BlueTelepads
BlueTelepads - Seamless, commandless, admin or player controlled multiworld teleport
Create a system of symmetric telepads for your server!
Discussion
Comments below!
Source and Bug Reports/Feature Suggestions
Github: https://github.com/Southpaw018/BlueTelepads
How To
To use BlueTelepads, build two telepads. For both pads, you'll need:
- 2 signs
- 2 center blocks (lapis lazuli by default, where the plugin gets its name!)
- 16 double or single slabs (smooth stone double slabs by default)
- 2 stone pressure plates Once you have your materials together, build your two telepads:
- Place the center block.
- Place the slabs to the north, south, east, and west of the center block.
- Place a sign underneath the center block. Make the fourth line of the sign the telepad's location name, if you want.
- The direction the sign is facing is important. Players will spawn at the destination telepad facing the text of the destination pad's sign.
- For the name, if you have a telepad on the roof of your house, and you set the fourth line to "My Roof," when you teleport there, BlueTelepads will tell you "Sending you to My Roof."
- Place a stone pressure plate on top of the center block.
- After you've built your telepads, tap (left click) the pressure plate of both telepads with redstone.
- Start teleporting!
Features
- Symmetric telepad system (two telepads are linked to each other)
- Commandless operation
- Telepad creation can be controlled by admins or left to players via permissions
- No databases
- Automatically links with various economy plugins via Nijikokun's Register API
- Allowed maximum distance between telepads is configurable
- Telepad materials are configurable
- Warmup and cooldown times are configurable
- Players and groups with permissions can create asymmetric free telepads (free to go out, but pay to come back, or vice versa)
Permissions
Permission | Default | Description |
---|---|---|
bluetelepads.use | Everyone | Allows the use of telepads |
bluetelepads.create | Everyone | Allows the creation of pay-to-use telepads |
bluetelepads.createfree | Ops | Allows the creation of free telepads |
bluetelepads.destroy | Ops | Allows destruction of signs for active (linked and not reset) pads |
bluetelepads.alwaysfree | No one | Grants free teleports on all pads |
Commands
None!
Config
See default config file for options and instructions.
Credits
ne0nx3r0: ne0n was the original developer of BlueTelepads. He left his plugins up for grabs, and it was picked up and cared for by...
Specops343: Specops picked up BlueTelepads and kept it alive after ne0n stopped development.
Many thanks to both of them for their hard work on this plugin.
Changes
[Version 1.3]
- Pets now teleport with their owners inter- and intra-world (Code contributed by @tobast)
- Wood slabs removed as an option. Wood slab pads will magically become smooth stone slab pads when converted from v1 to v2.
- Pads updated to v2. Pads will auto convert the first time a player hits the pressure plate.
- Pads now support locations up to +/-512,000 x and z. (Thanks, @Crazdale)
[Version 1.2.3]
- Fix error when a server had no economy plugins at all (thanks, @snowy007)
[Version 1.2.2]
- Compiled against Craftbukkit 1.2.4-R1.0 (2126)
- Compiled against Vault 1.2.13. Economies fixed
- You can now use ampersand-based color codes in destination names
- BT will now track pads and force the plates to pop back up 1 second after they're used (works around MC 1.2.3+ bug)
[Version 1.2.1]
- Compiled against Craftbukkkit b1.2.3-R0.2 (2060).
- Implemented the disableEconomy option (oops)
- KNOWN ISSUE: Vault appears to have an issue with the current beta. set disableEconomy to true to work around for the time being.
[Version 1.2]
- Updated listeners to new Bukkit API
- Updated config to new Bukkit API
- Switched economy lib from Register to Vault
[Version 1.1]
- Add customizable messages for players to use their own or translate the plugin
- Add option to disable economy even if detected, allowing use of all slab types
- Fix a Null Pointer Exception on servers that do not have an economy installed
- Add 1.8 slab types
[Version 1.0.1]
- Fix bad Register.jar link
[Version 1.0]
- Assorted bug fixes for 1.0 release
- Add option to use single slabs
[Version 1.0b2]
- Players were facing 180 degrees the wrong direction after teleporting
- Fixed a bug where a lagging player could move slightly after stepping on the telepad, then hold still to teleport
- Fixed a bug with calculating the slab destination option
- Added missing destroy permission in plugin.yml
- Move config loading so that only one server reboot is required on initial install
- Fix for useSlabAsDestination only working with WALL_SIGN and not SIGN_POST
[Version 1.0b1]
- Initial public release
- Added Register/Economy integration and free and pay teleport pads
- Yanked Permissions support (deprecated plugin)
- Added Bukkit Superperms support
- Fixed bug where players could spawn multiple messages on a telepad
- Major code cleanup
- Exposed warmup and cooldown times as config options instead of hardcoding them
- Added option to teleport players to slab across from sign instead of atop the pressure plate
- Prevent signs from being broken
Specops343
[Version 0.5.3]
- Plugin Keep Alive! :)
ne0nx3r0
[Version 0.5.3]
- Sign now determines the direction you end up facing
[Version 0.5.2]
- Added disable_teleport_message flag
[Version 0.5.1]
- Player now lands on the receiving telepad instead of in front of it, and is facing the direction he is when he leaves
[Version 0.5]
- Player now lands on the receiving telepad instead of in front of it, and is facing the direction he is when he leaves
- Added "telepad_center" and "telepad_surrounding" config options, so users can specify the id of the block to be used. 0 = anything
[Version 0.4.1]
- Added 'disable_teleport_wait' true/false option in config.yml; this will disable the 'preparing to send you to' wait time when you step on the telepad.
