BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
Tell me where More-Mobs is plzz cuz i cant fin it here :)
1. Config1.1. enabled
2. Features2.1. chat-message 2.2. server-commands 2.3. play-sound 2.4. arrow-rate 2.5. fire-arrows 2.6. zombie-weapon 2.7. zombie-armor 2.8. target-distance 2.9. movement-speed 2.10. break-blocks 2.11. max-health 2.12. more-spawning 2.13. more-exp 2.14. more-drops 2.15. sword-damage 2.16. super-creepers 2.17. spawn-on-kill 2.18. spawn-on-sleep 2.19. spawn-control 2.20. lock-in-world 2.21. texture-pack 2.22. extended-night 2.23. weather 2.24. daylight-proof-mobs 2.25. nether-sky 2.26. dungeons
@boxzi
Check the config page.
@aldrinzordic
The game versions are listed next to each file on the files page, check there.
@wide_load
Hi wide_load thank you for the responce, but can you please help me on how do i put the correct version for blood moon plugin? because my server is updated to bukkit 1.6.2 version and i dont know which version should i need to download for the bloodmoon plugin, can you please give me a link for your bloodmoon that suitable for your awesome plugins. tnx
There isnt a More-Mobs? I have downloaded this version of bloodmoon v0.24-SNAPSHOT-b99
@boxzi
Check more-mobs too.
@Ajaxan
Check the extended-night feature.
@aldrinzordic
You have the wrong version for your server version.
@wide_load This is my error: 2013-08-12 00:42:39 [INFO] [BloodMoon] Enabling BloodMoon v0.23.1 2013-08-12 00:42:39 [SEVERE] Error occurred while enabling BloodMoon v0.23.1 (Is it up to date?) java.lang.NoClassDefFoundError: net/minecraft/server/v1_4_R1/EntityCreeper at uk.co.jacekk.bukkit.bloodmoon.entity.BloodMoonEntityType.<clinit>(BloodMoonEntityType.java:13) at uk.co.jacekk.bukkit.bloodmoon.BloodMoon.onEnable(BloodMoon.java:55) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.loadPlugin(CraftServer.java:282) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.enablePlugins(CraftServer.java:264) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.<init>(CraftServer.java:218) at net.minecraft.server.v1_6_R2.PlayerList.<init>(PlayerList.java:56) at net.minecraft.server.v1_6_R2.DedicatedPlayerList.<init>(SourceFile:11) at net.minecraft.server.v1_6_R2.DedicatedServer.init(DedicatedServer.java:106) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:391) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582) Caused by: java.lang.ClassNotFoundException: net.minecraft.server.v1_4_R1.EntityCreeper at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:70) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 13 more
Blood moons doesn't end on my server. What could make this possible? Is it just supposed to end at a certain time? Or is it done some other way? Our server is far from vanilla so If it is done in a special way I'll list all my plugins that could mess it up.
more-spawning: enabled: false multiplier: 0.0000002 mobs: - ZOMBIE - SKELETON - SPIDER - CREEPER
I still spawns 2000-5000 mobs
@boxzi
You can only use integer values. Just disable that feature if you don't want more spawns.
I have set the more-mobs multiplyer to 0.00002 but there still spawns about 2000-5000 mobs in 10 seconds
@boxzi
@techrosis
Check the more-mobs feature config.
@aldrinzordic
Check the server.log for errors.
@frol1
Try redownloading, looks like it got corrupted somehow.
Hey guys,
I am getting this error when I load my server. 2013-08-10 23:42:20 [SEVERE] Could not load 'plugins/BloodMoon.jar' in folder 'plugins' org.bukkit.plugin.InvalidDescriptionException: Invalid plugin.yml at org.bukkit.plugin.java.JavaPluginLoader.getPluginDescription(JavaPluginLoader.java:255) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:132) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.loadPlugins(CraftServer.java:239) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.<init>(CraftServer.java:217) at net.minecraft.server.v1_6_R2.PlayerList.<init>(PlayerList.java:56) at net.minecraft.server.v1_6_R2.DedicatedPlayerList.<init>(SourceFile:11) at net.minecraft.server.v1_6_R2.DedicatedServer.init(DedicatedServer.java:106) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:391) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582) Caused by: java.util.zip.ZipException: invalid END header (bad central directory size) at java.util.zip.ZipFile.open(Native Method) at java.util.zip.ZipFile.<init>(Unknown Source) at java.util.zip.ZipFile.<init>(Unknown Source) at java.util.jar.JarFile.<init>(Unknown Source) at java.util.jar.JarFile.<init>(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader.getPluginDescription(JavaPluginLoader.java:243) ... 8 more
hi i download this awesome plugin but sadly i can't see the config files its like empty files. and in plugin folder, i didnt see any files from bloodmoon folder that generates in the jar. i need help..
I've noticed crazy spawns too. No matter what I set things to in the config, it totally over rides my nolagg limit settings.
Hey, i have downloaded the lates version and added to my server but when i start the bloodmoon there spawns like 5000 mobs and i have set limit to 200 im Bukkit.yml can anyone help me with this issue?
@mal2ksc
Never mind it works now thank you. i just needed to do it with all worlds even when there disabled
@mal2ksc
Still doesn't work for me too bad. I've changed the block break to false Maybe mob arena ? Is the problem?
Are there any memories leaks in the plugin? Kind of a tough question, but the reason I ask is because after downloading the new version, after 10 hours the Available RAM had dropped by 2 GB and the TPS was about 2.5. There was a small memory leak before, but it was not nearly as severe and took much longer to have an effect. This is the only plugin I have changed since then so I have to at least ask the question.
My map is unique in that it has no bedrock layer. The world is made of floating islands. So Something with mobs falling into the void perhaps? Again, I have no others leads on the cause so I looked at what was last changed and started there.
Also, Blood moons don't end on my server. Our admins have been having to stop it manually after night ends. We have tested it and let it run through day but it still never ends.
Thanks!
@wide_load
Everything works but dont got the red moon.
@Woordvoerder
In what way does it not work ?