CasinoSlots 2.5.2
Details
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FilenameCasinoSlots.jar
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Uploaded by
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UploadedAug 24, 2012
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Size76.78 KB
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Downloads4,522
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MD56210af0990afd79625a19d5297ae5d41
Supported Bukkit Versions
- CB 1.3.1-R2.0
Changelog
2.5.2
- Fixed the stats.yml file being over wrote each restart/reload
- Fixed the stats.yml displaying incorrect data
- Fixed the slots.yml not being saved when something was done to it, mostly noticeable when using managed slots (thanks LlmDl for noticing this)
- Fixed the prefix, colors, and all that from not changing when doing a /casino reload
- Fixed an NPE with the 'give' action.
- Added support for the new color codes
- Added new stats, wins and losts. This way you can keep track of how many people won it and how many people lost.
- Added a debugging option, I would advise as to not use this...it tends to spam the console a lot.
- Simplified the permissions check
- Made reloading the config and what happens during that a little better.
2.5.1
- Fixed the slots.yml file not saving when being changed
2.5.0
- Fixed the reels displaying duplicate blocks
- Fixed the stats.yml not being saved
- Re-added the reload command
- Added the ability to give out enchanted items as rewards. (See this as an example.)
2.4.9
- Added /casino set sign <slot>
- This makes it so you can punch and sign and that sign will update with the latest winner
- Added /casino set type <slotname> <type>
- This allows you to change the type of a slot machine to something different
- Enhanced the way the PlayerListner is handled
- Made the plugin check the chunks for both the controller and one of the reel blocks
- Started working on getting managed slots able to be made with permissions
- Created a check when loading for the seemingly random NPE on getBlock, tells you what to do now
2.4.5
- Fixed chunks unloading that had slots in it
- Added a command to see which version you're on, /casino version
- Blocked explosions from destorying any blocks when it had a CasinoSlot in it
- Made a majority of the actions time configurable, see http://dev.bukkit.org/server-mods/casino-slots/pages/info/actions/
- Added several new actions
- addxplvl - Add levels to a player
- gocrazy - Makes the player's screen go crazy and inverted
- highjump - A player is able to jump high (still taking fall damage)
- digfast - A player is able to dig fast naturally
- kick - Kicks the player with the message "You cheated the Casino!"
- hulkup - Player has insane strength!!
2.3.5
- Added the following permissions for creating managed slots:
- casinoslots.create.managed
- casinoslots.create.managed.*
- casinoslots.create.managed.type
- Note: To create a managed slot the player who's creating it must have both casinoslots.create.managed and either casinoslots.create.managed.* or casinoslots.create.managed.type (where type is the name of the type being added)
2.3.2
- Made the give action require a , for the damage value. So, action: give 383,54 1 would give you one zombie spawning egg upon winning.
2.3.1
- Fixed being able to withdraw more than is in the slot's account
- Fixed the withdraw/deposit messages being the same, now withdraw actually says withdraw
- Added a message for when getting the blocks during load returns null, will now display a message saying which one was the problem
2.3.0
- Fixed the config file not saving sometimes
- Fixed so that Admins see the information about the slot no matter if they own it or not
- Removed the plugin saving the config file on disable, thus enabling editing while the server is running
- Added the ability to use damage values on block ids
- Added the ability to set rewards for damage value blocks
- Added the help messages being shown on right clicking the control block when the player isn't the owner
- Added it so that it plays the C Major Chord upon winning :)
- Fixed/Added a smarter broadcast action, can include [cost] and [player]
2.2.5
- Completely removed the code that was trying to make the [cost] look right, too bad that look good when it worked ;/
2.2.4
- A workaround for the Array Out of Bounds, you all should edit your economy's config right.
- Hopefully fixed the ever more persist "Displays the command guide." message being shown, was my fault.
2.2.2
- Hopefully fixed the start up error that was random with iConomy6
- Fixed /casino withdraw to actually give money to the player and take it from the slot
- Fixed /casino deposit to actually take money from the player and give it to the slot
- Fixed the random "Displays the command guide."
2.2.0
- Added item payable slots (/casino additem)
- Added three new actions:
- command (info coming soon, see new default command: https:github.com/graywolf336/CasinoSlots/blob/master/config.yml#L87)
- slap
- rocket
- Added an error message if you some how have slots that don't have types (found this bug on accident)
- Some general code clean up
2.15.3
- Made a quick hacky way of telling you your config is messed up, aka the plugin won't work until you fix it thus the plugin is disabled and you get a ton of errors (this will be interesting to see the amount of people tell me there's a bug)
- Hopefully fixed the issue when a block gets three in a row and it doesn't have a reward message
- Added .* and some other permission nodes, see here for info on it
- Fixed everyone being able to create any slot, sorry for the inconvenience there
- Made the message that comes up when the player doesn't have permission to use it configurable per slot. See this for an example.
- Started working on the configuration page, tons of stuff still to do though.
2.15.1
- Fix (I believe) for the ArrayOutofBounds
2.15.0
- Fixed creation and playing costs being fixed at what they were
- Fix for /casino types new <type>, can't promise it will work as I forgot to test
- Fixed saving of funds in managed slots
- Made managed slots work 99.9% better, see http://dev.bukkit.org/server-mods/casino-slots/pages/info/managed-slots/ for information on how to set up a managed slot.
- Added /casino withdraw
- Added /casino deposit
- Added /casino setowner
- Added /casino toggle
- Added the ability to change the in game prefix to whatever you want
- Added three new actions
- Drugup
- Fire
- goBlind
- Disabled /casino reload as it was casino problems and wasn't working like people expected it to.
- Permission nodes have changed, see http://dev.bukkit.org/server-mods/casino-slots/pages/info/permissions/
Due to some change with minecraft and bukkit, the noteblocks no longer play sounds when used via the API. Waiting for the recent dev builds to become a recommended build, once that happens this will be fixed since they added new APIs.