Disease
Bring the terror and fear of infectious diseases into your quiet little Minecraft town. Contract disease and infections, Craft cures to allieviate symptoms. Spread your disease to other players if you wander about with an affliction too long. Sneezing and coughing can give you away though
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Pre v4 disease details:
Diseases
- FleshWound - Injuries caused by breaking blocks with bare fist, no effect but if not cured with bandage infection chance is increased - bandage cure
- YellowFever - Contracted in the insect infested jungle, high fever and sneezing ensues, contagious to others - potion cure
- WhoopingCough - Contracted in the dusty desert, wheezing and coughing contagious - potion cure
- Plague Contracted by damage from zombies, high fever sickness, Vomiting and sneezing contagious - potion cure
- Cholera Contracted by drinking uncleaned water, sickness, Vomiting - potion cure
- Broken Leg Contracted by fall damage, slowness until leg repaired - Crafted splint cure
- Pneumonia Contracted by extend stay in cold conditions, slowness exhaustion reduced lung capacity coughing - heated cream cure
- SwampFever Contracted by swimming in swamp biomes with fleshwound - potion cure
- OpenWound Contracted by being slashed with a sword - bleeding, weakness, damage - bandage cure
- Choking Contracted by eating food - causes blocked throat, - damage, reduced speech, not able to consume food or drink - slap on back cure
- Rabies Contracted by wolf bite - causes fever foaming mouth, vomiting, confusion, violent outbursts, speed strength, heart failure - potion cure
- The Pox Contracted by being near to many animals- causes temperature, sneezing, vomiting, blindness, weakness, CONTAGIOUS - potion cure
Doctors:
To create a doctor sign simply place a sign with [doctor] on second line, it will then turn into the sign on the right. You will need permission to create this sign.
Right clicking the sign will cure a player. If you have vault and an economy plugin you can set the price the doctor sign charges for healing the player in the disease config. (doctorFee: 0)
Immunity System:
live in a cold climate and keep getting pneumonia? well fear not we now have immunity
- Each time you contract a disease you build up an immunity to it
- when you catch a disease your immune system takes a hit so immunity for other diseases will reduce
- Death reduces your immunity.. as its not good for your health
- Higher immunity reduces chance of catching a disease
- 100% immunity will result in being immune to a disease
Basically if your house is in the desert or in cold lands, your immunity will build to any disease that is prevalent in that area, till you are not affected anymore. go out abroad though and you will still be affected by diseases you are not used to.. contracting those will effect your immune system even for the diseases you may be immune to.
Vaccinations: To increase immunity to one particular disease you are able to craft vaccinations to use on yourself or other players. to do this just craft a Syringe, you can then craft a syringe with a curative potion you have made to turn it into a vaccination injection for that disease. Just use it on yourself or another player to increase the immunity level to that disease.
Biological Warfare:
Viruses have long been a terrible weapon that can bring despair and misery to a foe, by using a syringe to extract blood from an infected player you can then place it in a glass bottle or imbue an arrow head with the lethal concoction, by putting the two together in a crafting bench.
This will give you a splash Disease vial. throwing at the enemy or shooting it into their castle has a chance of infecting players caught in the splash hurting them instantly and giving a chance of disease infection.
Or it will give you a diseased arrow which when fired at an enemy gives a chance of infecting the victim if the arrow pierces their skin
Protect your troops by vaccinating them against biological attack.
Note not all diseases can be placed into thrown vials or put on arrows.
