CasinoSlots 2.5.5

Details

  • Filename
    CasinoSlots.jar
  • Uploaded by
  • Uploaded
    Oct 25, 2012
  • Size
    85.37 KB
  • Downloads
    18,320
  • MD5
    1f9ad9959f34025b518c291a214bf60b

Supported Bukkit Versions

  • 1.6.2

Changelog

2.5.5

  • Using the logger provided with Bukkit
  • Added support for withdrawing money from a player's account, if the reward money is negative it withdraws the money from the player
  • Added a check to see if the config exists or not with the config-version property. If the config-version does not equal 1.0, the config will copy over it's default options.
  • Added config option to display the information when we kept a chunk loaded, this defaults to false. (see: http://dev.bukkit.org/server-mods/casino-slots/pages/info/config/)
  • Added an option to allow types to also cost items
  • Added another /casino set option, this time to set the additional item the type costs.
  • Added an option to check Towny
    • If enabled, will check if the player is a mayor, has a town, and is the resident of a town
    • Option to allow only mayors to create them
    • Option to allow only players who are part of a town to create them
    • Configurable messages for only mayors creating them, only players with towns, and the messages they see whenever they don't have ownership of the plot where the things would be.
  • Added an option to check World Guard if the player has permission to build where the slot will be
  • Added an alias to the adds, you can now do /casino create
  • Added an alias to remove, can now do /casino delete
  • Added an option to smite the player more than once with that action reward (see: http://dev.bukkit.org/server-mods/casino-slots/pages/info/actions)
  • Added more variables for the broadcast message
    • [type] The name of the type of the slot machine.
    • [moneyown] The amount of money won!
  • Added /casino set debug to toggle if we're in debugging or not, note: This isn't in /casino set as debugging is very spamming to the console and it is only temporary.
  • Fixed the chunk listener from testing the same chunk over and over.
  • Fixed the broadcast action not including the latest colors.
  • Fixed the action list not being acting like a list
  • Fixed the console not being able to do /casino list
  • Fixed the console not being able to do /casino reload
  • Fixed the console not being able to do /casino stats
  • Fixed the console not being able to do /casino toggle
  • Fixed the console not being able to do /casino version
  • Fixed the console not being able to do /casino
  • Fixed the console /casino to only display what the console can do
  • Fixed players with create managed permissions see the commands they are allowed
  • Fixed players being able to toggle if a slot is enabled or not even if they didn't have permission
  • Fixed /casino set being open to all players.
  • Fixed a NPE when an Explosion had no blocks
  • Fixed permissions not working correctly, now you can give players casinoslots.create.managed.<type> and they'll be able to create that type (http://dev.bukkit.org/server-mods/casino-slots/pages/info/permissions/)
  • Fixed sounds not playing, now using the new API for sounds
    • Note to people using tekkit, you will need to change the bukkit-version to something smaller than 2377 or else you will get errors.

2.5.2

  • Fixed the stats.yml file being over wrote each restart/reload
  • Fixed the stats.yml displaying incorrect data
  • Fixed the slots.yml not being saved when something was done to it, mostly noticeable when using managed slots (thanks LlmDl for noticing this)
  • Fixed the prefix, colors, and all that from not changing when doing a /casino reload
  • Fixed an NPE with the 'give' action.
  • Added support for the new color codes
  • Added new stats, wins and losts. This way you can keep track of how many people won it and how many people lost.
  • Added a debugging option, I would advise as to not use this...it tends to spam the console a lot.
  • Simplified the permissions check
  • Made reloading the config and what happens during that a little better.

2.5.1

  • Fixed the slots.yml file not saving when being changed

2.5.0

  • Fixed the reels displaying duplicate blocks
  • Fixed the stats.yml not being saved
  • Re-added the reload command
  • Added the ability to give out enchanted items as rewards. (See this as an example.)

