CashFlow v1.181
Details
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FilenameCashFlow.jar
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Uploaded by
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UploadedFeb 23, 2012
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Size77.73 KB
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Downloads1,416
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MD5ac93cc44ffe4c7f682d6dbe4c03b3080
Supported Bukkit Versions
- CB 1.1-R4
Changelog
Version 1.181
- Removed unused SQL query.
Version 1.18
- Updated to follow new Event system
Version 1.17
- Fix critical bug regarding time persistence and salaries not being paid out on the CatchUp sequence.
Version 1.16
- More fixes with bPermissions2 (hopefully)
Version 1.15
- Internal changes to fix conflicts against the default SQLibrary library that other plugins may use.
Version 1.14
- Fix group validation with bPermissions2.
Version 1.13
- Fix for SQLite tables not being created with the correct table names.
Version 1.12
- MySQL support
- Run once to get your config.yml updated. Then configure it as necessary to have it hook into your MySQL tables.
- When importing, don't change the table prefix until after the import.
- Config should reload and then save on plugin disable. Thus, any changes made to plugin.yml should be preserved.
Version 1.11
- Updated SQLibrary classes.
- Minor edits to SQL table create queries.
Version 1.1
- Initial time persistence support.
- There is an option in the config to set the time (in hours) for when the CatchUp sequence occurs. Please set this to something lower than the lowest tax/salary interval you have in your config. The reason being is that, if it takes longer than a tax/salary, then the tax/salary will fire before the CatchUp event, and thus any possible iterations could be lost.
- Bounds are 0 <= x < 0.25 for the option.
- Default is 0.08 :: 5 minutes after plugin enable.
- There is an option in the config to set the time (in hours) for when the CatchUp sequence occurs. Please set this to something lower than the lowest tax/salary interval you have in your config. The reason being is that, if it takes longer than a tax/salary, then the tax/salary will fire before the CatchUp event, and thus any possible iterations could be lost.
Still beta release.
For any issues and suggestions, please comment about it so that we may be able to help you and improve things :D
GroupManager is NOT supported for this beta release
- If the world is not named "world" and you try to create a tax or salary with a receiver/employer, it will fail and tell you "Player not found". To stop this from happening you must remember to use the command /cashflow setworld <world name>.
- This may not be as much of an issue, but its still recommended to set the world anyways.
- Rather, it is highly recommended that you import players via the /cashflow addplayers <worldname> command
- Player intervals have been temporarily removed...
- However, depending on how the economy is set it, some inactive accounts may not be taxed/paid. This is a minor issue and one that cannot be remedied by the plugin. This is entirely dependent on how the economy plugin is setup.
- If a tax/salary is fired and the taxes/salaries are disabled, the entries stay stuck in the Buffer since its not running.