Temperature
A whole new system of detecting temperature of players and applying affects to them this includes the following details
For more details on this click here. you can turn this feature on or off in the config, I have tested this quite a lot but please give feedback on this feature so I can improve it - thanks
Features
Mechanics
- temperature detection & effects applied per player temp
- Interaction with surroundings can bring about infection
- Disease will ignore players in creative
- Temperature and sickness will go up as time passes
- Messages at certain levels to tell players of danger
- Effects applied to player as they get more unwell
- Some Diseases are Infectious and can spread to other players
- Swords create nasty fleshwounds which bleed
- Virus Splash Potions
- Allow players to apply bandages and splints to other players
- Cured by bandages,curative potions or time & player action
- Heart particle effect on cure
- [Doctor] signs can be created to heal players
- Vault integration for economy support on doctor signs
- Integration with Scoreboard stats to view temp and sickness level
- WorldGuard region can be flagged as instant heal region - flag lightening deny
- WorldGuard region can be flagged as immune region - flag soil-dry deny
- WorldGuard region can be flagged as hospital region - flag leaf-decay deny
- Boiled milk recipe which cools in your inventory over time
Items & Crafting
- Ability to craft curative potions and gels
- Ability to craft bandages to cover wounds
- Ability to craft leg splints to repair broken leg
- Craft syringes to extract blood and inject vaccines
- Ability to build campfires to warm yourself in cold climates
- Boil milk in furnace to drink and warm yourself, add snowball to water bottle to cool yourself
- Craft Virus Vials to throw at the enemy
GUI
- Disease scoreboard enabled to view temp and sickness level
- Scoreboard Stats Support, variable = %temp% temperature, %sick% sickness
Customisations
- Change disease contraction messages
- Configurable names & lore for bandages and remedies
- Enable or disable the plugin per world
- Configurable infection chance for each disease or injury
- Customise disease temp and sickness levels & messages players receive at those levels
- Create your own recipes for each cure with craft descriptions
Using Regions
World guard plugin needs to be loaded and enabled in the disease config
- WorldGuard region can be flagged as instant heal region - flag lightening deny This will instantly heal any player in that region
- WorldGuard region can be flagged as immune region - flag soil-dry deny This will not process any disease or infect anyone in this region
- WorldGuard region can be flagged as hospital region - flag leaf-decay deny This will gradually decrease the sickness and temp levels of the player until they reach 0, at which point they will be cured.
Commands
- /disease help - show help menu
- /disease check- Show health stats
- /disease list- List known diseases
- /disease info <disease>- Show disease info
- /disease remedy list- List known recipes
- /disease remedy <remedy>- show remedy details & recipe
- /health - show health stats
- For VIPs
- /disease cure - Cure yourself
- For admins
- /disease infect <player> <disease>- infect a player with a disease
- /disease cure <player>- Cure a player
- /temp <player>- show your temperature
- /temp details - Show details of what is affecting your temperature
- disease immunity - Show your immunity to all diseases
Crafting
User the /disease remedy <remedy> command to bring up crafting ingredients
Permissions
- disease.cure- allow cure command
- disease.cure.others- allow cure other players command
- disease.infect- allow infect command
- disease.sign.create allow creation of doctor signs
- disease debug toggle debug in the console
- disease.immune immune to all disease
- disease.info- permission to look at disease info
- disease.remedy- permission to look at remedy info
== Note new crafting permissions == cures
- disease.craft.choleracure- permission craft cholera cure
- disease.craft.plaguecure- permission craft plague cure
- disease.craft.swampfevercure- permission craft swamp fever cure
- disease.craft.poxcure- permission craft pox cure
- disease.craft.rabiescure- permission craft rabies cure
- disease.craft.yellowfevercure- permission craft yellow fever cure
- disease.craft.whoopingcoughcure- permission craft Whooping cough cure
- disease.craft.pneumoniacure - permission craft pneumonia cure
- disease.craft.splint- permission craft leg splints
- disease.craft.bandage- permission to craft bandages
Warfare Vials
- disease.craft.syringe- permission to craft syringes
- disease.craft.whoopingcoughvial- permission to craft Whooping cough Vials
- disease.craft.plaguevial- permission to craft plague Vials
- disease.craft.rabiesvial- permission to craft rabies Vials
- disease.craft.yellowfevervial- permission to craft Yellow Fever Vials
- disease.craft.poxvial- permission to craft Pox Vials
- disease.craft.arrow.* - Craft all arrows
- disease.craft.arrow.plague - permission to craft plague arrows
- disease.craft.arrow.whoopingcough- permission to craft Whooping cough arrows
- disease.craft.arrow.rabies- permission to craft rabies arrows
- disease.craft.arrow.yellowfever- permission to craft Yellow Fever arrows
- disease.craft.arrow.pox- permission to craft Pox arrows
Immunity Permissions Specific permissions to make player immune to single diseases.. eg for werewolf put player in werewolf group with disease.immunity.rabies to stop them getting infected unrealistically with rabies as well as werewolf
- disease.immunity.<diseaseName>
Config Files
Click here to go to the Config file setup
Language.yml contains all messages that can be altered to change in game messages
note you don't have to alter anything in the config the plugin will run on default settings
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- Interaction with surroundings can bring about infection
- Customisable diseases and remedies
- Disease will ignore players in creative
- Temperature and sickness will go up as time passes
- Messages at certain levels to tell players of danger
- Effects applied to player as they get more unwell
- Some Diseases are Infectious and can spread to other players
- Cured by bandages, curative potions or time & player action
- Integration with Scoreboard stats to view temp and sickness level
- Allow players to apply cures to other players
- Heart particle effect on cure
- WorldGuard regions can be used to create hospitals
- Vaccinate players against disease
- Rat regions spawn rats that can infect players
Items & Crafting
- Ability to craft curative potions and gels
- Ability to craft bandages to cover wounds
- Ability to craft leg splints to repair broken leg
- Craft syringes to extract blood and inject vaccines
From Version 4.0.0 diseases are no longer set and any new custom disease can be created in the config files.