2.4.9

  • Added /casino set sign <slot>
    • This makes it so you can punch and sign and that sign will update with the latest winner
  • Added /casino set type <slotname> <type>
    • This allows you to change the type of a slot machine to something different
  • Enhanced the way the PlayerListner is handled
  • Made the plugin check the chunks for both the controller and one of the reel blocks
  • Started working on getting managed slots able to be made with permissions
  • Created a check when loading for the seemingly random NPE on getBlock, tells you what to do now

2.4.5

  • Fixed chunks unloading that had slots in it
  • Added a command to see which version you're on, /casino version
  • Blocked explosions from destorying any blocks when it had a CasinoSlot in it
  • Made a majority of the actions time configurable, see http://dev.bukkit.org/server-mods/casino-slots/pages/info/actions/
  • Added several new actions
    • addxplvl - Add levels to a player
    • gocrazy - Makes the player's screen go crazy and inverted
    • highjump - A player is able to jump high (still taking fall damage)
    • digfast - A player is able to dig fast naturally
    • kick - Kicks the player with the message "You cheated the Casino!"
    • hulkup - Player has insane strength!!

2.3.5

  • Added the following permissions for creating managed slots:
    • casinoslots.create.managed
    • casinoslots.create.managed.*
    • casinoslots.create.managed.type
  • Note: To create a managed slot the player who's creating it must have both casinoslots.create.managed and either casinoslots.create.managed.* or casinoslots.create.managed.type (where type is the name of the type being added)

2.3.2

  • Made the give action require a , for the damage value. So, action: give 383,54 1 would give you one zombie spawning egg upon winning.

2.3.1

  • Fixed being able to withdraw more than is in the slot's account
  • Fixed the withdraw/deposit messages being the same, now withdraw actually says withdraw
  • Added a message for when getting the blocks during load returns null, will now display a message saying which one was the problem

2.3.0

  • Fixed the config file not saving sometimes
  • Fixed so that Admins see the information about the slot no matter if they own it or not
  • Removed the plugin saving the config file on disable, thus enabling editing while the server is running
  • Added the ability to use damage values on block ids
  • Added the ability to set rewards for damage value blocks
  • Added the help messages being shown on right clicking the control block when the player isn't the owner
  • Added it so that it plays the C Major Chord upon winning :)
  • Fixed/Added a smarter broadcast action, can include [cost] and [player]

2.2.5

  • Completely removed the code that was trying to make the [cost] look right, too bad that look good when it worked ;/

2.2.4

  • A workaround for the Array Out of Bounds, you all should edit your economy's config right.
  • Hopefully fixed the ever more persist "Displays the command guide." message being shown, was my fault.

2.2.2

  • Hopefully fixed the start up error that was random with iConomy6
  • Fixed /casino withdraw to actually give money to the player and take it from the slot
  • Fixed /casino deposit to actually take money from the player and give it to the slot
  • Fixed the random "Displays the command guide."

2.2.0

2.15.3

  • Made a quick hacky way of telling you your config is messed up, aka the plugin won't work until you fix it thus the plugin is disabled and you get a ton of errors (this will be interesting to see the amount of people tell me there's a bug)
  • Hopefully fixed the issue when a block gets three in a row and it doesn't have a reward message
  • Added .* and some other permission nodes, see here for info on it
  • Fixed everyone being able to create any slot, sorry for the inconvenience there
  • Made the message that comes up when the player doesn't have permission to use it configurable per slot. See this for an example.
  • Started working on the configuration page, tons of stuff still to do though.

2.15.1

  • Fix (I believe) for the ArrayOutofBounds

2.15.0

  • Fixed creation and playing costs being fixed at what they were
  • Fix for /casino types new <type>, can't promise it will work as I forgot to test
  • Fixed saving of funds in managed slots
  • Made managed slots work 99.9% better, see http://dev.bukkit.org/server-mods/casino-slots/pages/info/managed-slots/ for information on how to set up a managed slot.
  • Added /casino withdraw
  • Added /casino deposit
  • Added /casino setowner
  • Added /casino toggle
  • Added the ability to change the in game prefix to whatever you want
  • Added three new actions
    • Drugup
    • Fire
    • goBlind
  • Disabled /casino reload as it was casino problems and wasn't working like people expected it to.
  • Permission nodes have changed, see http://dev.bukkit.org/server-mods/casino-slots/pages/info/permissions/

If the plugin is loaded before the worlds, it errors out. If you have Multiverse-Core installed, then add that to the plugin's softdepend so that this plugin is loaded after the worlds load.