This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Information relating to the config file for this plugin can be found on the config page.
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Changes Since Last Release
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
In your recent DEV build, it appears that no normal mobs are spawnings, just magma cubes, pigman, blazes, and giants, and blazes arent even enabled...
EDIT Appears to happen in Desert biomes, also some other areas like Taiga
EDIT2 Also appears that stuff that existed (mobs and players) Before the bloodmoon start become invisable. When the bloodmoon ends, all non BM spawned hostile mobs become invisable again.
Read in the post! The DEV build he just posted had these changes:
-Update for Minecraft 1.6.4 -Less use of Reflection -Nice entity regerstration... -blah blah bla
so just get the dev builds. Keep in mind, they are buggy, and are not approved by the DevBukkit staff, but give them a try. Who knows, they may work! :)
Update to 1.6.4 PLEASE PLEASE PLEASE!!!
Any idea when BloodMoon will come out for 1.6.4?
Whenever bloodmoon starts I get a long list of errors talking about the plugin not being able to pass BloodMoonStartEvent to the plugin. I forgot to write them all down because I had to delete the plugin because it screwed up my day/night on my server.
This has happened on the server before and we didn't know why - but now I've found the problem.
Bloodmoon pauses my sun and moon and time on the server doesn't advance. Even after deleting the plugin the problem is still there.
Please please please update and fix I love this plugin!
This isnt unpacking for me i have 1.6.4 it unpacks the first file BloodMoon folder but its empty Please Help
What do the dungeons look like? I have HUNDREDS of these
I don't know if they are Blood Moon or not :P
I have a problem with the speed settings. I wanted to mobs to be 50% faster than normal, but regardless of whatever information I put in, The mobs are always probably about 20 times faster than what they normally are. The only way I can get rid of this is by disabling speed completely. Is there any way to fix this?
i love this plugin but i have 2 problems i disabled the texture packs but it trys to load it every time anyway.
2nd is everytime it turns to the bloodmoon i can no longer see the mobs i was fighting before it turned to blood moon and i can no longer see my friends im partied with
how do you stop the giants from spawning?
It's a Mc bug, should be fixed in 1.7. The author addressed that 3 posts ago.
To anyone that knows... So do people have to download the texture pack? I'm pretty sure that would be the only way it works... But I KNOW many people wouldn't download it, even if it does it automagically. And input? Looks like a sick plugin, I'll install when 1.7 comes.
I think because of the new texture pack change the texture pack doesn't load. My server isn't experiencing a red moon anymore like it used to.
Any chance of an update?
Hello I would really like to use this on my wastelands server. I am still running 1.5.2 and have no plans to upgrade anytime soon, prolly the 1.7+ release. what will break in the newest version and what difficulty would it be to make it 1.5.2 compatible?
Check the server.log, you probably have the wrong version.
Ha! Love it, thanks :)
Create a ticket stating the versions of both plugins and any other plugins you have which could affect spawning.
The texture pack thing is a bug in the game, it should be fixed in 1.7
Tweak the config if you need to improve performance.
Pastebin the error.
movement-speed and target-distance are the main ones to play with to improve performance.
Tweak the config to improve performance, the default is fine on my mid-range test server.
I like the plugin but whenever i install it no config is generated and no commands and available in game , any help would be greatly appreciated :)
Hello there, I featured your plugin in a video. I hope you enjoy.
Outstanding plugin sir! I am however having a problem with WorldGuard regions. The bloodmoon mobs are still able to spawn in protected regions. I've seen this in the posts below and was wondering is there was a work around to this issue yet.
Thank you in advance for any help!! Brian~
Hey first off wanna say LOVE THIS PLUGIN!! its an awesome addition to my server helps to make the lore real. Anywho, I enabled the texture for the bloodmoon in the .yml but its still just a regular ole moon, any idea on what I'm doing wrong?
The lag problem is the priority to fix, I think this is due to increased mob and spawn difficulty in Minecraft 1.6.
Hello i am a server owner [not a big one just like 15 people i know] and i have recently turned my server into a full on survival server and this mod looks really good! i just have a problem when i start the server it has an error and says it is not up to date doesn anyone have a solution?