BO3Tools

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

BO3Tools 1.6

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BO3s are objects used by TerrainControl. BO3Tools allows you to export your WorldEdit selection as a BO3 object. It can also convert a BO2 object to a BO3 object.

Running TerrainControl 2.8.2 or newer? Download BO3Tools 1.6.

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Features

  • Convert a WorldEdit selection to a BO3.
  • Lets you select the origin of the BO3.
  • Convert BO2s to BO3s.
  • Automatically sets the author of the BO3 to the name of the player who used the command.
  • Has size limits which make sure that the BO3 is never larger than 32x256x32.
  • Permissions support.
  • In-game, so no block lists that need to be updated.
  • Can export the contents of chests/dispensers/etc.
  • Can add BlockChecks to the BO3.
  • Doesn't directly use internal server code, so it doesn't need to be updated on every Minecraft update.

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Installation and configuration

Download the latest file from BukkitDev and place it in the plugins folder. Make sure that WorldEdit and Terrain Control are already installed. No worlds need to be assigned to Terrain Control if you don't need to export tile entities. There is no configuration file.

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Commands and permissions

bo3tools.all gives access to all the commands. Server operators automatically have this permission. You can export a BO3 using /exportbo3 <name>, which will convert your current WorldEdit selection to a BO3 and put it in Terrain Control's GlobalObjects folder. You can convert a loaded BO2 to a BO3 using /convertbo2 <name>.

See here for full commands and permissions.


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About This Project

  • Project ID
    53536
  • Created
    Mar 10, 2013
  • Last Released File
    Feb 25, 2018
  • Total Downloads
    10,128
  • License

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Bukkit