Disease comes with several diseases and remedies to cure those diseases. To create a new one copy a disease file and edit like the example below, and don't forget to enable it by adding it to the config file..
Example Disease Config
name: name of disease - one word no spaces
description: enter description here - free text
################## Disease settings #################
infectionMethod: how contracted
## options: environmentDamage/biome/mobDamage/proximity/consume
infectionMethodType: contraction details
## options: fall/swamp/zombie/arrow/chicken/potion
infectious: true/false
##whether can be contracted by proximity
infectionChance: 10
## %chance on infection method being true
infectionMessage: freetext message to user on contracting
prerequisiteDisease: none
##name of disease that needs to be contracted first
sicknessIncrease: number
##how fast sickness increases
cure: curename
##one word, no spaces matching a remedy name
vialEnabled: true/false
##allow disease in throw vial
arrowEnabled: true/false
##allow disease to be put on arrow
################## Disease Actions ################
## actions: cough sneeze lashOut damage-1 damage-2
##actions enabled
enabledSickActions:
- cough
- damage-1
## which actions happen at which sickness level
sickActions:
cough: 30
damage-1: 80
################## Disease Effects ################
## effects: vomit sweat poop bleedBody bleedHead blindness slowness confusion
##effects enabled
enabledSickEffects:
- sweat
- blindness
## which effects happen at which sickness level
sickEffects:
sweat: 50
blindness: 80
################## Disease Sounds ################
## sounds: burp heavyBreath sneeze choke cough crunch
##sounds enabled
enabledSickSounds:
- heavyBreath
- cough
## which sounds happen at which sickness level
sickSounds:
heavyBreath: 50
cough: 80
Temperature Effects:
- Heat - fatigue, confusion
- Cold - increased chance of pneumonia, freezing slowness, blindness
Stay cool by wearing less in warm climates, sheltering indoors in desert sun, not holding hot items such as lava buckets, and going out at night.
Stay warm by wearing more clothes in the cold, lighting campfires, carrying hot items, staying out of water, and stay indoors during storms and at night.
live in a cold climate and keep getting pneumonia? well fear not we now have immunity
- Each time you contract a disease you build up an immunity to it
- when you catch a disease your immune system takes a hit so immunity for other diseases will reduce
- Death reduces your immunity.. as its not good for your health
- Higher immunity reduces chance of catching a disease
- 100% immunity will result in being immune to a disease
Basically if your house is in the desert or in cold lands, your immunity will build to any disease that is prevalent in that area, till you are not affected anymore. go out abroad though and you will still be affected by diseases you are not used to.. contracting those will effect your immune system even for the diseases you may be immune to.
Vaccinations:
To increase immunity to one particular disease you are able to craft vaccinations to use on yourself or other players. to do this just craft a Syringe, you can then craft a syringe with a curative potion you have made to turn it into a vaccination injection for that disease.
Just use it on yourself or another player to increase the immunity level to that disease.
- /disease – show GUI
- /disease help – show help menu
- /disease check- Show health stats
- /disease list- List known diseases
- /disease info <disease>- Show disease info
- /disease remedy list- List known recipes
- /disease remedy <remedy>- show remedy details & recipe
- /health – show health stats For admins
- /disease infect <player> <disease>- infect a player with a disease
- /disease cure <player>- Cure a player
- /temp – show your body temperature and ambient temp
- /temp details – show more in depth details of what is affecting your temperature.
