This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.


Please note that this plugin is extremely experimental and should be used with caution. It definitely requires improvements or a new and intuitive way of moving the player's character/camera. If you have any thoughts/suggestions please get in touch.

I'm currently working on updating CameraAPI


The cameraAPI plugin is just a small plugin which teleports a player ever second to the new location in the path created by using separate locations as way points. It's very clean and doesn't lag too much. Sometimes on big servers the camera might start to seem 'jumpy' but there isn't really anything to be done about that right now.


You can use this plugin by using the following commands:

  • /camera - Displays the help page
  • /camera help - Also displays the help page
  • /camera list - Lists all of the saved camera paths
  • /camera plan - Start planning a camera route
  • /camera setpoint - Set a point in the camera route
  • /camera cancel - Cancel the planning of your current route
  • /camera undo - Undos your last point add
  • /camera create <route> - Create your planned path
  • /camera play <route> <seconds> - Play a camera route in a specific amount of seconds
  • /camera interrupt - If you're playing a route, this interrupts the camera sequence


  • cameraapi.list
  • cameraapi.plan
  • cameraapi.setpoint
  • cameraapi.cancel
  • cameraapi.undo
  • cameraapi.create
  • cameraapi.delete
  • cameraapi.interrupt

You can use these permissions for time-saving purposes:

  • cameraapi.use
    • Gives you access to
    • Gives you access to cameraapi.list
    • Gives you access to
    • Gives you access to cameraapi.interrupt
  • cameraapi.*
    • Gives you access to every permission node

Developer API

If you're a developer you can use this plugin in your plugins. Here is an example of how you would use it:

// First we get the API instance
CameraAPI api = CameraAPI.getInstance();
// Player
Player player = (Player) Bukkit.getOfflinePlayer("player");

// Start the travel, (player, <seconds>, locations...), 15, loc1, loc2, loc3 etc...);
// End the travel
//You can use the api to check if someone is currently travelling
if(api.isTravelling(player)) {

//You can get all of the players currently travelling by using the following line of code
Set<Player> travellers = api.getTravellers();
//You can use the api to save. The arguments are (name, locations...)
api.savePath("name_of_the_route", loc1, loc2, loc3, loc4);
//Load the location points of a path route
api.loadPath("name_of_the_route"); //Returns a Location[] object
//Delete a specific path route
//Get all of the saved path routes
api.getPathRoutes(); //Returns a String[] object

It is possible to check when a point has been hit or when a travel has ended by using the two events listen below. Now please bear in mind that these events are fairly new and the functionality of these events will be extended further as the development of the API progresses.

public void onTravelEnd(TravelEndEvent event) {
    //Get the player
    Player player = event.getPlayer();

public void onTravelPointHit(TravelPointHitEvent event) {
    //Get the player
    Player player = event.getPlayer();

    //Get the location of the point hit
    Location location = event.getLocation()


You can view the source code on github here.


This plugin was originally inspired by the CameraStudio plugin. However I've revamped it to be much more cleaner, a little simpler and works a lot nicer. My goal was to make a developer friendly version of CameraStudio. I've had permission from the developers of the CameraStudio plugin to revamp it and upload it here.


  • To post a comment, please or register a new account.
Posts Quoted:
Clear All Quotes

About This Project

  • Project ID
  • Created
    Aug 3, 2014
  • Last Released File
  • Total Downloads
  • License


Recent Files

No files uploaded yet.