CatchMe
This plugin allows factions to conquer WorldGuard regions by occupy them. You only need to enter the region, if no defender is there and wait a specified time. The idea of this plugin is from Scorpia.
Now the plugin is completly recoded and has some nice new features.
Features
- conquer a WorldGuard region by occupy it
- interrupt a conquering process, whilst you enter your region too
- define which factions could occupy which region
- send information message, if an region would be conquered
- give the permission to build in a conquered region
- gain money for holding regions
- define dependencies, to make complex concatenated conquests
- using the factions of the plugin Factions
- using the WorldGuard flag API
- let a player conquer a region instead of a faction
- and much more...
Permissions
To give the members of a controlling faction the ability to build in the region, you will give all members of a faction the permission group.{factionname}
. So all members of the faction HuntersHateCreepers needs the permission group.HuntersHateCreepers
. This is from WorldGuard, which can not recognize fractions as owner.
Configuration & commands
This plugin has no own commands. The configuration of the regions is by WorldGuard, so you only need the flag command of WorldGuard. In later version, it would possible, that I add a configuration with the default values.
Planed features
- show a countdown while occupy a region
- show an information about which defenders are in the region
- decreasing time depending on count of team's players
- set the conqueror only as the member and not as the owner of the region
- add a capture the flag option (destroy a special block in the region)
- first kill some defender (players or npcs) before occupy the region
- add a effect by conquering a region
Donate
If you want to support us to develop more those usefull, nice and funny plugins, feel free to donate here.
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More information
[ Conquer and defend regions | Configure regions | For Developers ]
update please 1.12.2 ;-)
Working on 1.7 ?, someone can tell ?
Update please?
Any chance of this updating? I'd love to kee using it.
Is this updating?
I love this plugin! I have a few suggestions. Maybe you can have it so it shows a countdown each minute or so so players know it is being captured. also if you can have it be able to give more things than just money and have it list how many enemy players are in the area when are you trying to capture and when you try and capture the point and one person steps inside does the whole count reset?
It's new, it's better, it's for you. For a long time, you didn't heard anything about this project, but now it is back. I completly recoded the plugin and added some new features.
Hey guys. Thanks for the work on this. a quick question: Are you'all still supporting this plugin? I'm planning on using this and would like to know if it's going to be updated in the future. Thank you and a "well done" for your hard work.
@ChrissWR1
The issue is likely 1.1, I have WorldGuard. I only asked because I can not test out the plugin until I can get it working, so I am looking forward to Craftbukkit 1.1 RB and this plugin's update to try it out.
Also, just to help you with possible issues on 1.1, this error occurred when someone logged in: http://dev.bukkit.org/paste/4625/
@BrvtvsC
Hi BrvtvsC,
you will need WorldGuard to use this plugin! It don't create WorldGuard regions. You need to create the regions with WorldGuard. If they exists you can set them to be capturable by this plugin.
Btw I create and test this under CB 1.0.1-R1! I don't know if it works on 1.1!
Your sincerely ChrissW-R1
http://dev.bukkit.org/paste/4620/
This is what happens when I launch the plugin.
I am on a dev build of 1.1
Thank you, but I am also a little bit confused by this plugin. Would this allow me to create world guard regions with factions as the member list? I have long wanted to create events where victorious factions could be rewarded an unclaimable fortress. If this functionality is possible with this plugin, that is awesome. Thanks