- /disease immunity – show you immunity stats
ACTIONS
- Right click player with endereye to check their health
- disease.diagnose- allow checking other players health, and using right click endereye
- disease.cure- allow cure command
- disease.cure.others – allow cure others command
- disease.infect- allow infect command
- disease.sign.create – create a doctor sign
- disease.debug – turn on console debugging
- disease.immune – will not be affected by disease
- disease.info- permission to look at disease info
- disease.remedy- permission to look at remedy info
CURES & SYRINGES
- disease.craft.<remedyName>- permission craft disease cure for disease <remedyName>
- disease.craft.syringe – permission craft a syringe
- disease.craft.<diseaseName>.syringe – permission create a disease filled syringe for <diseaseName>
WARFARE VIALS
- disease.craft.<diseaseName>.vial- permission to craft disease Vials for <diseaseName>
DISEASED ARROWS
- disease.craft.arrow.* – Craft all arrows
- disease.craft.<diseaseName>.arrow – permission to craft diseased arrows for <diseaseName>
IMMUNITY PERMISSIONS
Specific permissions to make player immune to single diseases.. eg for werewolf put player in werewolf group with disease.immunity.rabies to stop them getting infected unrealistically with rabies as well as werewolf
- disease.immunity.<diseaseName>
USING REGIONS
World guard plugin needs to be loaded and enabled in the disease config
- WorldGuard region can be flagged as instant heal region – flag lightening deny This will instantly heal any player in that region
- WorldGuard region can be flagged as rats region – flag frosted-ice-melt This will have a chance of spawning rats. night time has a greater chance of creating a silverfish in the area named rat, diseases can be attached to silverfish proximity
- WorldGuard region can be flagged as hospital region – flag leaf-decay deny This will gradually decrease the sickness and temp levels of the player until they reach 0, at which point they will be cured.
In reply to Forge_User_98705971:
In reply to Hmmcrunchy:
ok i now did that but the problem is some translations are not made...
The remedy are translate ok but not the diseases and not the GUI...
Is it possible to do something please ?
In reply to Forge_User_98705971:
hey there looks like you may have 2 disease jar files in there.. try just the 2.7.3 one
should work on spigot 1.12
It wont work for me I have tried it on Bukkit 1.12 and Spigot 1.12 and 1.11 but none of them are working on 1.11 I got this [22:29:51] [Server thread/ERROR]: Ambiguous plugin name `Disease' for files `plugins/Disease-2.7.2.jar' and `plugins/Disease-2.7.3.jar' in `plugins'
[22:29:51] [Server thread/INFO]: Set PluginClassLoader as parallel capable
[22:29:51] [Server thread/INFO]: Custom heat values reloaded into calculator
[22:29:51] [Server thread/INFO]: radius 0
[22:29:51] [Server thread/INFO]: fire 0
[22:29:51] [Server thread/INFO]: torch 0
[22:29:51] [Server thread/INFO]: [BetterMobAI] Loading BetterMobAI v2.9
[22:29:51] [Server thread/INFO]: [Disease] Loading Disease v2.7.2
[22:29:51] [Server thread/INFO]: [ExtraHardMode] Loading ExtraHardMode v3.12.1
[22:29:51] [Server thread/INFO]: [HealthBar] Loading HealthBar v0.1-RELEASE
[22:29:51] [Server thread/INFO]: [ChatColor2] Loading ChatColor2 v1.7.4
[22:29:51] [Server thread/INFO]: [AdvancedAchievements] Loading AdvancedAchievements v5.8.2
[22:29:51] [Server thread/WARN]: **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!
[22:29:51] [Server thread/WARN]: The server will make no attempt to authenticate usernames. Beware.
[22:29:51] [Server thread/WARN]: While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.
[22:29:51] [Server thread/WARN]: To change this, set "online-mode" to "true" in the server.properties file.