[Version 0.4]
- Bug fixes here and there
- Fixed issue with long range telepads not linking
- You can now reset a telepad for re-linking by breaking the pressure plate on top of it, then clicking on the lapis block with redstone. Then you can relink it!
[Version 0.3.2]
- Fixed a few NPE, also added right clicking on telepads removes the stored location
[Version 0.3.1]
- Changed name line on telepad signs to the 4th line
[Version 0.3]
- Removed water effect, still working multi-world functionality, changed storage method for signs (for multiworld primarily), added permissions/op only support, added max_distance, added config file.
[Version 0.2]
- Added timeout between ports, switched to sync instead of async events
[Version 0.1]
- Initial update
1.3.2
Running into an error with Telepads placed a great distance from each other. It seems they become uni-directional, and when trying to travel through one of them to head back, console shows...
@Southpaw018
Thank god, I was getting worried! Cant wait until the update comes.
Hello, shiny happy people. I'm back. Again. (Heh.) tobast made some improvements a while ago and PMed me about them, and I'm working on incorporating his good work. Stand by :)
Hey, I've found a bug.
Since there are new types of wood and an "upside-down" possibility, the wooden slab is now a different block.
@SolarPrizm
Yea, but right-click action is already for cancelling a link process if you clicked the wrong one. :P
And about the question of what happened to this plugin, well.. the last update was 10 April which... really isn't that long ago if you ask me. Also it works perfectly fine so there isn't any real need for an update. Well.. except for that one creative mode problem i mentioned, but since that's not a game breaking bug its probably not a very high priority.
@snowy007
I agree, this is a problem. I think it would be much easier, though, if it was changed to a right click action instead of a left click. Don't even have to stop the break action.
What happened to this plugin? I absolutely loved using it, and I'm sorry to see it not being updated anymore. :( This plugin made my life MUCH easier, managing my server.
is this normal that when I build a pad with the slabs 1 down for their supposed place, the telepad still work ?
well actually, the telepad still work when the slabs are one block away from their supposed places(I don't know if 1 up works too)
Getting this for some reason: http://dev.bukkit.org/paste/5341/
Maybe its the ' in the name? I think there was another one linked to it before. So I don't know if that's the problem or what the deal is.
Line 1: Teleporter Line 2: World Line 3: 975487548972372 Atlas' Shop
Just a small suggestion you might want to put on your to-do list. Its not something that i would terribly need but more of a comfort thing. Have you tried making telepads on a creative map? Yea well.. the thing is.. you break the pressureplate in 1 hit so when left clicking, not only will you link the pad but the plate will also break. Not much of a problem again as you can just place it back afterwards but this might be easily fixed by canceling the block break action when breaking a telepad pressureplate with redstone.
@Southpaw018
Hi, I'm not trying to rush you or anything, just wondering how you are making out finding any sort of issue teleporting across worlds. In particular maybe it is a compatibility issue with Sign Utilities or something, I am not entirely sure. It seems if I create a telepad to The End from the main world it works fine until a server restart. I had this problem on CB and now CB plus plus for awhile.
Thanks!
@snowy007
Bah! I donno....here's a temp download link. http://www.moofit.com/minecraft/BlueTelepads.jar
How long does it usually take for a new version to be approved? Been refreshing the page all day long. xD
Update!
[Version 1.2.3]
Major, major thanks to snowy for helping me find and fix this major (rather obvious) oversight.
@Southpaw018
Don't strain your fingers. xD
@snowy007
OH LAWD D:
Uh...okay. Let me get started on this. Good thing the girlfriend is closing at work today, that'll give me some coding time...
@Sacredox
Let me see what I can do!
@snowy007
Okay. May I ask for a full list of the other plugins you're using? I'm trying to duplicate the error on my end so I can either fix or work around it!