BlockLog 2.0.0
Details
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FilenameBlockLog.jar
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Uploaded by
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UploadedApr 28, 2012
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Size92.63 KB
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Downloads545
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MD5aff4846d5e5f6125c4c444d48820ed38
Supported Bukkit Versions
- CB 1.2.5-R1.2
Changelog
You have to delete your database and blocklog folder when upgrading to v2!
- [+] Auto database cleanup on server start
- [+] Target param to the wand comamnd. It shows the latest edits on the targeted block
- [+] An all param to the save command
- [+] The search command. Its used to search in the database for anything except block edits, rollbacks, reports and undos
- [+] The lookup command. Its the old search command
- [+] The cancel command. Its used to cancel active rollbacks
- [+] Ability to rollback seperate entities, ex: creepers, fireballs, tnt, ...
- [+] Command logging
- [+] Disable logging in specified worlds
- [+] Logging support for mcMMO's abilities. Tree feller, ...
- [-] Dropped SQLite support
- [-] Removed the convert command, we're only supporting MySQL now
- [-] Removed the blocklog.undo permission, its now included in blocklog.rollback
- [-] Removed the blocklog.convert permission. We've removed the convert command
- [-] Removed the full save command
- [-] Removed the rollbackradius command, its included in the rollback command. ex: /bl rollback area 15
- [*] Changed all the commands to /bl <command> see /bl help for more information
- [*] Changed the default wand
- [*] Changed the output given from the rollbacklist command
- [*] Added filters to /bl read
- [*] Changed rollback syntax, its now similair to logblock's. ex: /bl rollback player anerach since 2h
- [*] Changed the syntax of /bl clear ex: /bl clear blocks chat 7d
- [*] Changed the logging of blocks, it now saves the entity and the trigerer. entity = player, trigerer = name or entity = creeper, trigerer = the one who trigered it
- [*] Logged blocks will now also contain the player's gamemode
- [*] Made logs log everything in lowercase
- [*] Completely remade the rollback and undo methods. They should work a lot better now.
- [*] Fixed rollback command not working properly when giving a player name
- [*] Fixed a bug with the "EntityExplodeEvent" event
- [*] Completely rewrote the command and listener system