BookEdit
BookEdit
Description
Edit books that have already been signed. Also, save/load books using yml-files
Special permissions for books of other authors.
Commands
/book ? | Get command help in chat |
/book <command> ? | Get subcommand help in chat |
/book help | Get command help in a book |
/book edit | Unsign the signed book in your hand |
/book info | Get info about a saved book, without spawning the item |
/book list | List all saved books |
/book load | Load a saved book |
/book save | Save the book in your hand |
/book delete | Delete a saved book |
Permissions
bookedit.admin | Grants all permissions. Players that are OP get this permission by default. |
bookedit.delete | Allows you to delete saved books |
bookedit.delete-unowned | Allows you to delete saved books, of other authors |
bookedit.edit | Allows you to edit signed books |
bookedit.edit-unowned | Allows you to edit signed books of other authors |
bookedit.info | Allows you to get info about saved books |
bookedit.info-unowned | Allows you to get info about saved books of other authors |
bookedit.list | Allows you to list all saved books |
bookedit.load | Allows you to load books from file |
bookedit.load-unowned | Allows you to load books, of other authors, form file |
bookedit.save | Allows you to save books to file |
bookedit.save-unowned | Allows you to save books, of other authors, to file |
I created this plugin before Bukkit really had support for "saving books". And saving other stuff.
Now, the code is old. If I update it, all your current books are saved in the wrong format!!! So I would have to write a convert-command. So you can convert the saved books to the new format.
I don't see that happening soon :(
Tested BookEdit 1.0 on CraftBukkit 1.4.7-R1.0 and it is not compatible. Crossing fingers for an update.
Thanks, LHammonds
I am the owner of the server i dont have permission seriously ?
BookEdit 1.0 works the same on CraftBukkit 1.3.2-R1.0
Thanks,
LHammonds
Awesome plugin! I have wait for it!
It works on Java 6u35 (64Bit) with Win7 x64 too and with CraftBukkit 1.3.2-R0.1
Here comes my first issue report
The InGame Books can use some UNICODES (e.g. █) but saved as yml the codes written as ANSI (█ -> ?)
Write the yml file to "ANSI as UTF-8" make this error on book load:
Write the yml file to "UTF-8" failed to load the book
Its possible to fix unicode symbols?
Thanks for making and sharing this plugin! It works great in CraftBukkit 1.3.2-R0.1 running on Windows 7 (64-bit) and Ubuntu Server 12.04.1 (64-bit) with Java 1.7u7 (64-bit). Also using bPermissions 2.9.22
No console errors and the save, load, delete and edit commands works perfectly.
Here is a book you can load in-game that describes this plugin.
plugins\BookEdit\books\BookEdit.yml
Thanks,
LHammonds