[22:29:51] [Server thread/INFO]: **** Beginning UUID conversion, this may take A LONG time ****
[22:29:51] [Server thread/INFO]: Preparing level "world"
[22:29:51] [Server thread/INFO]: -------- World Settings For [world] --------
[22:29:51] [Server thread/INFO]: Cactus Growth Modifier: 100%
[22:29:51] [Server thread/INFO]: Cane Growth Modifier: 100%
[22:29:51] [Server thread/INFO]: Melon Growth Modifier: 100%
[22:29:51] [Server thread/INFO]: Mushroom Growth Modifier: 100%
[22:29:51] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
[22:29:51] [Server thread/INFO]: Sapling Growth Modifier: 100%
[22:29:51] [Server thread/INFO]: Wheat Growth Modifier: 100%
[22:29:51] [Server thread/INFO]: NetherWart Growth Modifier: 100%
[22:29:51] [Server thread/INFO]: Vine Growth Modifier: 100%
[22:29:51] [Server thread/INFO]: Cocoa Growth Modifier: 100%
[22:29:51] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Mi 16
[22:29:51] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
[22:29:51] [Server thread/INFO]: Mob Spawn Range: 4
[22:29:51] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 8 Hopper Amount: 1
[22:29:51] [Server thread/INFO]: Random Lighting Updates: false
[22:29:51] [Server thread/INFO]: Structure Info Saving: true
[22:29:51] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Feature: 14357617
[22:29:51] [Server thread/INFO]: Max TNT Explosions: 100
[22:29:51] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
[22:29:51] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
[22:29:51] [Server thread/INFO]: Experience Merge Radius: 3.0
[22:29:51] [Server thread/INFO]: Item Despawn Rate: 6000
[22:29:51] [Server thread/INFO]: Item Merge Radius: 2.5
[22:29:51] [Server thread/INFO]: Arrow Despawn Rate: 1200
[22:29:51] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
[22:29:51] [Server thread/INFO]: View Distance: 10
[22:29:51] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
[22:29:52] [Server thread/INFO]: -------- World Settings For [world_nether] --------
[22:29:52] [Server thread/INFO]: Cactus Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: Cane Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: Melon Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: Mushroom Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: Sapling Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: Wheat Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: NetherWart Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: Vine Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: Cocoa Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Mi 16
[22:29:52] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
[22:29:52] [Server thread/INFO]: Mob Spawn Range: 4
[22:29:52] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 8 Hopper Amount: 1
[22:29:52] [Server thread/INFO]: Random Lighting Updates: false
[22:29:52] [Server thread/INFO]: Structure Info Saving: true
[22:29:52] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Feature: 14357617
[22:29:52] [Server thread/INFO]: Max TNT Explosions: 100
[22:29:52] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
[22:29:52] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
[22:29:52] [Server thread/INFO]: Experience Merge Radius: 3.0
[22:29:52] [Server thread/INFO]: Item Despawn Rate: 6000
[22:29:52] [Server thread/INFO]: Item Merge Radius: 2.5
[22:29:52] [Server thread/INFO]: Arrow Despawn Rate: 1200
[22:29:52] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
[22:29:52] [Server thread/INFO]: View Distance: 10
[22:29:52] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
[22:29:52] [Server thread/INFO]: -------- World Settings For [world_the_end] --------
[22:29:52] [Server thread/INFO]: Cactus Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: Cane Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: Melon Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: Mushroom Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: Sapling Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: Wheat Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: NetherWart Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: Vine Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: Cocoa Growth Modifier: 100%
[22:29:52] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Mi 16
[22:29:52] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
[22:29:52] [Server thread/INFO]: Mob Spawn Range: 4
[22:29:52] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 8 Hopper Amount: 1
[22:29:52] [Server thread/INFO]: Random Lighting Updates: false
[22:29:52] [Server thread/INFO]: Structure Info Saving: true
[22:29:52] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Feature: 14357617
[22:29:52] [Server thread/INFO]: Max TNT Explosions: 100
[22:29:52] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
[22:29:52] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
