can't feed animals either. and things can no longer be packed into picture frames that have to be fixed otherwise nice plugin
MFG
In reply to Bassprojekt:
Thanks for your feedback. I will looking into it tomorrow. I think, it's cause they added another nether mob with 1.16.1,