CashFlow v1.1
Details
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FilenameCashFlow.jar
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Uploaded by
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UploadedJan 21, 2012
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Size106.74 KB
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Downloads408
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MD503c918a277cf0f03a6fa33fd202b34ad
Supported Bukkit Versions
- CB 1.0.1-R1
Changelog
Version 1.1
- Initial time persistence support.
- There is an option in the config to set the time (in hours) for when the CatchUp sequence occurs. Please set this to something lower than the lowest tax/salary interval you have in your config. The reason being is that, if it takes longer than a tax/salary, then the tax/salary will fire before the CatchUp event, and thus any possible iterations could be lost.
- Bounds are 0 <= x < 0.25 for the option.
- Default is 0.08 :: 5 minutes after plugin enable.
- There is an option in the config to set the time (in hours) for when the CatchUp sequence occurs. Please set this to something lower than the lowest tax/salary interval you have in your config. The reason being is that, if it takes longer than a tax/salary, then the tax/salary will fire before the CatchUp event, and thus any possible iterations could be lost.
Still beta release.
For any issues and suggestions, please comment about it so that we may be able to help you and improve things :D
GroupManager is NOT supported for this beta release
- If the world is not named "world" and you try to create a tax or salary with a receiver/employer, it will fail and tell you "Player not found". To stop this from happening you must remember to use the command /cashflow setworld <world name>.
- This may not be as much of an issue, but its still recommended to set the world anyways.
- Rather, it is highly recommended that you import players via the /cashflow addplayers <worldname> command
- Player intervals have been temporarily removed...
- However, depending on how the economy is set it, some inactive accounts may not be taxed/paid. This is a minor issue and one that cannot be remedied by the plugin. This is entirely dependent on how the economy plugin is setup.
- If a tax/salary is fired and the taxes/salaries are disabled, the entries stay stuck in the Buffer since its not running.