[22:29:52] [Server thread/INFO]: Experience Merge Radius: 3.0
[22:29:52] [Server thread/INFO]: Item Despawn Rate: 6000
[22:29:52] [Server thread/INFO]: Item Merge Radius: 2.5
[22:29:52] [Server thread/INFO]: Arrow Despawn Rate: 1200
[22:29:52] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
[22:29:52] [Server thread/INFO]: View Distance: 10
[22:29:52] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
[22:29:52] [Server thread/INFO]: Preparing start region for level 0 (Seed: -4089617791019765364)
[22:29:53] [Server thread/INFO]: Preparing spawn area: 6%
[22:29:54] [Server thread/INFO]: Preparing spawn area: 60%
[22:29:55] [Server thread/INFO]: Preparing start region for level 1 (Seed: 5008642335700316019)
[22:29:56] [Server thread/INFO]: Preparing start region for level 2 (Seed: 5008642335700316019)
[22:29:56] [Server thread/INFO]: [BetterMobAI] Enabling BetterMobAI v2.9
[22:29:56] [Server thread/INFO]: [BetterMobAI] Current worlds: [world, world_nether, world_the_end]
[22:29:56] [Server thread/INFO]: [BetterMobAI] Current mobs: [BLAZE, CAVE_SPIDER, CREEPER, ENDERMAN, GHAST, GUARDIAN, PIG_ZOMBIE, SKELETON, SPIDER, WITCH, ZOMBIE, GIANT, HEROBRINE]
[22:29:57] [Server thread/INFO]: /==========================================\
[22:29:57] [Server thread/INFO]: |[Better MobAI] Better MobAI is up to date!|
[22:29:57] [Server thread/INFO]: |[Better MobAI] Current version: 2.9! |
[22:29:57] [Server thread/INFO]: \==========================================/
[22:29:57] [Server thread/INFO]: [Disease] Enabling Disease v2.7.2
[22:29:57] [Server thread/INFO]: [Disease] Plugin Loading
[22:29:57] [Server thread/INFO]: [Disease] Loading configuration file
[22:29:57] [Server thread/INFO]: [Disease] Loading Language file
[22:29:57] [Server thread/INFO]: [Disease] Temperature module loaded
[22:29:57] [Server thread/INFO]: [Disease] ?aAdding allowed world: world
[22:29:57] [Server thread/INFO]: [Disease] ?aAdding allowed world: world_nether
[22:29:57] [Server thread/INFO]: [Disease] ?aAdding allowed world: world_the_end
[22:29:57] [Server thread/INFO]: [Disease] Loading choking items: [260, 297, 319, 320, 349, 350, 358, 363, 364, 365, 366, 367, 391, 392, 393, 411, 412, 423, 424]
[22:29:57] [Server thread/INFO]: ?aCreating Bandage Recipe
[22:29:57] [Server thread/INFO]: ?aCreating LegSplint Recipe
[22:29:57] [Server thread/INFO]: ?aCreating vaccines Recipe
[22:29:57] [Server thread/INFO]: ?aCreating Syringe Recipe
[22:29:57] [Server thread/INFO]: ?aCreating boiling milk recipe
[22:29:57] [Server thread/INFO]: ?aCreating cold water recipe
[22:29:57] [Server thread/INFO]: ?aCreating Disease Vial Recipe
[22:29:57] [Server thread/INFO]: ?aCreating Disease Arrow Recipe
[22:29:57] [Server thread/INFO]: [Disease] Loading custom remedies: MAGMA_CREAM
[22:29:57] [Server thread/INFO]: ?aCreating WarmGel recipe
[22:29:57] [Server thread/INFO]: ?9Creating custom Sweetwort recipe
[22:29:57] [Server thread/INFO]: ?9Creating custom Smoothwater recipe
[22:29:57] [Server thread/INFO]: ?9Creating custom Bitterwort recipe
[22:29:57] [Server thread/INFO]: ?9Creating custom Brightwater recipe
[22:29:57] [Server thread/INFO]: ?9Creating custom Blackbrew recipe
[22:29:57] [Server thread/INFO]: ?9Creating custom SoothingPotion recipe
[22:29:57] [Server thread/INFO]: ?9Creating custom LycanPotion recipe
[22:29:57] [Server thread/INFO]: ?9Creating custom SweetBrine recipe
[22:29:57] [Server thread/INFO]: [Disease] ?cThanks for using the BYTE Disease plugin - www.byte.org.uk!
[22:29:57] [Server thread/INFO]: [Disease] ?aBYTE scoreboard disabled in config
[22:29:57] [Server thread/INFO]: [Disease] Scoreboard Stats not Found
[22:29:57] [Server thread/INFO]: [Disease] Citizens plugin not Found
[22:29:57] [Server thread/INFO]: [Disease] Vault plugin not Found
[22:29:57] [Server thread/INFO]: [Disease] World Guard disabled in config
[22:29:57] [Server thread/INFO]: [Disease] timer at 500
[22:29:57] [Server thread/INFO]: [ExtraHardMode] Enabling ExtraHardMode v3.12.1
[22:29:57] [Server thread/INFO]: [HealthBar] Enabling HealthBar v0.1-RELEASE
[22:29:57] [Server thread/INFO]: [ChatColor2] Enabling ChatColor2 v1.7.4
[22:29:57] [Server thread/INFO]: ?b------------------------------------------------------------
[22:29:57] [Server thread/INFO]: ?5?l[?6Chat?aC?bo?cl?do?er?5?l] ?eChatColor 2 Version ?b1.7.4 ?ehas been ?aLoaded?e!
[22:29:57] [Server thread/INFO]: ?5?l[?6Chat?aC?bo?cl?do?er?5?l] ?eCurrent update: ?bConfigurable prefix!
[22:29:57] [Server thread/INFO]: ?5?l[?6Chat?aC?bo?cl?do?er?5?l] ?e?bMetrics ?eis ?aenabled ?efor this plugin. Stats sent to ?bhttps://bstats.org
[22:29:57] [Server thread/INFO]: ?b------------------------------------------------------------
[22:29:57] [Server thread/INFO]: [AdvancedAchievements] Enabling AdvancedAchievements v5.8.2
[22:29:57] [Server thread/INFO]: [AdvancedAchievements] Loading and backing up configuration files...
