CasinoSlots 2.5.1

Details

  • Filename
    CasinoSlots.jar
  • Uploaded by
  • Uploaded
    Aug 23, 2012
  • Size
    75.00 KB
  • Downloads
    1,127
  • MD5
    911f0c37fd81efbd65b9bacf0078fcf8

Supported Bukkit Versions

  • CB 1.3.1-R2.0

Changelog

2.5.1

  • Fixed the slots.yml file not saving when being changed

2.5.0

  • Fixed the reels displaying duplicate blocks
  • Fixed the stats.yml not being saved
  • Re-added the reload command
  • Added the ability to give out enchanted items as rewards. (See this as an example.)

2.4.9

  • Added /casino set sign <slot>
    • This makes it so you can punch and sign and that sign will update with the latest winner
  • Added /casino set type <slotname> <type>
    • This allows you to change the type of a slot machine to something different
  • Enhanced the way the PlayerListner is handled
  • Made the plugin check the chunks for both the controller and one of the reel blocks
  • Started working on getting managed slots able to be made with permissions
  • Created a check when loading for the seemingly random NPE on getBlock, tells you what to do now

2.4.5

  • Fixed chunks unloading that had slots in it
  • Added a command to see which version you're on, /casino version
  • Blocked explosions from destorying any blocks when it had a CasinoSlot in it
  • Made a majority of the actions time configurable, see http://dev.bukkit.org/server-mods/casino-slots/pages/info/actions/
  • Added several new actions
    • addxplvl - Add levels to a player
    • gocrazy - Makes the player's screen go crazy and inverted
    • highjump - A player is able to jump high (still taking fall damage)
    • digfast - A player is able to dig fast naturally
    • kick - Kicks the player with the message "You cheated the Casino!"
    • hulkup - Player has insane strength!!

2.3.5

  • Added the following permissions for creating managed slots:
    • casinoslots.create.managed
    • casinoslots.create.managed.*
    • casinoslots.create.managed.type
  • Note: To create a managed slot the player who's creating it must have both casinoslots.create.managed and either casinoslots.create.managed.* or casinoslots.create.managed.type (where type is the name of the type being added)

2.3.2

  • Made the give action require a , for the damage value. So, action: give 383,54 1 would give you one zombie spawning egg upon winning.

2.3.1

  • Fixed being able to withdraw more than is in the slot's account
  • Fixed the withdraw/deposit messages being the same, now withdraw actually says withdraw
  • Added a message for when getting the blocks during load returns null, will now display a message saying which one was the problem

2.3.0

  • Fixed the config file not saving sometimes
  • Fixed so that Admins see the information about the slot no matter if they own it or not
  • Removed the plugin saving the config file on disable, thus enabling editing while the server is running
  • Added the ability to use damage values on block ids
  • Added the ability to set rewards for damage value blocks
  • Added the help messages being shown on right clicking the control block when the player isn't the owner
  • Added it so that it plays the C Major Chord upon winning :)
  • Fixed/Added a smarter broadcast action, can include [cost] and [player]

2.2.5

  • Completely removed the code that was trying to make the [cost] look right, too bad that look good when it worked ;/

2.2.4

  • A workaround for the Array Out of Bounds, you all should edit your economy's config right.
  • Hopefully fixed the ever more persist "Displays the command guide." message being shown, was my fault.

2.2.2

  • Hopefully fixed the start up error that was random with iConomy6
  • Fixed /casino withdraw to actually give money to the player and take it from the slot
  • Fixed /casino deposit to actually take money from the player and give it to the slot
  • Fixed the random "Displays the command guide."

2.2.0

2.15.3

  • Made a quick hacky way of telling you your config is messed up, aka the plugin won't work until you fix it thus the plugin is disabled and you get a ton of errors (this will be interesting to see the amount of people tell me there's a bug)
  • Hopefully fixed the issue when a block gets three in a row and it doesn't have a reward message
  • Added .* and some other permission nodes, see here for info on it
  • Fixed everyone being able to create any slot, sorry for the inconvenience there
  • Made the message that comes up when the player doesn't have permission to use it configurable per slot. See this for an example.
  • Started working on the configuration page, tons of stuff still to do though.

2.15.1

  • Fix (I believe) for the ArrayOutofBounds

2.15.0

  • Fixed creation and playing costs being fixed at what they were
  • Fix for /casino types new <type>, can't promise it will work as I forgot to test
  • Fixed saving of funds in managed slots
  • Made managed slots work 99.9% better, see http://dev.bukkit.org/server-mods/casino-slots/pages/info/managed-slots/ for information on how to set up a managed slot.
  • Added /casino withdraw
  • Added /casino deposit
  • Added /casino setowner
  • Added /casino toggle
  • Added the ability to change the in game prefix to whatever you want
  • Added three new actions
    • Drugup
    • Fire
    • goBlind
  • Disabled /casino reload as it was casino problems and wasn't working like people expected it to.
  • Permission nodes have changed, see http://dev.bukkit.org/server-mods/casino-slots/pages/info/permissions/

Due to some change with minecraft and bukkit, the noteblocks no longer play sounds when used via the API. Waiting for the recent dev builds to become a recommended build, once that happens this will be fixed since they added new APIs.