Details
Changelog
- Creepers now spawn as normal creepers (not powered) but will do the damage of a TNT block.
- Added the /bloodmoon command and the corresponding permissions node.
- Reduced the random large damage that is done to weapons during a blood moon.
- Fixed a bug that caused any item that was not a sword to disappear when used to attack.
- Any mob killed now has a 5% chance of coming back as a zombie.
- Added some code to deal with zombies being able to break blocks (not fully implemented yet)
- Users are now notified when they enter a world that has a blood moon.