[22:29:58] [Server thread/WARN]: [AdvancedAchievements] Overriding configuration: disabling PetMasterGive and PetMasterReceive categories.
[22:29:58] [Server thread/WARN]: [AdvancedAchievements] Ensure you have placed Pet Master with a minimum version of 1.4 in your plugins folder or add PetMasterGive and PetMasterReceive to the DisabledCategories list in config.yml.
[22:29:58] [Server thread/INFO]: [AdvancedAchievements] Loaded 51 achievements in 45 categories.
[22:29:58] [Server thread/INFO]: [AdvancedAchievements] 2 disabled categories: [PetMasterReceive, PetMasterGive]
[22:29:58] [Server thread/INFO]: [AdvancedAchievements] Registering event listeners...
[22:29:58] [Server thread/INFO]: [AdvancedAchievements] Initialising database...
[22:29:58] [Server thread/INFO]: [AdvancedAchievements] Setting up command executor and custom tab completers...
[22:29:58] [Server thread/INFO]: [AdvancedAchievements] Launching scheduled tasks...
[22:29:58] [Server thread/INFO]: [AdvancedAchievements] Registering permissions...
[22:29:58] [Thread-10/INFO]: [AdvancedAchievements] Checking for plugin update...
[22:29:58] [Server thread/INFO]: [AdvancedAchievements] Plugin has finished loading and is ready to run! Took 476ms.
[22:29:58] [Server thread/INFO]: Server permissions file permissions.yml is empty, ignoring it
[22:29:58] [Server thread/INFO]: Done (6.676s)! For help, type "help" or "?"
[22:29:58] [Server thread/INFO]: Starting GS4 status listener
[22:29:58] [Query Listener #1/INFO]: Query running on 0.0.0.0:42584
[22:30:02] [User Authenticator #1/INFO]: UUID of player FilthySymMain is 6ed82bd6-3e04-3263-9e2c-01b36dfca54f
[22:30:02] [Server thread/INFO]: [Disease] Loading player FilthySymMain
[22:30:02] [Server thread/INFO]: FilthySymMain[/24.131.53.236:54950] logged in with entity id 110 at ([world]-202.7214349677938, 71.0, 178.53314349188432)
[22:30:11] [Server thread/INFO]: FilthySymMain issued server command: /disease
[22:30:13] [Server thread/INFO]: FilthySymMain issued server command: /disease
[22:30:24] [Server thread/INFO]: FilthySymMain lost connection: Disconnected
[22:30:24] [Server thread/INFO]: [Disease] Saving Disease details for FilthySymMain
I am trying to run the plugin with Extra Hard Mode and Better Mob AI
I'm using the latest version of minecraft for my server 1.12.2, but I keep getting this error. I have tried both bukkit, and spigot.
org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: net/md_5/bungee/api/chat/BaseComponent at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:131) ~[craftbukkit-1.12.2.jar:git-Bukkit-326c2e6] at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:326) ~[craftbukkit-1.12.2.jar:git-Bukkit-326c2e6] at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:248) [craftbukkit-1.12.2.jar:git-Bukkit-326c2e6] at org.bukkit.craftbukkit.v1_12_R1.CraftServer.loadPlugins(CraftServer.java:306) [craftbukkit-1.12.2.jar:git-Bukkit-326c2e6] at net.minecraft.server.v1_12_R1.DedicatedServer.init(DedicatedServer.java:188) [craftbukkit-1.12.2.jar:git-Bukkit-326c2e6] at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:522) [craftbukkit-1.12.2.jar:git-Bukkit-326c2e6] at java.lang.Thread.run(Thread.java:745) [?:1.8.0_112] Caused by: java.lang.NoClassDefFoundError: net/md_5/bungee/api/chat/BaseComponent at com.hmmcrunchy.disease.Disease.<init>(Disease.java:120) ~[?:?] at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:1.8.0_112] at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62) ~[?:1.8.0_112] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:1.8.0_112] at java.lang.reflect.Constructor.newInstance(Constructor.java:423) ~[?:1.8.0_112] at java.lang.Class.newInstance(Class.java:442) ~[?:1.8.0_112] at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.java:52) ~[craftbukkit-1.12.2.jar:git-Bukkit-326c2e6] at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:127) ~[craftbukkit-1.12.2.jar:git-Bukkit-326c2e6] ... 6 more Caused by: java.lang.ClassNotFoundException: net.md_5.bungee.api.chat.BaseComponent at java.net.URLClassLoader.findClass(URLClassLoader.java:381) ~[?:1.8.0_112] at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:77) ~[craftbukkit-1.12.2.jar:git-Bukkit-326c2e6] at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:62) ~[craftbukkit-1.12.2.jar:git-Bukkit-326c2e6] at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_112] at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_112] at com.hmmcrunchy.disease.Disease.<init>(Disease.java:120) ~[?:?] at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:1.8.0_112] at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62) ~[?:1.8.0_112] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:1.8.0_112] at java.lang.reflect.Constructor.newInstance(Constructor.java:423) ~[?:1.8.0_112] at java.lang.Class.newInstance(Class.java:442) ~[?:1.8.0_112] at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.java:52) ~[craftbukkit-1.12.2.jar:git-Bukkit-326c2e6] at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:127) ~[craftbukkit-1.12.2.jar:git-Bukkit-326c2e6] ... 6 more
In reply to OrdinaryCass:
Im using the latest version of craft bukkit an minecraft same as the disease plugin but it won load for me any ideas?
[18:57:39 ERROR]: Could not load 'plugins\Disease-2.7.3.jar' in folder 'plugins'
org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: net/md_5/bungee/api/chat/BaseComponent
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:131) ~[craftbukkit-1.12.2.jar:git-Bukkit-31d3159]
at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:325) ~[craftbukkit-1.12.2.jar:git-Bukkit-31d3159]
at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:248) [craftbukkit-1.12.2.jar:git-Bukkit-31d3159]
at org.bukkit.craftbukkit.v1_12_R1.CraftServer.loadPlugins(CraftServer.java:306) [craftbukkit-1.12.2.jar:git-Bukkit-31d3159]
at net.minecraft.server.v1_12_R1.DedicatedServer.init(DedicatedServer.java:188) [craftbukkit-1.12.2.jar:git-Bukkit-31d3159]
at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:522) [craftbukkit-1.12.2.jar:git-Bukkit-31d3159]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_151]
Caused by: java.lang.NoClassDefFoundError: net/md_5/bungee/api/chat/BaseComponent
at com.hmmcrunchy.disease.Disease.<init>(Disease.java:120) ~[?:?]
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:1.8.0_151]
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) ~[?:1.8.0_151]
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) ~[?:1.8.0_151]
at java.lang.reflect.Constructor.newInstance(Unknown Source) ~[?:1.8.0_151]
at java.lang.Class.newInstance(Unknown Source) ~[?:1.8.0_151]
at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.java:52) ~[craftbukkit-1.12.2.jar:git-Bukkit-31d3159]
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:127) ~[craftbukkit-1.12.2.jar:git-Bukkit-31d3159]
... 6 more
Caused by: java.lang.ClassNotFoundException: net.md_5.bungee.api.chat.BaseComponent
at java.net.URLClassLoader.findClass(Unknown Source) ~[?:1.8.0_151]
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:77) ~[craftbukkit-1.12.2.jar:git-Bukkit-31d3159]
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:62) ~[craftbukkit-1.12.2.jar:git-Bukkit-31d3159]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_151]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_151]
at com.hmmcrunchy.disease.Disease.<init>(Disease.java:120) ~[?:?]
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:1.8.0_151]
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) ~[?:1.8.0_151]
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) ~[?:1.8.0_151]
at java.lang.reflect.Constructor.newInstance(Unknown Source) ~[?:1.8.0_151]
at java.lang.Class.newInstance(Unknown Source) ~[?:1.8.0_151]
at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.java:52) ~[craftbukkit-1.12.2.jar:git-Bukkit-31d3159]
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:127) ~[craftbukkit-1.12.2.jar:git-Bukkit-31d3159]
... 6 more
In reply to chrisoku1337:
In reply to Hmmcrunchy:
Please please PLEASE add a 1.7.10 download! I really wanna have this on a server but there isnt a 1.7.10 download
torches and campfires doesnt work...
May you add an option to change name of diseases?
In reply to Florenthz:
i cannot craft the SweetBrine /=
im using disease 2.7.2
and spigot 1.11.2
no errors
In reply to AleNova15551:
In reply to Hmmcrunchy:
In reply to AleNova15551:
Doesn't work for me :c
In reply to Forge_User_20948019:
In reply to Hmmcrunchy: